Walker/Update history: Difference between revisions

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Created page with "{{Update history table | contents = {{Update history table/row | update = February 25, 2025 | changes = [ Misc Gameplay Changes ] * Changed flex slot requirements: * 2nd flex slot changed from 2 Walkers down to 1 Walker. * Side Walkers HP increased from 5,175 to 7,000. * Mid Walkers HP increased from 8,000 to 9,000. }} {{Update history table/row | update = January 27, 2025 | changes = * All objectives now take 50% less damage from Spirit Damage (abilities no longer have..."
 
Sleuth (talk | contribs)
Doorman cart Aug12, 2026
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| contents =
| contents =
{{Update history table/row
{{Update history table/row
| update = February 25, 2025
| update = {{Update link|August|12|2026}}
| changes =
* Walker will no longer consider dragged enemies [by {{HeroIcon|The Doorman|Doorman}}’s {{AbilityIcon|Luggage Cart}}] as valid targets to trigger the stomp on until soon after they are dropped
}}
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* {{PageRef|Walker}} bounty reduced from 4000 to 3500
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* Walker Bullet Resistance increased from 25% to 35%
* Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
}}
{{Update history table/row
| update = {{Update link|March|30|2026}}
| changes =
* Walkers Bullet Resistance increased from 15% to 25%
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Walkers bounty increased from 3500 to 4000
* Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
* Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
}}
{{Update history table/row
| update = {{Update link|December|16|2025}}
| changes =
* Walker Rocket Barrage radius reduced from 6m to 5m
}}
{{Update history table/row
| update = {{Update link|December|3|2025}}
| changes =
* Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP
* Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m
}}
{{Update history table/row
| update = {{Update link|November|27|2025}}
| changes =
* Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* Walker HP increased by 40%
* Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
* Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
* Walker stomp cooldown reduced from 10s to 6s
* Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
* Walker fireballs radius from 5m to 6m
* Walker fireballs debuff now lingers for 4s
* Walker fireballs now reduce bullet and spirit resistance by 10%
* Walker area in mid lane adjusted
* Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
* Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
}}
{{Update history table/row
| update = {{Update link|October|2|2025}}
| changes =
* Distance to attack Walkers reduced from 35m to 34m
}}
{{Update history table/row
| update = {{Update link|August|1|2025}}
| changes =
* Side Walkers +16% HP, Mid Walkers +8% HP
}}
{{Update history table/row
| update = {{Update link|July|29|2025}}
| changes =
* Side Walkers HP increased by 10%
* Objectives no longer have 20-25% Spirit Resistance
* The following abilities now do 50% damage to objectives: {{AbilityIcon|Last Stand}}, {{AbilityIcon|Storm Cloud}}, {{AbilityIcon|Hyper Beam}}, {{AbilityIcon|Heavy Barrage}}
}}
{{Update history table/row
| update = {{Update link|July|4|2025}}
| changes =
* Walker total bounty reduced from 4500 to 3500
* Walker Spirit resistance reduced from 30% to 25%
}}
{{Update history table/row
| update = {{Update link|June|17|2025}}
| changes =
[Gameplay Changes]
* Flex Slot changed from "Two Walker" to "Three Walkers"
* Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
* Trooper damage to Walkers reduced from 80 DPS to 60 DPS
* Walker HP increased by 10%
* Walker Spirit Resist reduced from 40% to 30%
}}
{{Update history table/row
| update = {{Update link|May|19|2025}}
| changes =
* Walker HP increased by 10%
* Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
* Objectives Spirit Resistance reduced from 50% to 40%
}}
{{Update history table/row
| update = {{Update link|May|8|2025}}
| changes =
[ Camera ]
* Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.
[ Misc Gameplay Changes ]
* Changing the third flex slot unlock from killing all Walkers to killing two Walkers.
* Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
* Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
* Decreased the height of Walkers' Stomp ability from 9m to 6m.
* Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
* Distance to attack walkers increased from 32.5 to 35.
* Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
* Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
* Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
[ Sound, Music, and VO Changes ]
* Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally.
}}
{{Update history table/row
| update = {{Update link|February|25|2025}}
| changes =
| changes =
[ Misc Gameplay Changes ]
[ Misc Gameplay Changes ]
* Changed flex slot requirements:
* Changed flex slot requirements:
* 2nd flex slot changed from 2 Walkers down to 1 Walker.
** 2nd flex slot changed from 2 Walkers down to 1 Walker.
* Side Walkers HP increased from 5,175 to 7,000.
* Side Walkers HP increased from 5,175 to 7,000.
* Mid Walkers HP increased from 8,000 to 9,000.
* Mid Walkers HP increased from 8,000 to 9,000.
}}
}}
{{Update history table/row
{{Update history table/row
| update = January 27, 2025
| update = {{Update link|January|27|2025}}
| changes =
| changes =
* All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
* All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
Line 17: Line 134:
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 21, 2024
| update = {{Update link|December|21|2024}}
| changes =
* Warden: Last Stand now does 40% less damage to objectives (similar to various other abilities)
}}
{{Update history table/row
| update = {{Update link|November|21|2024}}
| changes =
| changes =
* Walkers Stomp now also deals 10% Max HP as damage
* Walkers Stomp now also deals 10% Max HP as damage
Line 26: Line 148:
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 7, 2024
| update = {{Update link|November|7|2024}}
| changes =
| changes =
* Walkers damage vs players increased by 10%
* Walkers damage vs players increased by 10%
Line 32: Line 154:
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 24, 2024
| update = {{Update link|October|24|2024}}
| changes =
| changes =
* AP is no longer granted for Walkers
* AP is no longer granted for Walkers
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = {{Update link|October|10|2024}}
| changes =
* Added Stomp AoE range indication as the Walker is about to use the ability
* Added Guardian and Walker death notification sound for all players
* Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
* The patron once again will warn you when your Walkers are under attack
* The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
* Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
* Moved teleporters to travel between outer lane Walkers
* Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
}}
{{Update history table/row
| update = {{Update link|September|12|2024}}
| changes =
* Walker AoE Stomp has new effects
* Flex Slot moved from "First Walker" to "Two Walkers"
* Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
}}
{{Update history table/row
| update = {{Update link|August|29|2024}}
| changes =
* The minimum range the player must be to attack a walker is increased from 30m to 32m
}}
{{Update history table/row
| update = {{Update link|August|15|2024}}
| changes =
* Walkers now require you to be within 30m to deal damage to them
* Walker Health increased by 15%
}}
{{Update history table/row
| update = {{Update link|July|18|2024}}
| changes =
* Walker in mid lanes health increased by 12%
* Walker stomp can no longer be dodged with double jump
* Walker stomp area increased a bit
}}
{{Update history table/row
| update = {{Update link|July|4|2024}}
| changes =
* Fixed Walkers not using their stomp properly
}}
{{Update history table/row
| update = {{Update link|June|27|2024}}
| changes =
* Flex slot removed from killing the Patron and added to killing all Walkers
}}
{{Update history table/row
| update = {{Update link|June|6|2024}}
| changes =
* Walker bomb damage reduced from 300 to 200
}}
{{Update history table/row
| update = {{Update link|May|30|2024}}
| changes =
* Adjusted the health bar on Walkers to be easier to see
* Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
}}
{{Update history table/row
| update = {{Update link|May|16|2024}}
| changes =
| changes =
* Redesigned the Walker model and visuals
* Redesigned the Walker model and visuals
}}
}}
}}
}}

Latest revision as of 00:44, 14 August 2026

Update Changes

August 12, 2026

  • Walker will no longer consider dragged enemies [by The Doorman’s Luggage Cart] as valid targets to trigger the stomp on until soon after they are dropped

June 30, 2026

  • Walker bounty reduced from 4000 to 3500

May 22, 2026

  • Walker Bullet Resistance increased from 25% to 35%
  • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.

March 30, 2026

  • Walkers Bullet Resistance increased from 15% to 25%

March 6, 2026

  • Walkers bounty increased from 3500 to 4000
  • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
  • Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min

December 16, 2025

  • Walker Rocket Barrage radius reduced from 6m to 5m

December 3, 2025

  • Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP
  • Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m

November 27, 2025

  • Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)

November 21, 2025

  • Walker HP increased by 40%
  • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
  • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
  • Walker stomp cooldown reduced from 10s to 6s
  • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
  • Walker fireballs radius from 5m to 6m
  • Walker fireballs debuff now lingers for 4s
  • Walker fireballs now reduce bullet and spirit resistance by 10%
  • Walker area in mid lane adjusted
  • Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
  • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.

October 2, 2025

  • Distance to attack Walkers reduced from 35m to 34m

August 1, 2025

  • Side Walkers +16% HP, Mid Walkers +8% HP

July 29, 2025

July 4, 2025

  • Walker total bounty reduced from 4500 to 3500
  • Walker Spirit resistance reduced from 30% to 25%

June 17, 2025

[Gameplay Changes]

  • Flex Slot changed from "Two Walker" to "Three Walkers"
  • Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
  • Trooper damage to Walkers reduced from 80 DPS to 60 DPS
  • Walker HP increased by 10%
  • Walker Spirit Resist reduced from 40% to 30%

May 19, 2025

  • Walker HP increased by 10%
  • Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
  • Objectives Spirit Resistance reduced from 50% to 40%

May 8, 2025

[ Camera ]

  • Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.

[ Misc Gameplay Changes ]

  • Changing the third flex slot unlock from killing all Walkers to killing two Walkers.
  • Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
  • Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
  • Decreased the height of Walkers' Stomp ability from 9m to 6m.
  • Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
  • Distance to attack walkers increased from 32.5 to 35.
  • Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
  • Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
  • Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.

[ Sound, Music, and VO Changes ]

  • Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally.

February 25, 2025

[ Misc Gameplay Changes ]

  • Changed flex slot requirements:
    • 2nd flex slot changed from 2 Walkers down to 1 Walker.
  • Side Walkers HP increased from 5,175 to 7,000.
  • Mid Walkers HP increased from 8,000 to 9,000.

January 27, 2025

  • All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
  • Can no longer stand on top of Walkers

December 21, 2024

  • Warden: Last Stand now does 40% less damage to objectives (similar to various other abilities)

November 21, 2024

  • Walkers Stomp now also deals 10% Max HP as damage
  • Walkers Laser now also deals 2% Max HP DPS
  • Walkers now provide nearby allied heroes 25% Bullet and Spirit Resistance
  • Walkers now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
  • Middle Lane Walkers HP increased from 5800 to 8000 (side walkers HP is 5175)

November 7, 2024

  • Walkers damage vs players increased by 10%
  • Walker armor loss over time now happens at 16m instead of 14m

October 24, 2024

  • AP is no longer granted for Walkers
  • Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
  • Walkers now have resist vs players starting at 60% and ending at -30% at 14 minutes

October 10, 2024

  • Added Stomp AoE range indication as the Walker is about to use the ability
  • Added Guardian and Walker death notification sound for all players
  • Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
  • The patron once again will warn you when your Walkers are under attack
  • The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
  • Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
  • Moved teleporters to travel between outer lane Walkers
  • Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas

September 12, 2024

  • Walker AoE Stomp has new effects
  • Flex Slot moved from "First Walker" to "Two Walkers"
  • Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)

August 29, 2024

  • The minimum range the player must be to attack a walker is increased from 30m to 32m

August 15, 2024

  • Walkers now require you to be within 30m to deal damage to them
  • Walker Health increased by 15%

July 18, 2024

  • Walker in mid lanes health increased by 12%
  • Walker stomp can no longer be dodged with double jump
  • Walker stomp area increased a bit

July 4, 2024

  • Fixed Walkers not using their stomp properly

June 27, 2024

  • Flex slot removed from killing the Patron and added to killing all Walkers

June 6, 2024

  • Walker bomb damage reduced from 300 to 200

May 30, 2024

  • Adjusted the health bar on Walkers to be easier to see
  • Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers

May 16, 2024

  • Redesigned the Walker model and visuals