Weapon Damage

Revision as of 14:18, 17 January 2025 by 191.126.181.237 (talk) (Math: im editing the formula's based on this video: https://www.youtube.com/watch?v=xGTD-bBA57M it has a lot of info that i consider relevant for calculating damage. this is a work in progress, so please, if anyone could help making it "fancier" i would be thankfull)

Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.

Headshots

Aiming for the head will deal increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon.   Seven receives reduced incoming headshot damage, as do   Mo & Krill, who have a separate hitbox for each of Mo and Krill's heads.

Several items have effects that proc on headshots, such as   Headshot Booster,   Headhunter, and   Crippling Headshot.

Math

The formula for weapon damage is: xf=xi(1+i=1nShop Bonus+i=1nBaseAttackDamagePercent+i=1nGolden Statues)
where:
xf=final weapon damage,xi=initial weapon damage,ShopBonus=Increase based on the tier,BaseAttackDamagePercent=weapon damage value,GoldenStatues=Golden Statue value

Weapon Damage Formula

The formula for calculating weapon damage is:

(BaseBulletDmgWeaponDmg%DmgBonus%+FlatWeaponDmg)DmgFalloffBulletResistBulletDmg%CritMultiplier

Base Bullet Damage

The Amount of damage your Hero will do while having no items. This is different for each hero and it increases based on your power level. All heroes gain power levels at the same soul milestones.

Grey Talon is an exception to the rule, additionally increasing his Base Bullet Damage based on his Spirit Power acquired through items.

Weapon Damage

The percentage of damage acquired through items

Flat Weapon Damage

An extra amount of damage obtained through the use of second skills on particular heroes.

Flat Weapon Damage is not affected by Weapon Damage, it's an additive damage source and it's not multiplied with the total multiplication that comes from Base Bullet Damage, Weapon Damage and Damage Bonus, but added in top of it

Some sources of Flat Weapon Damage are:

Hero Ability
Icon not found ().

Sources

All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:

This is a dynamic list "Weapon Damage". Edit contents.
Name CostCategoryStat change
  Close Quarters800  Weapon+20% Weapon Damage
  Extended Magazine800  Weapon+8% Weapon Damage
  High-Velocity Rounds800  Weapon+8% Weapon Damage
  Restorative Shot800  Weapon+6% Weapon Damage
  Fleetfoot1,600  Weapon+6% Weapon Damage
  Long Range1,600  Weapon+40% Weapon Damage
  Opening Rounds1,600  Weapon+8% Weapon Damage
  Recharging Rush1,600  Weapon+10% Weapon Damage
  Titanic Magazine1,600  Weapon+14% Weapon Damage
  Cultist Sacrifice3,200  Weapon+10% Weapon Damage
  Escalating Resilience3,200  Weapon+18% Weapon Damage
  Express Shot3,200  Weapon+8% Weapon Damage
  Headhunter3,200  Weapon+5% Weapon Damage
  Hollow Point3,200  Weapon+35% Weapon Damage
  Point Blank3,200  Weapon+50% Weapon Damage
  Sharpshooter3,200  Weapon+10% Weapon Damage
+60% Weapon Damage
  Weighted Shots3,200  Weapon+30% Weapon Damage
  Armor Piercing Rounds6,400  Weapon+8% Weapon Damage
  Glass Cannon6,400  Weapon+80% Weapon Damage
  Battle Vest1,600  Vitality+18% Weapon Damage
  Bullet Lifesteal1,600  Vitality+6% Weapon Damage
  Fury Trance3,200  Vitality+6% Weapon Damage
  Colossus6,400  Vitality+15% Weapon Damage
  Inhibitor6,400  Vitality+10% Weapon Damage
  Leech6,400  Vitality+12% Weapon Damage
  Phantom Strike6,400  Vitality+15% Weapon Damage
  Siphon Bullets6,400  Vitality+15% Weapon Damage
  Vampiric Burst6,400  Vitality+6% Weapon Damage
  Bullet Resist Shredder1,600  Spirit+9% Weapon Damage
  Unstable ConcoctionLegendary  Spirit+150% Weapon Damage
  •   Headshot Booster deals +40 bonus Weapon Damage with headshots.
  •   Monster Rounds increases Weapon Damage against NPCs by +35%.
  •   Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
  •   Headhunter additionally deals +140 bonus Weapon Damage with headshots.
  •   Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
  •   Pristine Emblem additionally increases Weapon Damage by +25% against enemies above 50% health.
  •   Alchemical Fire causes enemies to receive +50% Weapon Damage from the player's team.
  •   Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.

Map spawns

  • Golden Statues can provide a permanent increase: +3% Weapon Damage before 10 minutes, or +4% Weapon Damage before 30 minutes, or +7% Weapon Damage after 30 minutes.