Ziplines: Difference between revisions

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Getting knocked off: Updated zipline stun duration and behavior.
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[[File:Zip-line.png|550px|thumb|The four Ziplines prior to the [[Update:February 25, 2025|2025-02-25 Update]]: Yellow, Green, Blue and Purple.]]
[[File:Riding zipline.png|291x291px|thumb|[[Infernus]] riding the Blue lane zipline.]]{{Quotation|[[The Hidden King]]'s herald|Transit lines are the fastest way to get around the city. To use them, just look up at the line and when you see the connection, jump. Be careful though, if you get hurt in combat it will take a few seconds for you to establish a connection with the transit line.
'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They are located throughout the [[Map]], starting from each team's base, running down the three different lanes. Each team has their own Zipline system. The availability of the Zipline depends on how far a team's [[Troopers]] has pushed down the lane.
}}
'''The Ziplines''' (''{{Tooltip|a.k.a.|also known as}} "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They run from each team's base down the three lanes, with availability depending on how far a team's [[Troopers]] are currently pushed.


When using a Zipline the player gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a Zipline refreshes a hero's air dash and double jump. The player can use the down key (Ctrl by default) to drop from the zipline without losing speed momentum.
== The Three Different Ziplines ==
 
{| class="wikitable" style="text-align: center;"
If a hero takes damage from an enemy hero, they will be unable to use a Zipline for three seconds.
 
== Getting knocked off ==
If damage is taken from an enemy hero while riding or attaching to the Zipline, a hero will take 15% of their max health in damage, be stunned for 2.5 seconds, and fall straight down from the Zipline. Additionally, The 2.5 second stun timer does not start until the knocked player reaches the ground. After riding the Zipline for three seconds, a blue particle effect will appear to indicate that they can no longer be shot off the Zipline.
 
Some sources of damage will not knock a hero off a Zipline. Notably, effects considered as "damage over time" (DoT) will not knock a hero off. [[Mirage]]'s Djinn's Mark is considered a DoT effect for this purpose.
 
== Zipline Speed Boost & Express ==
While on the Zipline, players can activate the 'Zipline Speed Boost' (<code>F</code>by default) and receive the 'Zipline Boosted' buff for 32s. When under this buff, players get ramping speed up to 40 m/s on any Zipline. This effect has a cooldown of 360s (6min). At the start of the match, it takes 280s (4min 40s) to unlock Boost. Once the [[Guardian#Base Guardian|base guardians]] are destroyed, the corresponding Ziplines have the boost applied permanently and are considered 'Express Lines'. The Movement [[Powerup]] increases Zipline Boost effectiveness by 40-80% (scaling with game time) when active.
 
=== The Three Different Ziplines ===
{| class="wikitable"style="text-align: center;"
|+
|+
|Logo  
|Logo  
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|
|
[[File:Sign_Broadway.png|150x98px]]
[[File:Sign_Broadway.png|150x98px]]
|Broadway
|Broadway St.
|Blue
|Blue
|-
|-
|
|
[[File:Sign_Park.png|150x98px]]
[[File:Sign_Park.png|150x98px]]
|Park Ave.
|Park (Greenwich) Ave.
|Green
|Green
|}
|}
Each lane has its very own name. Most characters refer to each lane as their corresponding colors. Characters like [[Seven]], [[Lash]], [[Abrams]], [[Wraith]], [[Grey Talon]], [[Infernus]], and [[Ivy]], sometimes refer to the lanes as their actual names.
Characters may callout the lanes by color or by their name. Green lane is labeled "Park" but exclusively referred to as Greenwich.
 
== Basic Mechanics ==
Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (<code>Ctrl</code> by default) drops the hero from the Zipline while preserving momentum for 2 seconds.
 
Players start at their lane's zipline at the beginning of the match. Switching lanes will move them to the corresponding zipline. At the team's base, the player's starting lane zipline is highlighted with a halo effect.
 
== Zipline Speed Boost & Express ==
The 'Zipline Speed Boost' (<code>F</code> by default) can be activated while riding to grant the 'Zipline Boosted' buff. This ability has the following properties:
 
* '''Speed Increase:''' +80% travel speed
* '''Duration:''' 32 seconds
* '''Cooldown:''' 360 seconds (6 minutes)
* '''Initial Unlock Time:''' 360 seconds (6 minutes) into a match
 
Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.
 
Additionally, the Movement [[Powerup]] increases Zipline Speed by 40-80% (scaling with game time) when active. This applies to both regular speed and boost.
 
== Combat Interactions ==
 
=== Usage Lockout ===
Taking damage from an enemy hero or enemy objective prevents players from attaching to a Zipline for 3 seconds. This includes external damage sources from enemy players, such as a [[Trooper]] with {{AbilityIcon|Lil Helpers}} from {{HeroIcon|Rem}} or a {{HeroIcon|McGinnis}} {{AbilityIcon|Mini Turret}}. Taking damage from neutral objectives such as [[Denizens]], [[Sinner's Sacrifice]], or enemy troopers (including enemy Rift Troopers) does not prevent a player from attaching to a Zipline.
 
=== Getting Knocked Off ===
If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:
 
* '''Damage:''' 15% of max health (shown as 'Hyperline' in the incoming damage overview; reducible by [[Spirit Resist]]).
* '''Stun:''' 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
* '''Fall:''' The hero falls directly down from the Zipline.
 
After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.
 
Be aware, as certain damage over time abilities will not knock a hero off a Zipline. For example, [[Shiv]]'s  {{AbilityIcon|Serrated Knives}},{{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}, and {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}} will not knock a hero off after the initial damage is dealt.
 
== Gallery ==
<gallery>
File:Zip-line.png|The four Ziplines before the [[Map Rework]] update
</gallery>


== Trivia ==
== Trivia ==
* The ziplines have had various names. In ''[[Neon Prime]]'' they were called ''hyperlines'', in ''[[Shadowline]]'' they were ''shadowlines'', and now in ''Deadlock,'' their official name is ''transit lines''. Some voice lines and UI elements still refer to them by their old names.
* The ziplines have had various names. In ''[[Neon Prime]]'' they were called ''hyperlines'', in ''[[Shadowline]]'' they were ''shadowlines'', and now in ''Deadlock,'' their official name is ''transit lines''. Some voice lines and UI elements still refer to them by their old names.
* Prior to the [[Update:February 25, 2025|2025-02-25 Update]], there were 4 lanes, Yellow (York), Green (Greenwich), Blue (Broadway), and Purple (Park).
* Prior to the [[Update:February 25, 2025|2025-02-25 Update]], there were 4 lanes: Yellow (York), Green (Greenwich), Blue (Broadway), and Purple (Park).
* Park was originally Purple. It superseded the former Greenwich Lane as the Green Lane, of which Greenwich was originally the Orange Lane, Orchard.
* The lane names and colors have changed several times during development:
* All the lanes are named after real New York streets, and the team's bases Grand Central (Sapphire) and Penn Station (Amber) are named after major train stations.
** Park Ave. (Green) was previously the Purple lane.
** Before that, the Green lane was Greenwich Lane.
** Even earlier, Greenwich Lane was the Orange lane and was named Orchard.
* All the lanes are named after real New York streets.
** Originally, the team's bases were named after Grand Central Station and Penn Station, indicating that they may have been conceived as equivalent to train stations.
* The blue zipline speeds up in the base to account for the extra distance over the Patron's head.
{{Navbox gameplay}}
{{Navbox gameplay}}

Latest revision as of 19:26, 8 July 2026

Infernus riding the Blue lane zipline.
Transit lines are the fastest way to get around the city. To use them, just look up at the line and when you see the connection, jump. Be careful though, if you get hurt in combat it will take a few seconds for you to establish a connection with the transit line.

The Hidden King's herald

The Ziplines (a.k.a. "Transit Lines" or "Hyperlines") are the primary method of long-distance transportation in Deadlock. They run from each team's base down the three lanes, with availability depending on how far a team's Troopers are currently pushed.

The Three Different Ziplines

[edit | edit source]
Logo Name Color

York Ave. Yellow

Broadway St. Blue

Park (Greenwich) Ave. Green

Characters may callout the lanes by color or by their name. Green lane is labeled "Park" but exclusively referred to as Greenwich.

Basic Mechanics

[edit | edit source]

Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (Ctrl by default) drops the hero from the Zipline while preserving momentum for 2 seconds.

Players start at their lane's zipline at the beginning of the match. Switching lanes will move them to the corresponding zipline. At the team's base, the player's starting lane zipline is highlighted with a halo effect.

Zipline Speed Boost & Express

[edit | edit source]

The 'Zipline Speed Boost' (F by default) can be activated while riding to grant the 'Zipline Boosted' buff. This ability has the following properties:

  • Speed Increase: +80% travel speed
  • Duration: 32 seconds
  • Cooldown: 360 seconds (6 minutes)
  • Initial Unlock Time: 360 seconds (6 minutes) into a match

Destroying a base guardian permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.

Additionally, the Movement Powerup increases Zipline Speed by 40-80% (scaling with game time) when active. This applies to both regular speed and boost.

Combat Interactions

[edit | edit source]

Usage Lockout

[edit | edit source]

Taking damage from an enemy hero or enemy objective prevents players from attaching to a Zipline for 3 seconds. This includes external damage sources from enemy players, such as a Trooper with Lil Helpers from Rem or a McGinnis Mini Turret. Taking damage from neutral objectives such as Denizens, Sinner's Sacrifice, or enemy troopers (including enemy Rift Troopers) does not prevent a player from attaching to a Zipline.

Getting Knocked Off

[edit | edit source]

If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:

  • Damage: 15% of max health (shown as 'Hyperline' in the incoming damage overview; reducible by Spirit Resist).
  • Stun: 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
  • Fall: The hero falls directly down from the Zipline.

After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.

Be aware, as certain damage over time abilities will not knock a hero off a Zipline. For example, Shiv's Serrated Knives, Mirage's Djinn's Mark, and Infernus Afterburn will not knock a hero off after the initial damage is dealt.

[edit | edit source]

Trivia

[edit | edit source]
  • The ziplines have had various names. In Neon Prime they were called hyperlines, in Shadowline they were shadowlines, and now in Deadlock, their official name is transit lines. Some voice lines and UI elements still refer to them by their old names.
  • Prior to the 2025-02-25 Update, there were 4 lanes: Yellow (York), Green (Greenwich), Blue (Broadway), and Purple (Park).
  • The lane names and colors have changed several times during development:
    • Park Ave. (Green) was previously the Purple lane.
    • Before that, the Green lane was Greenwich Lane.
    • Even earlier, Greenwich Lane was the Orange lane and was named Orchard.
  • All the lanes are named after real New York streets.
    • Originally, the team's bases were named after Grand Central Station and Penn Station, indicating that they may have been conceived as equivalent to train stations.
  • The blue zipline speeds up in the base to account for the extra distance over the Patron's head.