Ziplines: Difference between revisions

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[[File:Riding zipline.png|291x291px|thumb|[[Infernus]] riding the Blue lane zipline.]]
[[File:Riding zipline.png|291x291px|thumb|[[Infernus]] riding the Blue lane zipline.]]{{Quotation|[[The Hidden King]]'s herald|Transit lines are the fastest way to get around the city. To use them, just look up at the line and when you see the connection, jump. Be careful though, if you get hurt in combat it will take a few seconds for you to establish a connection with the transit line.
'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They run from each team's base down the three lanes, with availability depending on how far a team's [[Troopers]] are currently pushed.
}}
'''The Ziplines''' (''{{Tooltip|a.k.a.|also known as}} "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They run from each team's base down the three lanes, with availability depending on how far a team's [[Troopers]] are currently pushed.


== The Three Different Ziplines - play Untitled Tag Game ==
== The Three Different Ziplines ==
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|+
|+
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|
|
[[File:Sign_York.png|150x98px]]
[[File:Sign_York.png|150x98px]]
|York Ave.
|Yellow
|Yellow
|hi guys
|-
|-
|
|
[[File:Sign_Broadway.png|150x98px]]
[[File:Sign_Broadway.png|150x98px]]
|Broadway St.
|Blue
|Blue
|I play roblox
|-
|-
|
|
[[File:Sign_Park.png|150x98px]]
[[File:Sign_Park.png|150x98px]]
|Park (Greenwich) Ave.
|Green
|Green
|everyday
|}
|}
Characters may not be loading in cause they are too busy playing untitled tag game releasing next year October 7th
Characters may callout the lanes by color or by their name. Green lane is labeled "Park" but exclusively referred to as Greenwich.


== Basic Mechanics ==
== Basic Mechanics ==
run as fast as you can because the ghost will find you
Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (<code>Ctrl</code> by default) drops the hero from the Zipline while preserving momentum for 2 seconds.


dont stop gng just keep running and jumping
Players start at their lane's zipline at the beginning of the match. Switching lanes will move them to the corresponding zipline. At the team's base, the player's starting lane zipline is highlighted with a halo effect.


== Zipline Speed Boost & Express ==
== Zipline Speed Boost & Express ==
untitled tag game movement stats:
The 'Zipline Speed Boost' (<code>F</code> by default) can be activated while riding to grant the 'Zipline Boosted' buff. This ability has the following properties:


* '''Speed Increase:''' +80% travel speed
* '''Speed Increase:''' +80% travel speed
* '''Duration:''' 32 seconds
* '''Duration:''' 32 seconds
* '''Cooldown:''' 360 seconds (6 minutes)
* '''Cooldown:''' 360 seconds (6 minutes)
* '''Initial Unlock Time:''' 280 seconds (4 minutes 40 seconds) into a match (i swear we pay taxes)
* '''Initial Unlock Time:''' 360 seconds (6 minutes) into a match


dont eat burritos and drink water thats not sanitary
Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.
 
Additionally, the Movement [[Powerup]] increases Zipline Speed by 40-80% (scaling with game time) when active. This applies to both regular speed and boost.


== Combat Interactions ==
== Combat Interactions ==


=== Using upper cut ===
=== Usage Lockout ===
so when you are in a street fight you want to do an uppercut jab and just dodge the left hook and also try go beneath his legs and aim for the critical spot cause that will make them disarmed.
Taking damage from an enemy hero or enemy objective prevents players from attaching to a Zipline for 3 seconds. This includes external damage sources from enemy players, such as a [[Trooper]] with {{AbilityIcon|Lil Helpers}} from {{HeroIcon|Rem}} or a {{HeroIcon|McGinnis}} {{AbilityIcon|Mini Turret}}. Taking damage from neutral objectives such as [[Denizens]], [[Sinner's Sacrifice]], or enemy troopers (including enemy Rift Troopers) does not prevent a player from attaching to a Zipline.


=== Getting Knocked Off ===
=== Getting Knocked Off ===
If a UTG player gets damaged from an enemy we will show no mercy, our stats:
If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:


* '''Damage:''' 15% of max health (shown as 'Hyperline', reducible by Spirit Resist).
* '''Damage:''' 15% of max health (shown as 'Hyperline' in the incoming damage overview; reducible by [[Spirit Resist]]).
* '''Stun:''' 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
* '''Stun:''' 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
* '''Fall:''' The hero falls directly down from the Zipline.
* '''Fall:''' The hero falls directly down from the Zipline.
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After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.
After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.


Certain damage sources, notably damage over time (DoT) effects, will not knock a hero off a Zipline. For example, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} is treated as a DoT for this purpose.
Be aware, as certain damage over time abilities will not knock a hero off a Zipline. For example, [[Shiv]]'s  {{AbilityIcon|Serrated Knives}},{{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}, and {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}} will not knock a hero off after the initial damage is dealt.  
 
Be aware, as of some damage sources that come from Heroes will knock a Hero off too, like a [[Trooper]] that has a {{AbilityIcon|Lil Helpers}} from {{HeroIcon|Rem}} can knock someone off if the Lil Helper attacks them, or a {{HeroIcon|McGinnis}} {{AbilityIcon|Mini Turret}}.


== Gallery ==
== Gallery ==
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== Trivia ==
== Trivia ==
* what do you call a man at the corner shop answer: untitled tag game
* The ziplines have had various names. In ''[[Neon Prime]]'' they were called ''hyperlines'', in ''[[Shadowline]]'' they were ''shadowlines'', and now in ''Deadlock,'' their official name is ''transit lines''. Some voice lines and UI elements still refer to them by their old names.
* how do we solve the homeless situation? answer: play untitled tag game deadass
* Prior to the [[Update:February 25, 2025|2025-02-25 Update]], there were 4 lanes: Yellow (York), Green (Greenwich), Blue (Broadway), and Purple (Park).
* The lane names and colors have changed several times because:
* The lane names and colors have changed several times during development:
** i be changing there names
** Park Ave. (Green) was previously the Purple lane.
* All the lanes are named after real New York streets. answer: false no they arent idiot its from untitled tag game
** Before that, the Green lane was Greenwich Lane.
** Even earlier, Greenwich Lane was the Orange lane and was named Orchard.
* All the lanes are named after real New York streets.
** Originally, the team's bases were named after Grand Central Station and Penn Station, indicating that they may have been conceived as equivalent to train stations.
** Originally, the team's bases were named after Grand Central Station and Penn Station, indicating that they may have been conceived as equivalent to train stations.
* The blue zipline speeds up in the base to account for the extra distance over the Patron's head.
* The blue zipline speeds up in the base to account for the extra distance over the Patron's head.
{{Navbox gameplay}}
{{Navbox gameplay}}

Latest revision as of 19:26, 8 July 2026

Infernus riding the Blue lane zipline.
Transit lines are the fastest way to get around the city. To use them, just look up at the line and when you see the connection, jump. Be careful though, if you get hurt in combat it will take a few seconds for you to establish a connection with the transit line.

The Hidden King's herald

The Ziplines (a.k.a. "Transit Lines" or "Hyperlines") are the primary method of long-distance transportation in Deadlock. They run from each team's base down the three lanes, with availability depending on how far a team's Troopers are currently pushed.

The Three Different Ziplines

[edit | edit source]
Logo Name Color

York Ave. Yellow

Broadway St. Blue

Park (Greenwich) Ave. Green

Characters may callout the lanes by color or by their name. Green lane is labeled "Park" but exclusively referred to as Greenwich.

Basic Mechanics

[edit | edit source]

Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (Ctrl by default) drops the hero from the Zipline while preserving momentum for 2 seconds.

Players start at their lane's zipline at the beginning of the match. Switching lanes will move them to the corresponding zipline. At the team's base, the player's starting lane zipline is highlighted with a halo effect.

Zipline Speed Boost & Express

[edit | edit source]

The 'Zipline Speed Boost' (F by default) can be activated while riding to grant the 'Zipline Boosted' buff. This ability has the following properties:

  • Speed Increase: +80% travel speed
  • Duration: 32 seconds
  • Cooldown: 360 seconds (6 minutes)
  • Initial Unlock Time: 360 seconds (6 minutes) into a match

Destroying a base guardian permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.

Additionally, the Movement Powerup increases Zipline Speed by 40-80% (scaling with game time) when active. This applies to both regular speed and boost.

Combat Interactions

[edit | edit source]

Usage Lockout

[edit | edit source]

Taking damage from an enemy hero or enemy objective prevents players from attaching to a Zipline for 3 seconds. This includes external damage sources from enemy players, such as a Trooper with Lil Helpers from Rem or a McGinnis Mini Turret. Taking damage from neutral objectives such as Denizens, Sinner's Sacrifice, or enemy troopers (including enemy Rift Troopers) does not prevent a player from attaching to a Zipline.

Getting Knocked Off

[edit | edit source]

If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:

  • Damage: 15% of max health (shown as 'Hyperline' in the incoming damage overview; reducible by Spirit Resist).
  • Stun: 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
  • Fall: The hero falls directly down from the Zipline.

After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.

Be aware, as certain damage over time abilities will not knock a hero off a Zipline. For example, Shiv's Serrated Knives, Mirage's Djinn's Mark, and Infernus Afterburn will not knock a hero off after the initial damage is dealt.

[edit | edit source]

Trivia

[edit | edit source]
  • The ziplines have had various names. In Neon Prime they were called hyperlines, in Shadowline they were shadowlines, and now in Deadlock, their official name is transit lines. Some voice lines and UI elements still refer to them by their old names.
  • Prior to the 2025-02-25 Update, there were 4 lanes: Yellow (York), Green (Greenwich), Blue (Broadway), and Purple (Park).
  • The lane names and colors have changed several times during development:
    • Park Ave. (Green) was previously the Purple lane.
    • Before that, the Green lane was Greenwich Lane.
    • Even earlier, Greenwich Lane was the Orange lane and was named Orchard.
  • All the lanes are named after real New York streets.
    • Originally, the team's bases were named after Grand Central Station and Penn Station, indicating that they may have been conceived as equivalent to train stations.
  • The blue zipline speeds up in the base to account for the extra distance over the Patron's head.