Ziplines: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
LVL (talk | contribs)
Updated travel speed to match in game files.
LVL (talk | contribs)
Reorganized and rewrote the page to flow a bit better.
Line 1: Line 1:
[[File:Zip-line.png|550px|thumb|The four Ziplines prior to the [[Update:February 25, 2025|2025-02-25 Update]]: Yellow, Green, Blue and Purple.]]
[[File:Zip-line.png|550px|thumb|The four Ziplines prior to the [[Update:February 25, 2025|2025-02-25 Update]]: Yellow, Green, Blue and Purple.]]
'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They are located throughout the [[Map]], starting from each team's base, running down the three different lanes. Each team has their own Zipline system. The availability of the Zipline depends on how far a team's [[Troopers]] has pushed down the lane.
'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They run from each team's base down the three lanes, with availability depending on how far a team's [[Troopers]] have pushed.


When using a Zipline the player travels at 18 m/s in the inner lane, and at 21 m/s in the outer lanes, regardless of the hero's base speed. Using a Zipline refreshes a hero's air dash and double jump. The player can use the down key (<code>Ctrl</code> by default) to drop from the zipline without losing speed momentum.
== The Three Different Ziplines ==
 
{| class="wikitable" style="text-align: center;"
If a hero takes damage from an enemy hero, they will be unable to use a Zipline for three seconds.
 
== Getting knocked off ==
If damage is taken from an enemy hero while riding or attaching to the Zipline, a hero will take 15% of their max health in damage, be stunned for 2.5 seconds, and fall straight down from the Zipline. This is shown as 'Hyperline' in the damage report and can be reduced by Spirit Resist.  Additionally, the 2.5 second stun timer does not start until the knocked player reaches the ground. After riding the Zipline for three seconds, a blue particle effect will appear to indicate that they can no longer be shot off the Zipline.
 
Some sources of damage will not knock a hero off a Zipline. Notably, effects considered as "damage over time" (DoT) will not knock a hero off. [[Mirage]]'s Djinn's Mark is considered a DoT effect for this purpose.
 
== Zipline Speed Boost & Express ==
While on the Zipline, players can activate the 'Zipline Speed Boost' (<code>F</code>by default) and receive the 'Zipline Boosted' buff for 32s. When under this buff, players travel 80% faster on any Zipline. This effect has a cooldown of 360s (6min). At the start of the match, it takes 280s (4min 40s) to unlock Boost. Once the [[Guardian#Base Guardian|base guardians]] are destroyed, the corresponding Ziplines have the boost applied permanently and are considered 'Express Lines'. The Movement [[Powerup]] increases Zipline Boost effectiveness by 40-80% (scaling with game time) when active.
 
=== The Three Different Ziplines ===
{| class="wikitable"style="text-align: center;"
|+
|+
|Logo  
|Logo  
Line 36: Line 24:
|Green
|Green
|}
|}
Each lane has its very own name. Most characters refer to each lane as their corresponding colors. Characters like [[Seven]], [[Lash]], [[Abrams]], [[Wraith]], [[Grey Talon]], [[Infernus]], and [[Ivy]], sometimes refer to the lanes as their actual names.
Each lane has a unique name, though most characters refer to them by color. Some characters (such as [[Seven]], [[Lash]], [[Abrams]], [[Wraith]], [[Grey Talon]], [[Infernus]], and [[Ivy]]) occasionally use the lanes' actual names.
 
== Basic Mechanics ==
Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (<code>Ctrl</code> by default) drops the hero from the Zipline while preserving momentum.
 
== Zipline Speed Boost & Express ==
The 'Zipline Speed Boost' (<code>F</code> by default) can be activated while riding to grant the 'Zipline Boosted' buff. This ability has the following properties:
 
* '''Speed Increase:''' +80% travel speed
* '''Duration:''' 32 seconds
* '''Cooldown:''' 360 seconds (6 minutes)
* '''Initial Unlock Time:''' 280 seconds (4 minutes 40 seconds) into a match
 
Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.
 
Additionally, the Movement [[Powerup]] increases Zipline Boost effectiveness by 40-80% (scaling with game time) when active.
 
== Combat Interactions ==
 
=== Usage Lockout ===
Taking damage from an enemy hero prevents you from attaching to a Zipline for 3 seconds.
 
=== Getting Knocked Off ===
If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:
 
* '''Damage:''' 15% of max health (shown as 'Hyperline', reducible by Spirit Resist).
* '''Stun:''' 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
* '''Fall:''' The hero falls directly down from the Zipline.
 
After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.
 
Certain damage sources, notably damage over time (DoT) effects, will not knock a hero off a Zipline. For example, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} is treated as a DoT for this purpose.


== Trivia ==
== Trivia ==
* The ziplines have had various names. In ''[[Neon Prime]]'' they were called ''hyperlines'', in ''[[Shadowline]]'' they were ''shadowlines'', and now in ''Deadlock,'' their official name is ''transit lines''. Some voice lines and UI elements still refer to them by their old names.
* The ziplines have had various names. In ''[[Neon Prime]]'' they were called ''hyperlines'', in ''[[Shadowline]]'' they were ''shadowlines'', and now in ''Deadlock,'' their official name is ''transit lines''. Some voice lines and UI elements still refer to them by their old names.
* Prior to the [[Update:February 25, 2025|2025-02-25 Update]], there were 4 lanes, Yellow (York), Green (Greenwich), Blue (Broadway), and Purple (Park).
* Prior to the [[Update:February 25, 2025|2025-02-25 Update]], there were 4 lanes: Yellow (York), Green (Greenwich), Blue (Broadway), and Purple (Park).
* Park was originally Purple. It superseded the former Greenwich Lane as the Green Lane, of which Greenwich was originally the Orange Lane, Orchard.
* The lane names and colors have changed several times during development:
** Park Ave. (Green) was previously the Purple lane.
** Before that, the Green lane was Greenwich Lane.
** Even earlier, Greenwich Lane was the Orange lane and was named Orchard.
* All the lanes are named after real New York streets, and the team's bases Grand Central (Sapphire) and Penn Station (Amber) are named after major train stations.
* All the lanes are named after real New York streets, and the team's bases Grand Central (Sapphire) and Penn Station (Amber) are named after major train stations.
{{Navbox gameplay}}
{{Navbox gameplay}}

Revision as of 18:24, 18 November 2025

The four Ziplines prior to the 2025-02-25 Update: Yellow, Green, Blue and Purple.

The Ziplines (a.k.a. "Transit Lines" or "Hyperlines") are the primary method of long-distance transportation in Deadlock. They run from each team's base down the three lanes, with availability depending on how far a team's Troopers have pushed.

The Three Different Ziplines

Logo Name Color

York Ave. Yellow

Broadway Blue

Park Ave. Green

Each lane has a unique name, though most characters refer to them by color. Some characters (such as Seven, Lash, Abrams, Wraith, Grey Talon, Infernus, and Ivy) occasionally use the lanes' actual names.

Basic Mechanics

Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (Ctrl by default) drops the hero from the Zipline while preserving momentum.

Zipline Speed Boost & Express

The 'Zipline Speed Boost' (F by default) can be activated while riding to grant the 'Zipline Boosted' buff. This ability has the following properties:

  • Speed Increase: +80% travel speed
  • Duration: 32 seconds
  • Cooldown: 360 seconds (6 minutes)
  • Initial Unlock Time: 280 seconds (4 minutes 40 seconds) into a match

Destroying a base guardian permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.

Additionally, the Movement Powerup increases Zipline Boost effectiveness by 40-80% (scaling with game time) when active.

Combat Interactions

Usage Lockout

Taking damage from an enemy hero prevents you from attaching to a Zipline for 3 seconds.

Getting Knocked Off

If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:

  • Damage: 15% of max health (shown as 'Hyperline', reducible by Spirit Resist).
  • Stun: 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
  • Fall: The hero falls directly down from the Zipline.

After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.

Certain damage sources, notably damage over time (DoT) effects, will not knock a hero off a Zipline. For example, Mirage's Djinn's Mark is treated as a DoT for this purpose.

Trivia

  • The ziplines have had various names. In Neon Prime they were called hyperlines, in Shadowline they were shadowlines, and now in Deadlock, their official name is transit lines. Some voice lines and UI elements still refer to them by their old names.
  • Prior to the 2025-02-25 Update, there were 4 lanes: Yellow (York), Green (Greenwich), Blue (Broadway), and Purple (Park).
  • The lane names and colors have changed several times during development:
    • Park Ave. (Green) was previously the Purple lane.
    • Before that, the Green lane was Greenwich Lane.
    • Even earlier, Greenwich Lane was the Orange lane and was named Orchard.
  • All the lanes are named after real New York streets, and the team's bases Grand Central (Sapphire) and Penn Station (Amber) are named after major train stations.