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The Ziplines (a.k.a. "Transit Lines" or "Hyperlines") are the primary method of long-distance transportation in Deadlock. They run from each team's base down the three lanes, with availability depending on how far a team's Troopers are currently pushed.

“Transit lines are the fastest way to get around the city. To use them, just look up at the line and when you see the connection, jump. Be careful though, if you get hurt in combat it will take a few seconds for you to establish a connection with the transit line.
The Three Different Ziplines
| Logo | Name | Color |
| York Ave. | Yellow | |
| Broadway St. | Blue | |
| Park (Greenwich) Ave. | Green |
Characters may callout the lanes by color or by their name. Green lane is labeled "Park" but exclusively referred to as Greenwich.
Basic Mechanics
Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (Ctrl by default) drops the hero from the Zipline while preserving momentum.
Players start at their lane's zipline at the beginning of the match. Switching lanes will move them to the corresponding zipline. At the team's base, the player's starting lane zipline is highlighted with a halo effect.
Zipline Speed Boost & Express
The 'Zipline Speed Boost' (F by default) can be activated while riding to grant the 'Zipline Boosted' buff. This ability has the following properties:
- Speed Increase: +80% travel speed
- Duration: 32 seconds
- Cooldown: 360 seconds (6 minutes)
- Initial Unlock Time: 280 seconds (4 minutes 40 seconds) into a match
Destroying a base guardian permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.
Additionally, the Movement Powerup increases Zipline Speed by 40-80% (scaling with game time) when active. This applies to both regular speed and boost.
Combat Interactions
Usage Lockout
Taking damage from an enemy hero or objective prevents you from attaching to a Zipline for 3 seconds. Burn Damage (DoT) from Walker fireball prevents you from attaching.
Getting Knocked Off
If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:
- Damage: 15% of max health (shown as 'Hyperline', reducible by Spirit Resist).
- Stun: 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
- Fall: The hero falls directly down from the Zipline.
After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.
Certain damage sources, notably damage over time (DoT) effects, will not knock a hero off a Zipline. For example, Mirage's Djinn's Mark is treated as a DoT for this purpose.
Be aware, as of some damage sources that come from Heroes will knock a Hero off too, like a Trooper that has a Lil Helpers from Rem can knock someone off if the Lil Helper attacks them, or a McGinnis Mini Turret.
Gallery
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The four Ziplines before the Map Rework update
Trivia
- The ziplines have had various names. In Neon Prime they were called hyperlines, in Shadowline they were shadowlines, and now in Deadlock, their official name is transit lines. Some voice lines and UI elements still refer to them by their old names.
- Prior to the 2025-02-25 Update, there were 4 lanes: Yellow (York), Green (Greenwich), Blue (Broadway), and Purple (Park).
- The lane names and colors have changed several times during development:
- Park Ave. (Green) was previously the Purple lane.
- Before that, the Green lane was Greenwich Lane.
- Even earlier, Greenwich Lane was the Orange lane and was named Orchard.
- All the lanes are named after real New York streets.
- Originally, the team's bases were named after Grand Central Station and Penn Station, indicating that they may have been conceived as equivalent to train stations.
- The blue zipline speeds up in the base to account for the extra distance over the Patron's head.
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