Melee Charge: Difference between revisions
Appearance
mNo edit summary |
mNo edit summary |
||
Line 9: | Line 9: | ||
| has_iscomponentof = false | | has_iscomponentof = false | ||
| item_stat1 = +10% [[Weapon Damage]] | | item_stat1 = +10% [[Weapon Damage]] | ||
| item_stat2 = + | | item_stat2 = +65 Bonus [[Health]] | ||
| item_stat3 = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance | | item_stat3 = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance | ||
| souls = 1,250 | | souls = 1,250 |
Latest revision as of 00:43, 7 December 2024
Melee Charge | ||||
---|---|---|---|---|
Cost | 1,250 | |||
Tier | 2 | |||
Shop Bonus | +10% Weapon Damage | |||
+10% Weapon Damage | ||||
+65 Bonus Health | ||||
40% Heavy Melee Distance | ||||
Passive | 16s | |||
Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon weapon instantly or give you up to +100% bonus ammo. Only activates when Bonus Ammo is not full.
|
Melee Charge is a Tier 2 Weapon Item that grants additional Weapon Damage and Bonus Health. Its passive effect causes Heavy Melee attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.
It can be purchased from the Shop for 1,250.
Notes[edit | edit source]
- If the player is reloading when it activates, it will instantly finish the reload. If not reloading, it will grant +100% Bonus Ammo to the magazine instead.
- The bonus damage will only occur if the item activates. If it is on cooldown or bonus ammo is full, the player will not gain the +20% Bonus Heavy Melee Damage.
- The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.
Update history[edit | edit source]
- Main article: Melee Charge/Update history
Update | Changes |
---|---|
| |
| |
|