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Added more information about the Rejuvenation Credit buff.
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Forgot to update Mid-Boss' capitalization
 
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'''Rejuvenator''' is a rune that spawns above the ''[[Mid-Boss]]'' after it is slain. It appears as a large, green crystal. After the ''Mid-Boss'' is killed, the Rejuvenator descends and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can claim it with a Heavy [[Melee attack|melee attack]], granting their team the "Rejuvenation Credit" buff.
[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]]
The '''Rejuvenator''' is a rune that spawns above the ''[[Mid-Boss]]'' after it is slain. It appears as a large, green crystal. After the ''Mid-Boss'' is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can smash it with a heavy [[Melee attack|melee attack]], granting their team the "Rejuvenation Credit" buff.


== Rejuvenation Credit ==
== Rejuvenation Credit ==
Each player of the team that claimed the Rejuvenator, will be granted the "Rejuvenation Credit" buff. The buff lasts 3 minutes and is consumed upon death. It also provides the following benefits:
Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts {{#invoke:GenericData|get_rejuv_param|RejuvinatorBuffDuration}} seconds or until respawn, whichever comes first.  


* Halves each player's next respawn time, including currently dead players.
When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left, Heroes are warned that it will expire soon.
* Converts all nearby [[Trooper|Troopers]] into Super Troopers.
 
* Increases fire rate by 20% for you and your allies.
This buff scales up with the number of total Mid-Boss deaths in the match, regardless of the team that killed it.
* Increases max health by 200HP for you and your allies.
 
* Increases movement speed by 1m/s for you and your allies.
The buff reduces the player's next respawn time, boosts all the team's [[Trooper]] health, grants Heroes additional Fire Rate, max Health, and Move Speed:
 
=== Buff values ===
<!--See [[Module:GenericData]] for how the {{#invoke}} works-->
{| class="wikitable"
|-
! Source !! Death 1 !! Death 2 !! Death 3+
|-
| [[Trooper]] health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x
|-
| [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x
|-
| [[Hero]] Fire Rate || +20% || +20% || +20%
|-
| [[Hero]] Maximum Health || +200hp || +200hp  || +200hp 
|-
| [[Hero]] Move Speed  || +1m/s || +1m/s  || +1m/s  
|}
 
{{Navbox gameplay}}

Latest revision as of 22:37, 23 December 2024

The Rejuvenator.

The Rejuvenator is a rune that spawns above the Mid-Boss after it is slain. It appears as a large, green crystal. After the Mid-Boss is killed, the Rejuvenator descends over 9 seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can smash it with a heavy melee attack, granting their team the "Rejuvenation Credit" buff.

Rejuvenation Credit[edit | edit source]

Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts 180 seconds or until respawn, whichever comes first.

When there are 30 seconds left, Heroes are warned that it will expire soon.

This buff scales up with the number of total Mid-Boss deaths in the match, regardless of the team that killed it.

The buff reduces the player's next respawn time, boosts all the team's Trooper health, grants Heroes additional Fire Rate, max Health, and Move Speed:

Buff values[edit | edit source]

Source Death 1 Death 2 Death 3+
Trooper health 1.5x x1.7x 1.9x
Hero Respawn Time 0.6x x0.5x 0.4x
Hero Fire Rate +20% +20% +20%
Hero Maximum Health +200hp +200hp +200hp
Hero Move Speed +1m/s +1m/s +1m/s