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== Notes ==
== Notes ==
Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by {{ItemIcon|Fleetfoot}}). [[Ivy]] is the only exception, as she does not incur the penalty while firing. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for [[Grey Talon]] and [[Warden]], whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.
Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by {{ItemIcon|Fleetfoot}}). {{HeroIcon|Ivy}} is the only exception, as she does not incur the penalty while firing. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.


[[Grey Talon]]'s move speed scales with [[Spirit Power]] at 0.025, and [[Seven]], [[Sinclair]] and [[Vyper]]'s move speed scales with Spirit Power at 0.023.
{{HeroIcon|Grey Talon}}'s move speed scales with [[Spirit Power]] at 0.025, and {{HeroIcon|Seven}}, {{HeroIcon|Sinclair}} and {{HeroIcon|Vyper}}'s move speed scales with Spirit Power at 0.023.


Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination.
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination.
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'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.


Most heroes start with 1.5 m/s sprint speed and can increase it through items, but several have a higher base sprint speed, such as [[Bebop]] at 4 m/s, [[Lady Geist]] at 2.5 m/s, and [[Lash]] at 2 m/s.
Most heroes start with 1.5 m/s sprint speed and can increase it through items. The exceptions are {{HeroIcon|Lash}} and {{HeroIcon|Warden}} at 2 m/s, {{HeroIcon|Lady Geist}} at 2.5 m/s, and {{HeroIcon|Bebop}} at 4 m/s.


[[Wraith]]'s sprint scales with Spirit Power at 0.06.
{{HeroIcon|Wraith}}'s sprint scales with Spirit Power at 0.06.


== Sources ==
== Sources ==

Latest revision as of 03:35, 20 March 2025

Move Speed is a stat that heroes start with and can obtain more through items. Move speed dictates how many meters per second the hero will move.

Notes[edit | edit source]

Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by Fleetfoot). Ivy is the only exception, as she does not incur the penalty while firing. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for Grey Talon and Warden, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.

Grey Talon's move speed scales with Spirit Power at 0.025, and Seven, Sinclair and Vyper's move speed scales with Spirit Power at 0.023.

Move Speed is an important stat in overall movement, as it affects how quickly one can reach their destination.

Sprint Speed[edit | edit source]

Sprint Speed is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.

Most heroes start with 1.5 m/s sprint speed and can increase it through items. The exceptions are Lash and Warden at 2 m/s, Lady Geist at 2.5 m/s, and Bebop at 4 m/s.

Wraith's sprint scales with Spirit Power at 0.06.

Sources[edit | edit source]

Move Speed[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Fleetfoot1,250 Weapon+3m/s Move Speed
Burst Fire3,000 Weapon+2m/s Move Speed
Heroic Aura3,000 Weapon+1m/s Move Speed
Heroic Aura3,000 Weapon+2m/s Move Speed
Headhunter3,500 Weapon+2m/s Move Speed
Sharpshooter4,250 Weapon-1m/s Move Speed
Vampiric Burst6,000 Weapon+2m/s Move Speed
Glass Cannon7,250 Weapon+1m/s Move Speed
Divine Barrier1,250 Vitality+2m/s Move Speed
Enduring Speed1,750 Vitality+1.1m/s Move Speed
Fortitude3,500 Vitality+2m/s Move Speed
Debuff Remover4,250 Vitality+3m/s Move Speed
Veil Walker6,000 Vitality+4m/s Move Speed
Ethereal Shift3,000 Spirit+3m/s Move Speed
Surge of Power3,000 Spirit+2m/s Move Speed
Echo Shard6,000 Spirit+1m/s Move Speed
  • Frenzy additionally increases move speed by +4 m/s while below 50% health.

Sprint Speed[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Rapid Rounds500 Weapon+1m/s Sprint Speed
Alchemical Fire3,000 Weapon+1m/s Sprint Speed
Healing Rite500 Vitality+2m/s Sprint Speed
Sprint Boots500 Vitality+1.5m/s Sprint Speed
Restorative Locket1,250 Vitality+1m/s Sprint Speed
Enduring Speed1,750 Vitality+1.5m/s Sprint Speed
Rescue Beam3,000 Vitality+1m/s Sprint Speed
Ammo Scavenger500 Spirit+2m/s Sprint Speed
Withering Whip1,250 Spirit+1m/s Sprint Speed
Silence Glyph3,000 Spirit+1m/s Sprint Speed
Improved Spirit3,500 Spirit+1m/s Sprint Speed
Spirit Snatch3,500 Spirit+1m/s Sprint Speed
Mystic Slow4,250 Spirit+1m/s Sprint Speed
Boundless Spirit9,500 Spirit+2m/s Sprint Speed

Map Spawns[edit | edit source]

  • Power up runes can provide a temporary Movement buff that provides +3m/s Sprint Speed for 160 seconds.
  • After taking a teleporter, there is a temporary move speed buff.