Healing
Appearance
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.
Math
The formula for healing is:
where is final healing, is initial healing, is healing reduction amount, is 0.85 when Healing Booster is owned and 1 otherwise, and is healing amp.
Healing Amp and Reduction
Health amp increases the effectiveness of healing, while reduction decreases it.
Sources of direct healing
Heroes
Name | Ability | Healing amount | Duration |
---|---|---|---|
![]() |
![]() |
32/s health restored | 5s |
![]() |
![]() |
30% Replicated Healing | 12s |
![]() |
![]() |
125 HP | - |
Items
Name | ![]() |
Category | Healing amount |
---|---|---|---|
![]() |
500 | Weapon | 40 Healing From Heroes 15 Healing From NPCs |
![]() |
3,500 | Weapon | 8% Heal Per Headshot |
![]() |
500 | Vitality | 370 Total HP Regen |
![]() |
1,250 | Vitality | 350 Heal On Hero Kill |
![]() |
1,750 | Vitality | 260 Total HP Regen |
![]() |
1,250 | Vitality | 35 Heal Per Stack |
![]() |
3,000 | Vitality | 26% Heal Amount |
![]() |
6,200 | Vitality | 55 Max HP Steal Per Bullet |
Sources of healing reduction
Heroes
Name | Ability | Healing reduction |
---|---|---|
![]() |
![]() |
-40% Healing Reduction |
Items
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 3,000 | Weapon | -65% Healing Reduction |
![]() | 1,250 | Vitality | -40% Healing Reduction |
![]() | 7,250 | Vitality | -60% Healing Reduction |
![]() | 1,250 | Spirit | -55% Healing Reduction |
See also
|