Update
Collapse Changes
October 10, 2024
Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit.
Life Drain can now be alternate-casted on allied heroes.
Added double tap accidental protection for Life Drain to help against instant cancellations.
Malice slow duration reduced from 6s to 4s.
Malice amp duration reduced from 16s to 13s.
You can now see how many Malice stacks you have on you as the opponent.
September 26, 2024
September 12, 2024
August 16, 2024
August 15, 2024
August 1, 2024
Base sprint reduced from 2 to 1.
July 18, 2024
Base bullet damage reduced from 28 to 25.
Bullet damage growth increased from 1.84 to 2.1.
Essence Bomb T2 reduced from +70 to +60.
Essence Bomb T3 increased from 20% to 22%.
Life Drain self slow reduced from -40% to -25%.
Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
July 11, 2024
June 27, 2024
June 20, 2024
Fixed the unit target UI not showing up for instant-cast abilities ( MoKrill [sic ] ult, Lady Geist ult, Bebop bomb).
Essence Bomb no longer starts decaying the arm time while in the air.
Essence Bomb arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs).
Soul Exchange T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s".
June 6, 2024
Fixed a bug with Malice firing slightly upward.
May 30, 2024
May 23, 2024
Improved visibility of Lady Geist 's bullet and travel path.
Soul Exchange cast time reduced from 0.65s to 0.5s.
Fixed Malice clipping aggressively against map geometry edges.
May 16, 2024
Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
May 10, 2024
Malice now comes out quicker and no longer slows you.
May 3, 2024
Essence Bomb [sic ] damage increased from 80 to 100.
Essence Bomb [sic ] T2 damage increased from +65 to +70.
Essence Bomb [sic ] tooltip fixed to reference the correct self damage type and that it can be reduced with armor.
Malice damage amp per shard increased from 10% to 15%.