Updates | ||
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← January 19, 2025 | January 27, 2025 | February 11, 2025 → |
Source: 1-27-2025 Update
Patch notes
- All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
- Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage)
- Can no longer stand on top of Walkers
Abrams:
Infernal Resilience increased from 11% to 12%
Bebop:
Exploding Uppercut air control lockout period reduced from 0.5s to 0.3s
Dynamo:
Kinetic Pulse damage spirit scaling increased from 1.4 to 1.8
Dynamo:
Kinetic Pulse T3 now also adds +1 Charge
Calico:
Gloom Bombs now has updated impact SFX
Calico:
Gloom Bombs now has an arming effect for when they are about to detonate
Calico:
Leaping Slash only heals when hitting heroes
Calico:
Leaping Slash fixed VFX to match the damage area more accurately
Calico:
Leaping Slash updated to break breakables in the area
Calico:
Leaping Slash fixed a bug where calico's slash would deal no damage near walls
Calico:
Ava duration reduced from 20s to 15s
Calico:
Ava cooldown reduced from 50s to 45s
Calico:
Ava now gets slowed by 30% for 1s anytime she takes damage
Calico:
Ava speed reduced from 75% to 65%
Calico:
Ava T2 speed increased from +35% to +45%
Calico:
Ava no longer replenishes your Stamina
Calico:
Ava can now meow with m1
Calico:
Return to Shadows cooldown increased from 80s to 90s
Calico: Fixed
Leaping Slash doing bonus damage from Melee Charge
Grey Talon:
Spirit Snare cooldown reduced from 37s to 34s
Grey Talon:
Spirit Snare T2 increased from +0.5s to +0.75s
Haze:
Bullet Dance T3 increased from +40% Evasion to +60%
Haze:
Bullet Dance T3 increased from +2 Dance Move Speed to +3
Holliday:
Powder Keg will no longer arm instantly if the player has the Bounce Pad modifier
Holliday:
Powder Keg Charge Time increased from 1s to 2s
Holliday:
Powder Keg knock up time reduced by 15%
Holliday:
Bounce Pad no will no longer expire after 5 seconds in the air
Holliday:
Bounce Pad spirit scaling reduced from 0.9 to 0.4
Holliday:
Bounce Pad will now play a different sound on the player's first bounce when the stomp modifier is active
Holliday:
Bounce Pad VFX and lifetime display improved
Holliday:
Bounce Pad will now be more responsive for the player when landing and dealing damage
Holliday:
Spirit Lasso duration reduced from 2.5s to 2.25s
Holliday:
Spirit Lasso duration now lasts 1.5s longer when using Bounce Pad
Holliday:
Spirit Lasso Fixed an issue where the lasso animation would get stuck on sometimes
Kelvin:
Arctic Beam now also slows roll distances by 20%
Seven:
Storm Cloud secondary ability delay reduced from 2s to 0.25s
Shiv:
Serrated Knives no longer stops after hitting a Soul Orb
Sinclair: No longer has -35% Headshot Damage Reduction
Sinclair:
Vexing Bolt damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage)
Sinclair:
Vexing Bolt T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2
Sinclair:
Vexing Bolt allow for retarget to try to find targets through walls and to bend around corners
Sinclair: Rabbit can now use jump
Sinclair:
Rabbit Hex projectile updated to better track targets that have recently changes models
Sinclair:
Spectral Assistant update VFX radius & lifetimes to scale off of clone damage
Sinclair:
Audience Participation cooldown with successful usage reduced from 100% to 50%
Sinclair:
Audience Participation stolen ultimate duration increased from 10s to 20s
Sinclair:
Audience Participation VFX updated steal effect to feel snappier
Sinclair:
Audience Participation fixed a typo in the ability description
Vindicta: Bullet damage reduced from 11.7 to 11.4
Vindicta:
Crow Familiar projectile speed reduced from 4750 to 4250
Vindicta:
Assassinate T2 reduced from +120 to +110
Viscous:
Goo Ball turn rate improved by 10%
Vyper: Bullet damage growth increased from 0.32 to 0.36
Vyper:
Petrifying Bola changed the petrify to no longer be breakable
Vyper:
Lethal Venom updated to deal damage through petrify, rather than cleanse the petrify and damage
Vyper: Fixed
Lethal Venom T2 anti-heal not working properly
Ammo Scavenger: Ammo reduced from 15% to 10%
Swift Striker: Fire Rate reduced from 22% to 20%
Alchemical Fire: Base damage reduced from 50 to 45
Spellslinger Headshots: Amp per headshot increased from 4% to 6%
Spellslinger Headshots: Max Stacks reduced from 12 to 10
Bullet Lifesteal: Lifesteal reduced from 26% to 24%
Heroic Aura: Lifesteal reduced from 18% to 16%
Berserker: Damage to gain stack increased from 100 to 120