Updates | ||
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← June 7, 2024 | June 13, 2024 | June 14, 2024 → |
Source: 06-13-2024 Update
Patch notes
General Changes
- Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match.
- You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games.
- Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs)
- Spirit stat has now been renamed to Spirit Power with updated icon
- Top bar now highlights your lane partner and lane enemies during the laning phase
- Increased difficulty for hard mode bots
- Added sandbox option for spawning neutrals
- Improved the camera when using
Dynamo's
Dynamo
- Added overhead number counter effect for opponents to see the stacks of
Berserker
- Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m
- Fixed ping wheel randomly coming up instantly instead of doing an in-world ping
- Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)
- Ping Wheel context slot will now show nothing if there is no context currently
- Added new UI indicating how many friends you have that are in the game
- Improved visibility of the edge of
Dynamo's
Dynamo
- Fixed various issues with bots getting stuck
- Fixed Build descriptions not showing up properly with the in-game tooltip version
- Moved HUD elements closer to center for ultra wide monitors
- Added heal and kill events to the contextual ping wheel slot
- Fixed AP not showing when you have your hero selected
- Fixed TAB/ALT not bringing up your abilities when spectating the Patron
- Added indicator for burrow damage radius for the local player
- Fixed
Pocket sometimes becoming lethal when combined with
Escalating Exposure
- Fixed
Yamato's
Yamato visual direction being wrong sometimes
- Added Patron VO for when allied or enemy base guardians are destroyed
- Adjusted the builds drop down in-game to be more clear it can be changed there
- Fixed
Dynamo's
Dynamo moving the Mid Boss
- Fixed various bugs with
Shifting Shroud
- Added a new "major damage" sound effect to indicate large instances of damage to the local player
- Fixed
Lash's
Lash T3 not being accurate in the tooltip
- Fixed
Diviner's Kevlar gaining the Bullet Shield buff if the ultimate was manually cancelled
- Updated effects for
Unstoppable
- Minor improvements to visibility of
Pocket's
Pocket cast
- Updated effects to
Alchemical Fire to make it less noisy
- Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
- Fixed some bugs with
Pocket/channeling
- A few buildings are 2-3 stories taller
- Added new effects for
Knockdown
- Added new effects for
Vampiric Burst
- Fixed
Mo & Krill gaining
Reactive Barrier buff while channeling the ultimate
- Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
- Changed
Ivy's Ability True Form not found ability name to
Ivy
- Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
- Fixed several instances of ability use VO getting swallowed up by SFX
- Boosted volume of ult cast VO
- Added various ambient sounds - walla, birds, drones - and overall mix tweaks
- Iterated on binding word sound effects
- Added
Curse item selection start, loop, and end sounds
- The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)
Misc Gameplay
- Added two new underground tunnels, one on each side of the map. The tunnels connect the underground shop to the Bodega area on Amber and the Theater area on Sapphire.
- Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
- Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
- A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
- Kill assist window increased from 7s to 10s
- Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
- Rejuvenator will no longer stop dropping if it touches player created geometry (like
Kelvin[sic]) and always goes down to the target position
- You can air-dash downward by pressing CTRL+SHIFT while in the air
- Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
- Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for
Abrams or
Dynamo.
- Post lane medic troopers will heal other troopers if a hero within range is full hp
- Post lane medic troopers' hero heal increased from 40 to 80
- Base zipline speed increased by 5%
- If the Soul Urn is dropped it goes back to its original spot a little bit faster
- Healing/Spawn area in the base now has its defense damage go up over time
- Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
- Carrying the Soul Urn now always slows you by 15%
- Carrying the Soul Urn now also silences your items
- The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
- Base side doors near the healing area now open a lot faster
Item Gameplay
Mystic Burst: No longer grants +3 Spirit Power
Mystic Burst: No longer grants +1 Sprint
Mystic Burst: Now grants +40 Spirit Shield
Mystic Burst: Now grants +6% Weapon Power
Headshot Booster: Bonus headshot damage reduced from 50 to 45
Medic Bullets: Healing from heroes increased from 25 to 30
Extra Health: Health increased from 125 to 135
Divine Barrier: No longer grants +2 Sprint
Divine Barrier: Bullet Resist reduced from 10% to 7%
Divine Barrier: Cooldown increased from 20 to 30
Divine Barrier: Active Move Speed reduced from 3 to 2
Enchanter's Barrier: Shield increased from 275 to 300
Bullet Resist Shredder: Debuff duration increased from 4s to 5s
Healbane: Bonus HP increased from 50 to 75
Healing Booster: No longer grants +50 HP
Healing Booster: Now grants +8% Spirit Resist
Swift Striker: Armor penalty reduced from -7% to -6%
Fleetfoot: Cooldown increased from 20s to 22s
Reactive Barrier: Cooldown reduced from 25s to 20s
Cold Front: Time to expand reduced from 1.5s to 0.75s
Majestic Leap: Cooldown increased from 15s to 20s
Majestic Leap: Drop down speed reduced from 51 to 36
Burst Fire: Cooldown reduced from 10s to 9s
Rescue Beam: No longer grants movement speed
Rescue Beam: Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast.
Tesla Bullets: Internal cooldown reduced from 0.4s to 0.35s
Mystic Slow: Bonus HP increased from +75 to +100
Shifting Shroud: Renamed to
Ethereal Shift
Warp Stone: Fixed some cases where it would fail to cast near objects
Escalating Resilience: Stacks share a duration now and each new stack refreshes it
Escalating Resilience: Duration reduced from 15s to 10s
Escalating Resilience: Max resistance reduced from 36% to 30%
Alchemical Fire: Cooldown reduced from 34s to 30s
Crippling Headshot: Bullet and Spirit resistance reduction reduced from 35% to 30%
Boundless Spirit: Spirit Power increased from +50 to +55
Boundless Spirit: Now grants +175 Health
Richochet[sic]: Ammo increased from +25% to +30%
Vampiric Burst: Lifesteal increased from 70% to 80%
Refresher: Now has a 0.3s cast time
Hero Gameplay
Abrams: Base health regen reduced from 2 to 1
Abrams:
Abrams T1 reduced from +2 HP Regen to +1.5
Bebop:
Bebop base damage reduced from 130 to 120
Bebop:
Bebop grab radius reduced from 40 inches to 36
Bebop:
Bebop movement and dash slow increased from 30% to 40%
Bebop:
Bebop DPS increased from 210 to 220
Bebop:
Bebop tracking speed increased by 10%
Dynamo:
Dynamo radius reduced from 10m to 9m
Grey Talon:
Grey Talon cooldown reduced from 130s to 120s
Haze:
Haze damage Spirit growth increased from 2.5 to 2.8
Haze:
Haze T3 is now -12% Bullet Resistance for 6 seconds
Haze:
Haze T1 increased from +4 m/s Invis Sprint Speed to +5
Haze:
Haze causes your footsteps to be silent
Ivy:
Ivy replicated healing reduced from 55% to 45%
Ivy:
Ivy no longer provides +2 m/s in the base ability
Ivy:
Ivy T2 movement bonus increased from +2 m/s to +3
Kelvin:
Kelvin movement speed slow increased from 25% to 35%
Kelvin: Can now dismiss
Kelvin while channeling other abilities (
Kelvin)
Lash:
Lash base damage reduced from 110 to 90
Lash:
Lash damage per meter increased from 6 to 6.75
Lash:
Lash now reduced scaling after 25m height to 4.5
McGinnis:
McGinnis charge delay reduced from 10s to 8s
McGinnis: Fixed
Echo Shard to be compatible with
McGinnis again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
McGinnis: Can now dismiss
McGinnis while channeling other abilities (
McGinnis)
Mo & Krill: HP Growth per boon reduced from 48 to 42
Mo & Krill:
Mo & Krill now grants 25 max hp each time a target dies during it
Seven:
Seven initial radius increased from 10m to 12m
Seven:
Seven T2 bonus radius reduced from 12m to 10m
Yamato:
Yamato T3 bonus damage reduced from +210 to +200
Yamato:
Yamato cooldown increased from 100 to 110