Jump to content

Weapon Damage

From Deadlock Wiki
Revision as of 14:18, 17 January 2025 by 191.126.181.237 (talk) (Math: im editing the formula's based on this video: https://www.youtube.com/watch?v=xGTD-bBA57M it has a lot of info that i consider relevant for calculating damage. this is a work in progress, so please, if anyone could help making it "fancier" i would be thankfull)

Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.

Headshots

Aiming for the head will deal increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. Seven receives reduced incoming headshot damage, as do Mo & Krill, who have a separate hitbox for each of Mo and Krill's heads.

Several items have effects that proc on headshots, such as Headshot Booster, Headhunter, and Crippling Headshot.

Math

The formula for weapon damage is: xf=xi*(1+i=1nShop Bonus+i=1nBaseAttackDamagePercent+i=1nGolden Statues)
where:
xf=final weapon damage,xi=initial weapon damage,ShopBonus=Increase based on the tier,BaseAttackDamagePercent=weapon damage value,GoldenStatues=Golden Statue value

Weapon Damage Formula

The formula for calculating weapon damage is:

(BaseBulletDmg*WeaponDmg%*DmgBonus%+FlatWeaponDmg)*DmgFalloff*BulletResist*BulletDmg%*CritMultiplier

Base Bullet Damage

The Amount of damage your Hero will do while having no items. This is different for each hero and it increases based on your power level. All heroes gain power levels at the same soul milestones.

Grey Talon is an exception to the rule, additionally increasing his Base Bullet Damage based on his Spirit Power acquired through items.

Weapon Damage

The percentage of damage acquired through items

Flat Weapon Damage

An extra amount of damage obtained through the use of second skills on particular heroes.

Flat Weapon Damage is not affected by Weapon Damage, it's an additive damage source and it's not multiplied with the total multiplication that comes from Base Bullet Damage, Weapon Damage and Damage Bonus, but added in top of it

Some sources of Flat Weapon Damage are:

Hero Ability
[[|Abram's]]

Sources

All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:

List of items
NameSoulsCostCategoryStat change
Basic Magazine500Weapon+12% Weapon Damage
Close Quarters500Weapon+22% Weapon Damage
High-Velocity Mag500Weapon+11% Weapon Damage
Hollow Point Ward500Weapon+20% Weapon Damage
Restorative Shot500Weapon+3% Weapon Damage
Active Reload1,250Weapon+10% Weapon Damage
Long Range1,250Weapon+10% Weapon Damage
Long Range1,250Weapon+30% Weapon Damage
Melee Charge1,250Weapon+10% Weapon Damage
Mystic Shot1,250Weapon+12% Weapon Damage
Slowing Bullets1,250Weapon+16% Weapon Damage
Soul Shredder Bullets1,250Weapon+7% Weapon Damage
Alchemical Fire3,000Weapon+14% Weapon Damage
Escalating Resilience3,000Weapon+14% Weapon Damage
Intensifying Magazine3,000Weapon+20% Weapon Damage
Warp Stone3,000Weapon+20% Weapon Damage
Headhunter3,500Weapon+15% Weapon Damage
Point Blank3,500Weapon+45% Weapon Damage
Pristine Emblem3,500Weapon+25% Weapon Damage
Titanic Magazine3,500Weapon+18% Weapon Damage
Sharpshooter4,250Weapon+20% Weapon Damage
Sharpshooter4,250Weapon+70% Weapon Damage
Spellslinger Headshots4,250Weapon+12% Weapon Damage
Crippling Headshot6,000Weapon+20% Weapon Damage
Silencer6,000Weapon+20% Weapon Damage
Vampiric Burst6,000Weapon+25% Weapon Damage
Glass Cannon7,250Weapon+70% Weapon Damage
Extra Health500Vitality+7% Weapon Damage
Sprint Boots500Vitality+4% Weapon Damage
Bullet Armor1,250Vitality+6% Weapon Damage
Combat Barrier1,250Vitality+22% Weapon Damage
Debuff Reducer1,250Vitality+8% Weapon Damage
Healing Nova1,750Vitality+12% Weapon Damage
Fortitude3,500Vitality+27% Weapon Damage
Debuff Remover4,250Vitality+20% Weapon Damage
Improved Bullet Armor4,250Vitality+10% Weapon Damage
Colossus6,000Vitality+20% Weapon Damage
Inhibitor6,000Vitality+25% Weapon Damage
Phantom Strike6,000Vitality+30% Weapon Damage
Siphon Bullets6,000Vitality+15% Weapon Damage
Veil Walker6,000Vitality+15% Weapon Damage
Leech7,250Vitality+20% Weapon Damage
Extra Charge500Spirit+6% Weapon Damage
Mystic Burst500Spirit+6% Weapon Damage
Duration Extender1,250Spirit+8% Weapon Damage
Improved Burst3,500Spirit+8% Weapon Damage
Rapid Recharge3,500Spirit+18% Weapon Damage
Superior Duration4,250Spirit+15% Weapon Damage
Curse6,000Spirit+20% Weapon Damage
Boundless Spirit9,500Spirit+30% Weapon Damage
  • Headshot Booster deals +40 bonus Weapon Damage with headshots.
  • Monster Rounds increases Weapon Damage against NPCs by +35%.
  • Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
  • Headhunter additionally deals +140 bonus Weapon Damage with headshots.
  • Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
  • Pristine Emblem additionally increases Weapon Damage by +25% against enemies above 50% health.
  • Alchemical Fire causes enemies to receive +50% Weapon Damage from the player's team.
  • Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.

Map spawns

  • Golden Statues can provide a permanent increase: +3% Weapon Damage before 10 minutes, or +4% Weapon Damage before 30 minutes, or +7% Weapon Damage after 30 minutes.