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Ability Range determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.
For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Reach improves this by 18%, making the new effective dash range of the ability 14.1 meters.
Stacking sources of ability range increases is an additive effect. For example, having both Improved Reach (25%) and Divine Barrier (8%) will provide a 33% ability range boost.
Sources of Ability Range
This is a dynamic list "Ability Range". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Ballistic Enchantment | 3,200 | +22% Ability Range | |
| Cultist Sacrifice | 3,200 | +12% Ability Range | |
| Guardian Ward | 1,600 | +8% Ability Range | |
| Healing Nova | 3,200 | +5% Ability Range | |
| Rescue Beam | 3,200 | +6% Ability Range | |
| Divine Barrier | 6,400 | +10% Ability Range | |
| Mystic Expansion | 800 | +20% Ability Range | |
| Greater Expansion | 3,200 | +30% Ability Range | |
| Knockdown | 3,200 | +5% Ability Range | |
| Spirit Burn | 6,400 | +6% Ability Range | |
| Vortex Web | 6,400 | +8% Ability Range | |
| Mystic Conduit | Legendary | +40% Ability Range |
- Improved Reach increases the range of the imbued ability by Item Not Found.% and of non-imbued abilities by Item Not Found.%.