Bebop/Update history: Difference between revisions

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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = May 8, 2025
| changes =
* (Undocumented) Hook renamed to {{AbilityIcon|Grapple Arm}}
* {{AbilityIcon|Exploding Uppercut}}: Fixed missing uppercut hero impact sound.
* {{AbilityIcon|Grapple Arm|Hook}}: Reworked code to reduce mispredicts.
* {{AbilityIcon|Grapple Arm|Hook}}: When {{HeroIcon|Bebop}} hooks a trooper, only {{HeroIcon|Bebop}} will hear the hook success sound now.
* {{AbilityIcon|Grapple Arm|Hook}}: Fixed the hook sometimes not breaking when the target is stuck.
* {{{AbilityIcon|Grapple Arm|Hook}}: Fixed the target sometimes not being positioned in front of {{HeroIcon|Bebop}} when {{HeroIcon|Bebop}} rotated.
* {{AbilityIcon|Hyper Beam}}: Effect revisions for projections on vertical surfaces.
* {{AbilityIcon|Hyper Beam}}: Fixed damaging enemies through thin walls.
}}
{{Update history table/row
{{Update history table/row
| update = April 17, 2025
| update = April 17, 2025
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| update = February 25, 2025
| update = February 25, 2025
| changes =
| changes =
* Disjoints now break {{AbilityIcon|Hook}} tracking.
* Disjoints now break {{AbilityIcon|Grapple Arm|Hook}} tracking.
* {{AbilityIcon|Exploding Uppercut|Uppercut}} now only locks out player movement until the top of the launch 'arc'.
* {{AbilityIcon|Exploding Uppercut|Uppercut}} now only locks out player movement until the top of the launch 'arc'.
* {{AbilityIcon|Sticky Bomb}} now favors applying to the Hook target for 0.25s after Hooking.
* {{AbilityIcon|Sticky Bomb}} now favors applying to the Hook target for 0.25s after Hooking.
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| update = January 19, 2025
| update = January 19, 2025
| changes =
| changes =
* {{AbilityIcon|Hook}} T1 reduced from 30% more weapon damage to 25%
* {{AbilityIcon|Grapple Arm|Hook}} T1 reduced from 30% more weapon damage to 25%
* {{AbilityIcon|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50%
* {{AbilityIcon|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50%
* {{AbilityIcon|Sticky Bomb}}: Damage reduced from 120 to 110
* {{AbilityIcon|Sticky Bomb}}: Damage reduced from 120 to 110
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| changes =
| changes =
* {{AbilityIcon|Exploding Uppercut}} now only locks enemies out of air control for a max of 0.5s (down from 1s)
* {{AbilityIcon|Exploding Uppercut}} now only locks enemies out of air control for a max of 0.5s (down from 1s)
* {{AbilityIcon|Hook}} now shows a hero icon when you connect with a target
* {{AbilityIcon|Grapple Arm|Hook}} now shows a hero icon when you connect with a target
* {{AbilityIcon|Hook}} delay reduced when pulling allies
* {{AbilityIcon|Grapple Arm|Hook}} delay reduced when pulling allies
* {{AbilityIcon|Hook}} T1 now also improves melee damage
* {{AbilityIcon|Grapple Arm|Hook}} T1 now also improves melee damage
}}
}}
{{Update history table/row
{{Update history table/row
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* {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
* {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
* {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too
* {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too
* {{AbilityIcon|Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} {{AbilityIcon|The Cube}})
* {{AbilityIcon|Grapple Arm|Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} {{AbilityIcon|The Cube}})
}}
}}
{{Update history table/row
{{Update history table/row
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* {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations)
* {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations)
* {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies
* {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies
* {{AbilityIcon|Hook}} damage reduced from 40 to 10
* {{AbilityIcon|Grapple Arm|Hook}} damage reduced from 40 to 10
* {{AbilityIcon|Hook}} damage now has spirit scaling of 2x
* {{AbilityIcon|Grapple Arm|Hook}} damage now has spirit scaling of 2x
* {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast
* {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast
}}
}}
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* Now gains 1% Spirit Resist per boon.
* Now gains 1% Spirit Resist per boon.
* {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up).
* {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up).
* {{AbilityIcon|Hook}} now returns troopers 75% faster than normal.
* {{AbilityIcon|Grapple Arm|Hook}} now returns troopers 75% faster than normal.
}}
}}
{{Update history table/row
{{Update history table/row
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* {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%).
* {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%).
* {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death.
* {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death.
* Fixed some {{AbilityIcon|Hook}} bugs causing it to sometimes not grab heroes near cover but still in collision range.
* Fixed some {{AbilityIcon|Grapple Arm|Hook}} bugs causing it to sometimes not grab heroes near cover but still in collision range.
* {{AbilityIcon|Hook}} collision against troopers reduced to 12 (default is 33).
* {{AbilityIcon|Grapple Arm|Hook}} collision against troopers reduced to 12 (default is 33).
* {{AbilityIcon|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them).
* {{AbilityIcon|Grapple Arm|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them).
* {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s.
* {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s.
}}
}}
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* {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death.
* {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death.
* {{AbilityIcon|Sticky Bomb}} now has 15 max stacks.
* {{AbilityIcon|Sticky Bomb}} now has 15 max stacks.
* {{AbilityIcon|Hook}} range increased from 25m to 30m.
* {{AbilityIcon|Grapple Arm|Hook}} range increased from 25m to 30m.
* {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly.
* {{AbilityIcon|Grapple Arm|Hook}} now also hits enemy troopers, killing them instantly.
* Fixed some cases where {{AbilityIcon|Hook}} would grab players from around corners.
* Fixed some cases where {{AbilityIcon|Grapple Arm|Hook}} would grab players from around corners.
* {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25%.
* {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25%.
* {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power.
* {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power.
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| update = September 26, 2024
| update = September 26, 2024
| changes =
| changes =
* {{AbilityIcon|Hook}} range reduced from 30m to 25m.
* {{AbilityIcon|Grapple Arm|Hook}} range reduced from 30m to 25m.
* {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06.
* {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06.
}}
}}
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* Can now keep firing if he jumps and his laser is already warmed up.
* Can now keep firing if he jumps and his laser is already warmed up.
* Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
* Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
* {{AbilityIcon|Hook}} range reduced from 35m to 30m.
* {{AbilityIcon|Grapple Arm|Hook}} range reduced from 35m to 30m.
* {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).
* {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).
}}
}}
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* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up.
* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up.
* Gun range increased from 30m to 32m.
* Gun range increased from 30m to 32m.
* {{AbilityIcon|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
* {{AbilityIcon|Grapple Arm|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
* {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry.
* {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry.
}}
}}
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* Base Bullet Resist increased from 0% to 10%.
* Base Bullet Resist increased from 0% to 10%.
* Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
* Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
* {{AbilityIcon|Hook}} range reduced from 40m to 35m.
* {{AbilityIcon|Grapple Arm|Hook}} range reduced from 40m to 35m.
* {{AbilityIcon|Hook}} T2 increased from +25m to +30m.
* {{AbilityIcon|Grapple Arm|Hook}} T2 increased from +25m to +30m.
* {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction.
* {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction.
* {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m.
* {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m.
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* No longer has 24% base bullet resistance.
* No longer has 24% base bullet resistance.
* Now gains +2% Bullet Resistance per boon (happens 11 times).
* Now gains +2% Bullet Resistance per boon (happens 11 times).
* {{AbilityIcon|Hook}} speed reduced from 3000 to 2850.
* {{AbilityIcon|Grapple Arm|Hook}} speed reduced from 3000 to 2850.
* {{AbilityIcon|Exploding Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
* {{AbilityIcon|Exploding Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
* Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut}}{{sic}}'s momentum.
* Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut}}{{sic}}'s momentum.
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| update = July 4, 2024
| update = July 4, 2024
| changes =
| changes =
* {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut}}{{sic}}).
* {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Grapple Arm|Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut}}{{sic}}).
* Base HP regen reduced from 2 to 1.
* Base HP regen reduced from 2 to 1.
* {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m.
* {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m.
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| update = June 27, 2024
| update = June 27, 2024
| changes =
| changes =
* Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name.
* Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm|Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name.
}}
}}
{{Update history table/row
{{Update history table/row
Line 215: Line 227:
| changes =
| changes =
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb).
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb).
* {{AbilityIcon|Hook}} hitbox reduced from 36 inches to 33.
* {{AbilityIcon|Grapple Arm|Hook}} hitbox reduced from 36 inches to 33.
* {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s.
* {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s.
}}
}}
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| changes =
| changes =
* {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120.
* {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120.
* {{AbilityIcon|Hook}} grab radius reduced from 40 inches to 36.
* {{AbilityIcon|Grapple Arm|Hook}} grab radius reduced from 40 inches to 36.
* {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%.
* {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%.
* {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220.
* {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220.
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* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}).
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}).
* {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm.
* {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm.
* Improved {{AbilityIcon|Hook}} hitbox detection to not grab targets that are behind cover.
* Improved {{AbilityIcon|Grapple Arm|Hook}} hitbox detection to not grab targets that are behind cover.
* {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m.
* {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m.
}}
}}
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* No longer has an innate +15% Spirit Resist.
* No longer has an innate +15% Spirit Resist.
* Now has innate +20% Bullet Resist.
* Now has innate +20% Bullet Resist.
* {{AbilityIcon|Hook}} cooldown reduced from 27s to 22s.
* {{AbilityIcon|Grapple Arm|Hook}} cooldown reduced from 27s to 22s.
* {{AbilityIcon|Hook}} T3 reduced from -15s to -12s Cooldown.
* {{AbilityIcon|Grapple Arm|Hook}} T3 reduced from -15s to -12s Cooldown.
* {{AbilityIcon|Hook}} Speed increased from 2700 to 3000.
* {{AbilityIcon|Grapple Arm|Hook}} Speed increased from 2700 to 3000.
* {{AbilityIcon|Hook}} Return Speed increased from 1800 to 2200.
* {{AbilityIcon|Grapple Arm|Hook}} Return Speed increased from 1800 to 2200.
* {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210.
* {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210.
}}
}}

Revision as of 12:54, 9 May 2025

Update Changes

May 8, 2025

April 17, 2025

  • Base stamina reduced from 3 to 2
  • Base regen reduced from 3 to 1.5
  • No longer gains +1% Spirit Resist Per Boon

February 25, 2025

  • Disjoints now break Grapple Arm tracking.
  • Exploding Uppercut now only locks out player movement until the top of the launch 'arc'.
  • Sticky Bomb now favors applying to the Hook target for 0.25s after Hooking.
  • Weapon changes to scale beam visual impact based on dps of weapon.
  • Hyper Beam visual revision to starting point to hook up better to rest of beam.
  • Hyper Beam now has updated ground effects.
  • Sticky Bomb and Exploding Uppercut effects revisions to help clarify damage areas.
  • Exploding Uppercut T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
  • When Bebop hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
  • Fixed casting errors that would sometimes happen with Sticky Bomb.

January 27, 2025

January 19, 2025

December 6, 2024

November 21, 2024

November 7, 2024

  • Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
  • Sticky Bomb damage gained per hero kill reduced from 5% to 4%
  • Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
  • Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
  • Sticky Bomb now has 2x cast range when used on allies
  • Grapple Arm damage reduced from 40 to 10
  • Grapple Arm damage now has spirit scaling of 2x
  • Hyper Beam now goes on cooldown for 3 seconds when canceled during precast

November 1, 2024

  • Sticky Bomb now gains 1% stack on attach[sic] (still gains 5% on target death)

October 27, 2024

  • Sticky Bomb stacks no longer decrease on death.
  • Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks).
  • Sticky Bomb damage per stack increased from 3% to 5%.
  • Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2.
  • Sticky Bomb T1 improved from -7.5s to -8s.
  • Sticky Bomb Sticky Bomb cooldown reduced from 19s to 18s.

October 24, 2024

  • Bullet damage growth increased from 0.29 to 0.33.
  • No longer gains 1% Bullet Resist per boon.
  • Now gains 1% Spirit Resist per boon.
  • Sticky Bomb now loses 20% of your stacks on death (rounds up).
  • Grapple Arm now returns troopers 75% faster than normal.

October 11, 2024

  • Sticky Bomb no longer has a cap (was 15 stacks).
  • Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%).
  • Sticky Bomb still loses 2 stacks on death.
  • Fixed some Grapple Arm bugs causing it to sometimes not grab heroes near cover but still in collision range.
  • Grapple Arm collision against troopers reduced to 12 (default is 33).
  • Grapple Arm no longer kills troopers (so you can bomb/uppercut/melee them).
  • Hyper Beam duration increased from 10s to 11s.

October 10, 2024

  • Sticky Bomb growth increased from 2.5% to 4% per stack.
  • Sticky Bomb now loses 2 stacks on death.
  • Sticky Bomb now has 15 max stacks.
  • Grapple Arm range increased from 25m to 30m.
  • Grapple Arm now also hits enemy troopers, killing them instantly.
  • Fixed some cases where Grapple Arm would grab players from around corners.
  • Hyper Beam movement slow reduced from 30% to 25%.
  • Hyper Beam duration no longer scales with Spirit Power.
  • Hyper Beam duration increased from 8s to 10s.
  • Exploding Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2).

September 26, 2024

  • Grapple Arm range reduced from 30m to 25m.
  • Hyper Beam duration spirit scaling reduced from 0.08 to 0.06.

September 14, 2024

September 12, 2024

  • Exploding Uppercut[sic] no longer roots your hero during cast time.
  • Can now keep firing if he jumps and his laser is already warmed up.
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
  • Grapple Arm range reduced from 35m to 30m.
  • Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).

August 29, 2024

  • Fixed Bebop being able to sprint while his gun is spun up.
  • Gun range increased from 30m to 32m.
  • Grapple Arm now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • Hyper Beam can now be canceled by using Parry.

August 15, 2024

  • Fixed Bebop's Sticky Bomb sometimes misfiring.
  • Improved visibility of AOE around Bebop while casting Hyper Beam.
  • Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m).
  • Speed while shooting increased from 55% to 70%.
  • Base regen increased from 2.5 to 3.
  • Base Bullet Resist increased from 0% to 10%.
  • Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
  • Grapple Arm range reduced from 40m to 35m.
  • Grapple Arm T2 increased from +25m to +30m.
  • Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
  • Exploding Uppercut radius increased from 10m to 14m.
  • Exploding Uppercut T1 increased from -10s Cooldown to -11s.
  • Fixed hooking through veils sometimes not working.
  • Sticky Bomb radius increased from 10m to 12m.
  • Sticky Bomb can now be cast on self using alt cast hotkey.
  • Hyper Beam T2 reduced from +140 to +100.
  • Hyper Beam spirit scaling increased from 2.4 to 3.0.
  • Hyper Beam turn rate improved by 10%.
  • Hyper Beam nearby radius increased from 4.5m to 5m.
  • Hyper Beam nearby damage now does 25% less than the full amount.

August 1, 2024

  • Bullet Resistance growth per boon increased from 2% to 2.5%.
  • Sticky Bomb now prioritizes enemies over allies.
  • Hyper Beam duration now scales with Spirit (0.08).
  • Hyper Beam spirit scaling increased from 2.2 to 2.4.

July 23, 2024

  • Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs.

July 18, 2024

  • Base HP regen increased from 1 to 2.5.
  • No longer has 24% base bullet resistance.
  • Now gains +2% Bullet Resistance per boon (happens 11 times).
  • Grapple Arm speed reduced from 3000 to 2850.
  • Exploding Uppercut[sic] horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
  • Fixed enemies being able to use heavy melee to cancel Exploding Uppercut[sic]'s momentum.
  • Hyper Beam[sic] is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
  • Hyper Beam[sic] Spirit Power damage scaling increased from 1.96 to 2.2.
  • Hyper Beam[sic] T2 increased from +120 to +140.

July 11, 2024

  • Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyper Beam[sic] T3, Siphon Life[sic], Scorn, Life Drain, Flog and Concussive Combustion T3).

July 4, 2024

June 27, 2024

June 20, 2024

  • Fixed the unit target UI not showing up for instant-cast abilities ( Mo & Krill[sic] ult, Lady Geist ult, Bebop bomb).
  • Grapple Arm hitbox reduced from 36 inches to 33.
  • Hyper Beam cooldown increased from 100s to 110s.

June 13, 2024

June 6, 2024

May 30, 2024

  • Hyper Beam[sic] width increased from 2.7m to 2.9m.
  • Base bullet armor increased from 20% to 24%.

May 23, 2024

  • Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb).
  • Sticky Bomb T3 changed from Silence to Disarm.
  • Improved Grapple Arm hitbox detection to not grab targets that are behind cover.
  • Hyper Beam[sic] width increased from 2.5m to 2.7m.

May 16, 2024

  • Sticky Bomb T3 now applies the silence on cast instead of detonation.
  • Sticky Bomb T3 silence duration reduced from 5s to 3.5s.
  • Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

May 10, 2024

  • No longer has an innate +15% Spirit Resist.
  • Now has innate +20% Bullet Resist.
  • Grapple Arm cooldown reduced from 27s to 22s.
  • Grapple Arm T3 reduced from -15s to -12s Cooldown.
  • Grapple Arm Speed increased from 2700 to 3000.
  • Grapple Arm Return Speed increased from 1800 to 2200.
  • Hyper Beam DPS increased from 180 to 210.

May 3, 2024

  • Weapon no longer has horizontal/vertical recoil.