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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = May 8, 2025 | |||
| changes = | |||
* (Undocumented) Hook renamed to {{AbilityIcon|Grapple Arm}} | |||
* {{AbilityIcon|Exploding Uppercut}}: Fixed missing uppercut hero impact sound. | |||
* {{AbilityIcon|Grapple Arm|Hook}}: Reworked code to reduce mispredicts. | |||
* {{AbilityIcon|Grapple Arm|Hook}}: When {{HeroIcon|Bebop}} hooks a trooper, only {{HeroIcon|Bebop}} will hear the hook success sound now. | |||
* {{AbilityIcon|Grapple Arm|Hook}}: Fixed the hook sometimes not breaking when the target is stuck. | |||
* {{{AbilityIcon|Grapple Arm|Hook}}: Fixed the target sometimes not being positioned in front of {{HeroIcon|Bebop}} when {{HeroIcon|Bebop}} rotated. | |||
* {{AbilityIcon|Hyper Beam}}: Effect revisions for projections on vertical surfaces. | |||
* {{AbilityIcon|Hyper Beam}}: Fixed damaging enemies through thin walls. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = April 17, 2025 | | update = April 17, 2025 | ||
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| update = February 25, 2025 | | update = February 25, 2025 | ||
| changes = | | changes = | ||
* Disjoints now break {{AbilityIcon|Hook}} tracking. | * Disjoints now break {{AbilityIcon|Grapple Arm|Hook}} tracking. | ||
* {{AbilityIcon|Exploding Uppercut|Uppercut}} now only locks out player movement until the top of the launch 'arc'. | * {{AbilityIcon|Exploding Uppercut|Uppercut}} now only locks out player movement until the top of the launch 'arc'. | ||
* {{AbilityIcon|Sticky Bomb}} now favors applying to the Hook target for 0.25s after Hooking. | * {{AbilityIcon|Sticky Bomb}} now favors applying to the Hook target for 0.25s after Hooking. | ||
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| update = January 19, 2025 | | update = January 19, 2025 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Hook}} T1 reduced from 30% more weapon damage to 25% | * {{AbilityIcon|Grapple Arm|Hook}} T1 reduced from 30% more weapon damage to 25% | ||
* {{AbilityIcon|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50% | * {{AbilityIcon|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50% | ||
* {{AbilityIcon|Sticky Bomb}}: Damage reduced from 120 to 110 | * {{AbilityIcon|Sticky Bomb}}: Damage reduced from 120 to 110 | ||
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| changes = | | changes = | ||
* {{AbilityIcon|Exploding Uppercut}} now only locks enemies out of air control for a max of 0.5s (down from 1s) | * {{AbilityIcon|Exploding Uppercut}} now only locks enemies out of air control for a max of 0.5s (down from 1s) | ||
* {{AbilityIcon|Hook}} now shows a hero icon when you connect with a target | * {{AbilityIcon|Grapple Arm|Hook}} now shows a hero icon when you connect with a target | ||
* {{AbilityIcon|Hook}} delay reduced when pulling allies | * {{AbilityIcon|Grapple Arm|Hook}} delay reduced when pulling allies | ||
* {{AbilityIcon|Hook}} T1 now also improves melee damage | * {{AbilityIcon|Grapple Arm|Hook}} T1 now also improves melee damage | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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* {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25% | * {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25% | ||
* {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too | * {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too | ||
* {{AbilityIcon|Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} {{AbilityIcon|The Cube}}) | * {{AbilityIcon|Grapple Arm|Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} {{AbilityIcon|The Cube}}) | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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* {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations) | * {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations) | ||
* {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies | * {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies | ||
* {{AbilityIcon|Hook}} damage reduced from 40 to 10 | * {{AbilityIcon|Grapple Arm|Hook}} damage reduced from 40 to 10 | ||
* {{AbilityIcon|Hook}} damage now has spirit scaling of 2x | * {{AbilityIcon|Grapple Arm|Hook}} damage now has spirit scaling of 2x | ||
* {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast | * {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast | ||
}} | }} | ||
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* Now gains 1% Spirit Resist per boon. | * Now gains 1% Spirit Resist per boon. | ||
* {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up). | * {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up). | ||
* {{AbilityIcon|Hook}} now returns troopers 75% faster than normal. | * {{AbilityIcon|Grapple Arm|Hook}} now returns troopers 75% faster than normal. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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* {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%). | * {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%). | ||
* {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death. | * {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death. | ||
* Fixed some {{AbilityIcon|Hook}} bugs causing it to sometimes not grab heroes near cover but still in collision range. | * Fixed some {{AbilityIcon|Grapple Arm|Hook}} bugs causing it to sometimes not grab heroes near cover but still in collision range. | ||
* {{AbilityIcon|Hook}} collision against troopers reduced to 12 (default is 33). | * {{AbilityIcon|Grapple Arm|Hook}} collision against troopers reduced to 12 (default is 33). | ||
* {{AbilityIcon|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them). | * {{AbilityIcon|Grapple Arm|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them). | ||
* {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s. | * {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s. | ||
}} | }} | ||
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* {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death. | * {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death. | ||
* {{AbilityIcon|Sticky Bomb}} now has 15 max stacks. | * {{AbilityIcon|Sticky Bomb}} now has 15 max stacks. | ||
* {{AbilityIcon|Hook}} range increased from 25m to 30m. | * {{AbilityIcon|Grapple Arm|Hook}} range increased from 25m to 30m. | ||
* {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly. | * {{AbilityIcon|Grapple Arm|Hook}} now also hits enemy troopers, killing them instantly. | ||
* Fixed some cases where {{AbilityIcon|Hook}} would grab players from around corners. | * Fixed some cases where {{AbilityIcon|Grapple Arm|Hook}} would grab players from around corners. | ||
* {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25%. | * {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25%. | ||
* {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power. | * {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power. | ||
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| update = September 26, 2024 | | update = September 26, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Hook}} range reduced from 30m to 25m. | * {{AbilityIcon|Grapple Arm|Hook}} range reduced from 30m to 25m. | ||
* {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06. | * {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06. | ||
}} | }} | ||
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* Can now keep firing if he jumps and his laser is already warmed up. | * Can now keep firing if he jumps and his laser is already warmed up. | ||
* Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies. | * Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies. | ||
* {{AbilityIcon|Hook}} range reduced from 35m to 30m. | * {{AbilityIcon|Grapple Arm|Hook}} range reduced from 35m to 30m. | ||
* {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas). | * {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas). | ||
}} | }} | ||
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* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up. | * Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up. | ||
* Gun range increased from 30m to 32m. | * Gun range increased from 30m to 32m. | ||
* {{AbilityIcon|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. | * {{AbilityIcon|Grapple Arm|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. | ||
* {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry. | * {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry. | ||
}} | }} | ||
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* Base Bullet Resist increased from 0% to 10%. | * Base Bullet Resist increased from 0% to 10%. | ||
* Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max). | * Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max). | ||
* {{AbilityIcon|Hook}} range reduced from 40m to 35m. | * {{AbilityIcon|Grapple Arm|Hook}} range reduced from 40m to 35m. | ||
* {{AbilityIcon|Hook}} T2 increased from +25m to +30m. | * {{AbilityIcon|Grapple Arm|Hook}} T2 increased from +25m to +30m. | ||
* {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction. | * {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction. | ||
* {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m. | * {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m. | ||
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* No longer has 24% base bullet resistance. | * No longer has 24% base bullet resistance. | ||
* Now gains +2% Bullet Resistance per boon (happens 11 times). | * Now gains +2% Bullet Resistance per boon (happens 11 times). | ||
* {{AbilityIcon|Hook}} speed reduced from 3000 to 2850. | * {{AbilityIcon|Grapple Arm|Hook}} speed reduced from 3000 to 2850. | ||
* {{AbilityIcon|Exploding Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m. | * {{AbilityIcon|Exploding Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m. | ||
* Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut}}{{sic}}'s momentum. | * Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut}}{{sic}}'s momentum. | ||
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| update = July 4, 2024 | | update = July 4, 2024 | ||
| changes = | | changes = | ||
* {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut}}{{sic}}). | * {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Grapple Arm|Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut}}{{sic}}). | ||
* Base HP regen reduced from 2 to 1. | * Base HP regen reduced from 2 to 1. | ||
* {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m. | * {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m. | ||
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| update = June 27, 2024 | | update = June 27, 2024 | ||
| changes = | | changes = | ||
* Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name. | * Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm|Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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| changes = | | changes = | ||
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb). | * Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb). | ||
* {{AbilityIcon|Hook}} hitbox reduced from 36 inches to 33. | * {{AbilityIcon|Grapple Arm|Hook}} hitbox reduced from 36 inches to 33. | ||
* {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s. | * {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s. | ||
}} | }} | ||
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| changes = | | changes = | ||
* {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120. | * {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120. | ||
* {{AbilityIcon|Hook}} grab radius reduced from 40 inches to 36. | * {{AbilityIcon|Grapple Arm|Hook}} grab radius reduced from 40 inches to 36. | ||
* {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%. | * {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%. | ||
* {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220. | * {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220. | ||
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* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}). | * Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}). | ||
* {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm. | * {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm. | ||
* Improved {{AbilityIcon|Hook}} hitbox detection to not grab targets that are behind cover. | * Improved {{AbilityIcon|Grapple Arm|Hook}} hitbox detection to not grab targets that are behind cover. | ||
* {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m. | * {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m. | ||
}} | }} | ||
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* No longer has an innate +15% Spirit Resist. | * No longer has an innate +15% Spirit Resist. | ||
* Now has innate +20% Bullet Resist. | * Now has innate +20% Bullet Resist. | ||
* {{AbilityIcon|Hook}} cooldown reduced from 27s to 22s. | * {{AbilityIcon|Grapple Arm|Hook}} cooldown reduced from 27s to 22s. | ||
* {{AbilityIcon|Hook}} T3 reduced from -15s to -12s Cooldown. | * {{AbilityIcon|Grapple Arm|Hook}} T3 reduced from -15s to -12s Cooldown. | ||
* {{AbilityIcon|Hook}} Speed increased from 2700 to 3000. | * {{AbilityIcon|Grapple Arm|Hook}} Speed increased from 2700 to 3000. | ||
* {{AbilityIcon|Hook}} Return Speed increased from 1800 to 2200. | * {{AbilityIcon|Grapple Arm|Hook}} Return Speed increased from 1800 to 2200. | ||
* {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210. | * {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210. | ||
}} | }} | ||
Revision as of 12:54, 9 May 2025
| Update | Changes |
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May 8, 2025 |
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April 17, 2025 |
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February 25, 2025 |
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January 27, 2025 |
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January 19, 2025 |
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December 6, 2024 |
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November 21, 2024 |
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November 7, 2024 |
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November 1, 2024 |
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October 27, 2024 |
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October 24, 2024 |
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October 11, 2024 |
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October 10, 2024 |
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September 26, 2024 |
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September 14, 2024 |
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September 12, 2024 |
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August 29, 2024 |
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August 15, 2024 |
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August 1, 2024 |
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July 23, 2024 |
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July 18, 2024 |
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July 11, 2024 |
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July 4, 2024 |
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June 27, 2024 |
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June 20, 2024 |
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June 13, 2024 |
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June 6, 2024 |
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May 30, 2024 |
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May 23, 2024 |
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May 16, 2024 |
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May 10, 2024 |
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May 3, 2024 |
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