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Changes
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May 8, 2025
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- (Undocumented) Hook renamed to
Grapple Arm.
- (Undocumented) Hook no longer deals 10
x2 spirit damage.
Exploding Uppercut: Fixed missing uppercut hero impact sound.
Grapple Arm: Reworked code to reduce mispredicts.
Grapple Arm: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
Grapple Arm: Fixed the hook sometimes not breaking when the target is stuck.
Grapple Arm: Fixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
Hyper Beam: Effect revisions for projections on vertical surfaces.
Hyper Beam: Fixed damaging enemies through thin walls.
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April 17, 2025
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- Base stamina reduced from 3 to 2
- Base regen reduced from 3 to 1.5
- No longer gains +1% Spirit Resist Per Boon
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February 25, 2025
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- Disjoints now break
Grapple Arm tracking.
Exploding Uppercut now only locks out player movement until the top of the launch 'arc'.
Sticky Bomb now favors applying to the Hook target for 0.25s after Hooking.
- Weapon changes to scale beam visual impact based on dps of weapon.
Hyper Beam visual revision to starting point to hook up better to rest of beam.
Hyper Beam now has updated ground effects.
Sticky Bomb and Exploding Uppercut effects revisions to help clarify damage areas.
Exploding Uppercut T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
- When
Bebop hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
- Fixed casting errors that would sometimes happen with
Sticky Bomb.
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January 27, 2025
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January 19, 2025
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December 6, 2024
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November 21, 2024
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November 7, 2024
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Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
Sticky Bomb damage gained per hero kill reduced from 5% to 4%
Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
Sticky Bomb now has 2x cast range when used on allies
Grapple Arm damage reduced from 40 to 10
Grapple Arm damage now has spirit scaling of 2x
Hyper Beam now goes on cooldown for 3 seconds when canceled during precast
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November 1, 2024
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Sticky Bomb now gains 1% stack on attach[sic]Stacks are gained on-hit, not on-attach. (still gains 5% on target death)
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October 27, 2024
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Sticky Bomb stacks no longer decrease on death.
Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks).
Sticky Bomb damage per stack increased from 3% to 5%.
Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2.
Sticky Bomb T1 improved from -7.5s to -8s.
Sticky Bomb Sticky Bomb cooldown reduced from 19s to 18s.
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October 24, 2024
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- Bullet damage growth increased from 0.29 to 0.33.
- No longer gains 1% Bullet Resist per boon.
- Now gains 1% Spirit Resist per boon.
Sticky Bomb now loses 20% of your stacks on death (rounds up).
Grapple Arm now returns troopers 75% faster than normal.
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October 11, 2024
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Sticky Bomb no longer has a cap (was 15 stacks).
Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%).
Sticky Bomb still loses 2 stacks on death.
- Fixed some
Grapple Arm bugs causing it to sometimes not grab heroes near cover but still in collision range.
Grapple Arm collision against troopers reduced to 12 (default is 33).
Grapple Arm no longer kills troopers (so you can bomb/uppercut/melee them).
Hyper Beam duration increased from 10s to 11s.
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October 10, 2024
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Sticky Bomb growth increased from 2.5% to 4% per stack.
Sticky Bomb now loses 2 stacks on death.
Sticky Bomb now has 15 max stacks.
Grapple Arm range increased from 25m to 30m.
Grapple Arm now also hits enemy troopers, killing them instantly.
- Fixed some cases where
Grapple Arm would grab players from around corners.
Hyper Beam movement slow reduced from 30% to 25%.
Hyper Beam duration no longer scales with Spirit Power.
Hyper Beam duration increased from 8s to 10s.
Exploding Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2).
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September 26, 2024
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September 14, 2024
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September 12, 2024
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Exploding Uppercut[sic]The preceding quote has been reproduced verbatim and is not a transcription error. no longer roots your hero during cast time.
- Can now keep firing if he jumps and his laser is already warmed up.
- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
Grapple Arm range reduced from 35m to 30m.
Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).
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August 29, 2024
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- Fixed
Bebop being able to sprint while his gun is spun up.
- Gun range increased from 30m to 32m.
Grapple Arm now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
Hyper Beam can now be canceled by using Parry.
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August 15, 2024
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- Fixed
Bebop's Sticky Bomb sometimes misfiring.
- Improved visibility of AOE around
Bebop while casting Hyper Beam.
- Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m).
- Speed while shooting increased from 55% to 70%.
- Base regen increased from 2.5 to 3.
- Base Bullet Resist increased from 0% to 10%.
- Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
Grapple Arm range reduced from 40m to 35m.
Grapple Arm T2 increased from +25m to +30m.
Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
Exploding Uppercut radius increased from 10m to 14m.
Exploding Uppercut T1 increased from -10s Cooldown to -11s.
- Fixed hooking through veils sometimes not working.
Sticky Bomb radius increased from 10m to 12m.
Sticky Bomb can now be cast on self using alt cast hotkey.
Hyper Beam T2 reduced from +140 to +100.
Hyper Beam spirit scaling increased from 2.4 to 3.0.
Hyper Beam turn rate improved by 10%.
Hyper Beam nearby radius increased from 4.5m to 5m.
Hyper Beam nearby damage now does 25% less than the full amount.
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August 1, 2024
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- Bullet Resistance growth per boon increased from 2% to 2.5%.
Sticky Bomb now prioritizes enemies over allies.
Hyper Beam duration now scales with Spirit (0.08).
Hyper Beam spirit scaling increased from 2.2 to 2.4.
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July 23, 2024
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- Fixed a recent issue with
Bebop gun not using lag compensation correctly when hitting orbs.
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July 18, 2024
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- Base HP regen increased from 1 to 2.5.
- No longer has 24% base bullet resistance.
- Now gains +2% Bullet Resistance per boon (happens 11 times).
Grapple Arm speed reduced from 3000 to 2850.
Exploding Uppercut[sic]The preceding quote has been reproduced verbatim and is not a transcription error. horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
- Fixed enemies being able to use heavy melee to cancel
Exploding Uppercut[sic]The preceding quote has been reproduced verbatim and is not a transcription error.'s momentum.
Hyper Beam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
Hyper Beam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. Spirit Power damage scaling increased from 1.96 to 2.2.
Hyper Beam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. T2 increased from +120 to +140.
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July 11, 2024
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- Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like
Hyper Beam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. T3, Siphon Life[sic]The preceding quote has been reproduced verbatim and is not a transcription error., Scorn, Life Drain, Flog and Concussive Combustion T3).
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July 4, 2024
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June 27, 2024
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June 20, 2024
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- Fixed the unit target UI not showing up for instant-cast abilities (
Mo & Krill[sic]The preceding quote has been reproduced verbatim and is not a transcription error. ult, Lady Geist ult, Bebop bomb).
Grapple Arm hitbox reduced from 36 inches to 33.
Hyper Beam cooldown increased from 100s to 110s.
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June 13, 2024
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June 6, 2024
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May 30, 2024
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Hyper Beam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. width increased from 2.7m to 2.9m.
- Base bullet armor increased from 20% to 24%.
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May 23, 2024
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- Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g.
Bebop Sticky Bomb).
Sticky Bomb T3 changed from Silence to Disarm.
- Improved
Grapple Arm hitbox detection to not grab targets that are behind cover.
Hyper Beam[sic]The preceding quote has been reproduced verbatim and is not a transcription error. width increased from 2.5m to 2.7m.
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May 16, 2024
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Sticky Bomb T3 now applies the silence on cast instead of detonation.
Sticky Bomb T3 silence duration reduced from 5s to 3.5s.
Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
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May 10, 2024
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- No longer has an innate +15% Spirit Resist.
- Now has innate +20% Bullet Resist.
Grapple Arm cooldown reduced from 27s to 22s.
Grapple Arm T3 reduced from -15s to -12s Cooldown.
Grapple Arm Speed increased from 2700 to 3000.
Grapple Arm Return Speed increased from 1800 to 2200.
Hyper Beam DPS increased from 180 to 210.
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May 3, 2024
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- Weapon no longer has horizontal/vertical recoil.
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