Calico/Update history: Difference between revisionsGive feedback
< Calico
Street brawl update |
Update from March 6, 2026 |
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|March|6|2026}} | |||
| changes = | |||
* Bullets no longer have gravity. | |||
* Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots. | |||
* {{AbilityIcon|Gloom Bombs}} changed so the first grenade always lands in the middle. | |||
* {{AbilityIcon|Gloom Bombs}} projectile sticky radius increased from 10 to 15. | |||
* {{AbilityIcon|Gloom Bombs}} cast delay reduced from 0.15s to 0.1s. | |||
* {{AbilityIcon|Gloom Bombs}} T2 changed from +16.2 damage to +75 bonus damage vs barriers. | |||
* {{AbilityIcon|Leaping Slash}} improved targeting of dash to end early if near enemy heroes. | |||
* {{AbilityIcon|Leaping Slash}} can now dash vertically, even while on the ground. | |||
* {{AbilityIcon|Leaping Slash}} T2 changed from +40 damage to +300 souls on hero kill. | |||
* {{AbilityIcon|Leaping Slash}} T3 changed from -50% CDR on hit to -50% CDR and +60 damage. | |||
* {{AbilityIcon|Leaping Slash}} radius reduced from 4.5m to 4m. | |||
* {{AbilityIcon|Ava}} can no longer manipulate movement if meleeing while midair. | |||
* {{AbilityIcon|Ava}} now uses healthbar modifier style for duration. | |||
* {{AbilityIcon|Ava}} fixed camera not being centered around {{AbilityIcon|Ava}}. | |||
* {{AbilityIcon|Ava}} melee attack delay reduced from 0.4s to 0.0s. | |||
* {{AbilityIcon|Ava}} melee attack cooldown increased from 0.75 to 0.85. | |||
* {{AbilityIcon|Ava}} melee attack now goes the way you are looking. | |||
* {{AbilityIcon|Ava}} now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage. | |||
* {{AbilityIcon|Ava}} now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration. | |||
* {{AbilityIcon|Ava}} cooldown reduced from 45s to 30s. | |||
* {{AbilityIcon|Ava}} duration reduced from 16s to 15s. | |||
* {{AbilityIcon|Ava}} T1 duration increased from +14s to 15s. | |||
* {{AbilityIcon|Ava}} T2 changed from +45% Speed to +45% Speed and +15 Health Regen. | |||
* {{AbilityIcon|Ava}} T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s. | |||
* {{AbilityIcon|Return to Shadows|l1=Return To Shadows}} now allows for some vertical flight movement during channel. | |||
* {{AbilityIcon|Return to Shadows|l1=Return To Shadows}} now has new channel bar. | |||
* {{AbilityIcon|Return to Shadows}} T2 reduced from 67.5 Damage to 65. | |||
* {{AbilityIcon|Return to Shadows}} T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|January|30|2026}} | | update = {{Update link|January|30|2026}} | ||
Revision as of 00:27, 7 March 2026
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