Character Tech: Difference between revisionsGive feedback
Jump to navigation
Jump to search
No edit summary |
made table instead of plain text, added categories |
||
| Line 1: | Line 1: | ||
{{Quotation|Lash|I'm gonna be bouncin' all around that battlefield.}} | {{Quotation|Lash|I'm gonna be bouncin' all around that battlefield.}} | ||
'''Character Tech''' is movement tech that only one or a handful of characters in the game can execute. These are usually tied to abilities or special attributes. | '''Character Tech''' is movement tech that only one or a handful of characters in the game can execute. These are usually tied to abilities or special attributes. | ||
As of now, there are 13 characters without any character-specific movement tech: {{HeroIcon|Bebop}}, {{HeroIcon|Billy}}, {{HeroIcon|Calico}}, {{HeroIcon|The Doorman}}, {{HeroIcon|Kelvin}}, {{HeroIcon|Lady Geist}}, {{HeroIcon|McGinnis}}, {{HeroIcon|Mina}}, {{HeroIcon|Mirage}}, {{HeroIcon|Paige}}, {{HeroIcon|Victor}}, {{HeroIcon|Vyper}}, {{HeroIcon|Warden}}. | |||
Below are a list of character techniques currently in the game: | Below are a list of character techniques currently in the game: | ||
{| class="wikitable sortable" style="max-width:100%; width:auto;" | |||
! Character | |||
! Movement Tech | |||
|- | |||
| rowspan="2" | {{HeroIcon|Abrams}} | |||
| | |||
{{PageRef|Abrams|alt_name=Charge Cancel|alt_link=Movement/Abrams/Charge Cancel}} | |||
|- | |||
| | |||
{{PageRef|Abrams|alt_name=Charge Launch|alt_link=Movement/Abrams/Charge Launch}} | |||
|- | |||
| {{HeroIcon|Drifter}} | |||
| {{PageRef|Drifter|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Movement/Drifter/Stalker's Mark Air Dash Momentum Conservation}} | |||
|- | |||
| rowspan="2" | {{HeroIcon|Dynamo}} | |||
| | |||
{{PageRef|Dynamo|alt_name=Singularity Heavy Melee Cancel|alt_link=Movement/Dynamo/Singularity Heavy Melee Cancel}} | |||
|- | |||
| | |||
{{PageRef|Dynamo|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Movement/Dynamo/Dynamo Zipline Momentum Conservation}} | |||
|- | |||
| {{HeroIcon|Holliday}} | |||
| {{PageRef|Holliday|alt_name=Bounce Pad|alt_link=Movement/Holliday/Bounce Pad}} | |||
|- | |||
| rowspan="3" | {{HeroIcon|Infernus}} | |||
| | |||
{{PageRef|Infernus|alt_name=Rolling Flame Dash|alt_link=Movement/Infernus/Rolling Flame Dash}} | |||
|- | |||
| | |||
{{PageRef|Infernus|alt_name=Flame Dash Slide|alt_link=Movement/Infernus/Flame Dash Slide}} | |||
|- | |||
| | |||
{{PageRef|Infernus|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Movement/Infernus/Flame Dash Slide Bunnyhopping}} | |||
|- | |||
| rowspan="3" | {{HeroIcon|Ivy}} | |||
| | |||
{{PageRef|Ivy|alt_name=Air Drop|alt_link=Movement/Ivy/Air Drop}} | |||
|- | |||
| | |||
{{PageRef|Ivy|alt_name=Solo Urn|alt_link=Movement/Ivy/Solo Urn}} | |||
|- | |||
| | |||
{{PageRef|Ivy|alt_name=Ivy Zipline Momentum Conservation|alt_link=Movement/Ivy/Ivy Zipline Momentum Conservation}} | |||
|- | |||
| rowspan="3" | {{HeroIcon|Lash}} | |||
| | |||
{{PageRef|Lash|alt_name=Lash Zipline Momentum Conservation|alt_link=Movement/Lash/Lash Zipline Momentum Conservation}} | |||
|- | |||
| | |||
{{PageRef|Lash|alt_name=Grapple Slide|alt_link=Movement/Lash/Grapple Slide}} | |||
|- | |||
| | |||
{{PageRef|Lash|alt_name=Slam Slide|alt_link=Movement/Lash/Slam Slide}} | |||
|- | |||
| rowspan="4" | {{HeroIcon|Mo & Krill}} | |||
| | |||
{{PageRef|Mo & Krill|alt_name=Burrow|alt_link=Movement/Mo & Krill/Burrow}} | |||
|- | |||
| | |||
{{PageRef|Mo & Krill|alt_name=Air Jump Burrow|alt_link=Movement/Mo & Krill/Air Jump Burrow}} | |||
|- | |||
| | |||
{{PageRef|Mo & Krill|alt_name=IAD Burrow|alt_link=Movement/Mo & Krill/IAD Burrow}} | |||
|- | |||
| | |||
{{PageRef|Mo & Krill|alt_name=Magic Carpet Burrow|alt_link=Movement/Mo & Krill/Magic Carpet Burrow}} | |||
|- | |||
| rowspan="3" | {{HeroIcon|Paradox}} | |||
| | |||
{{PageRef|Paradox|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Movement/Paradox/Kinetic Carbine Aerial Momentum Cancel}} | |||
|- | |||
| | |||
{{PageRef|Paradox|alt_name=Time Wall Momentum Stop|alt_link=Movement/Paradox/Time Wall Momentum Stop}} | |||
|- | |||
| | |||
{{PageRef|Paradox|alt_name=Time Jump|alt_link=Movement/Paradox/Time Jump}} | |||
|- | |||
| rowspan="2" | {{HeroIcon|Pocket}} | |||
| | |||
{{PageRef|Pocket|alt_name=Pocket Zipline Momentum Conservation|alt_link=Movement/Pocket/Pocket Zipline Momentum Conservation}} | |||
|- | |||
| | |||
{{PageRef|Pocket|alt_name=Flying Cloak Momentum Conservation|alt_link=Movement/Pocket/Flying Cloak Momentum Conservation}} | |||
|- | |||
| rowspan="2" | {{HeroIcon|Seven}} | |||
| | |||
{{PageRef|Seven|alt_name=Sky Lift|alt_link=Movement/Seven/Sky Lift}} | |||
|- | |||
| | |||
{{PageRef|Seven|alt_name=Lightning Ball Hidden Melee|alt_link=Movement/Seven/Lightning Ball Hidden Melee}} | |||
|- | |||
| rowspan="9" | {{HeroIcon|Shiv}} | |||
| | |||
{{PageRef|Shiv|alt_name=Alt-fire|alt_link=Movement/Shiv/Alt-fire}} | |||
|- | |||
| | |||
{{PageRef|Shiv|alt_name=Force Jumping|alt_link=Movement/Shiv/Force Jumping}} | |||
|- | |||
| | |||
{{PageRef|Shiv|alt_name=M2 Recoil Skip|alt_link=Movement/Shiv/M2 Recoil Skip}} | |||
|- | |||
| | |||
{{PageRef|Shiv|alt_name=M2 Sliding|alt_link=Movement/Shiv/M2 Sliding}} | |||
|- | |||
| | |||
{{PageRef|Shiv|alt_name=M2 Slide Hopping|alt_link=Movement/Shiv/M2 Slide Hopping}} | |||
|- | |||
| | |||
{{PageRef|Shiv|alt_name=M2 Heavy Melee Climb|alt_link=Movement/Shiv/M2 Heavy Melee Climb}} | |||
|- | |||
| | |||
{{PageRef|Shiv|alt_name=Infinite M2 Slide|alt_link=Movement/Shiv/Infinite M2 Slide}} | |||
|- | |||
| | |||
{{PageRef|Shiv|alt_name=Infinite M2 Slide Acceleration|alt_link=Movement/Shiv/Infinite M2 Slide Acceleration}} | |||
|- | |||
| | |||
{{PageRef|Shiv|alt_name=Bluetooth Ult|alt_link=Movement/Shiv/Bluetooth Ult}} | |||
|- | |||
| rowspan="2" | {{HeroIcon|Sinclair}} | |||
| | |||
{{PageRef|Sinclair|alt_name=Audience Participation|alt_link=Movement/Sinclair/Audience Participation}} | |||
|- | |||
| | |||
{{PageRef|Sinclair|alt_name=Spectral Assistant Momentum Conservation|alt_link=Movement/Sinclair/Spectral Assistant Momentum Conservation}} | |||
|- | |||
| rowspan="2" | {{HeroIcon|Vindicta}} | |||
| | |||
{{PageRef|Vindicta|alt_name=Super Jump|alt_link=Movement/Vindicta/Super Jump}} | |||
|- | |||
| | |||
{{PageRef|Vindicta|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Movement/Vindicta/Vindicta Zipline Momentum Conservation}} | |||
|- | |||
| rowspan="10" | {{HeroIcon|Viscous}} | |||
| | |||
{{PageRef|Viscous|alt_name=Puddle Punch Boosting|alt_link=Movement/Viscous/Puddle Punch Boosting}} | |||
|- | |||
| | |||
{{PageRef|Viscous|alt_name=Wall Punch Dash|alt_link=Movement/Viscous/Wall Punch Dash}} | |||
|- | |||
| | |||
{{PageRef|Viscous|alt_name=Air Vent Puddle Boost|alt_link=Movement/Viscous/Air Vent Puddle Boost}} | |||
|- | |||
| | |||
{{PageRef|Viscous|alt_name=Frogpunch|alt_link=Movement/Viscous/Frogpunch}} | |||
|- | |||
| | |||
{{PageRef|Viscous|alt_name=Ball-less Frogpunch|alt_link=Movement/Viscous/Ball-less Frogpunch}} | |||
|- | |||
| | |||
{{PageRef|Viscous|alt_name=The Cube|alt_link=Movement/Viscous/The Cube}} | |||
|- | |||
| | |||
{{PageRef|Viscous|alt_name=Slope Acceleration|alt_link=Movement/Viscous/Slope Acceleration}} | |||
|- | |||
| | |||
{{PageRef|Viscous|alt_name=Goo Ball|alt_link=Movement/Viscous/Goo Ball}} | |||
|- | |||
| | |||
{{PageRef|Viscous|alt_name=Cube Turnaround|alt_link=Movement/Viscous/Cube Turnaround}} | |||
|- | |||
| | |||
{{PageRef|Viscous|alt_name=Magic Carpet Goo Ball|alt_link=Movement/Viscous/Magic Carpet Goo Ball}} | |||
|- | |||
| {{HeroIcon|Wraith}} | |||
| {{PageRef|Wraith|alt_name=Telezip|alt_link=Movement/Wraith/Telezip}} | |||
|- | |||
| rowspan="3" | {{HeroIcon|Yamato}} | |||
| | |||
{{PageRef|Yamato|alt_name=Dash Slash|alt_link=Movement/Yamato/Dash Slash}} | |||
|- | |||
| | |||
{{PageRef|Yamato|alt_name=Empty Strike|alt_link=Movement/Yamato/Empty Strike}} | |||
|- | |||
| | |||
{{PageRef|Yamato|alt_name=Yamato Zipline Momentum Conservation|alt_link=Movement/Yamato/Yamato Zipline Momentum Conservation}} | |||
|} | |||
[[Category:Movement]][[Category:Character Tech]] | |||
Revision as of 05:37, 18 January 2026
“I'm gonna be bouncin' all around that battlefield.— Lash
Character Tech is movement tech that only one or a handful of characters in the game can execute. These are usually tied to abilities or special attributes.
As of now, there are 13 characters without any character-specific movement tech: Bebop, Billy, Calico, The Doorman, Kelvin, Lady Geist, McGinnis, Mina, Mirage, Paige, Victor, Vyper, Warden.
Below are a list of character techniques currently in the game:
| Character | Movement Tech |
|---|---|
| Abrams | |
| Drifter | |
| Dynamo | |
| Holliday | |
| Infernus | |
| Ivy | |
| Lash | |
| Mo & Krill | |
| Paradox | |
| Seven | |
| Shiv | |
| Sinclair | |
| Vindicta | |
| Viscous | |
| Wraith | |
| Yamato | |