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made table instead of plain text, added categories |
moved all links to Character_Tech |
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| rowspan="2" | {{HeroIcon|Abrams}} | | rowspan="2" | {{HeroIcon|Abrams}} | ||
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{{PageRef|Abrams|alt_name=Charge Cancel|alt_link=Movement/Abrams/Charge Cancel}} | {{PageRef|Abrams|alt_name=Charge Cancel|alt_link=Movement/Character_Tech/Abrams/Charge Cancel}} | ||
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{{PageRef|Abrams|alt_name=Charge Launch|alt_link=Movement/Abrams/Charge Launch}} | {{PageRef|Abrams|alt_name=Charge Launch|alt_link=Movement/Character_Tech/Abrams/Charge Launch}} | ||
|- | |- | ||
| {{HeroIcon|Drifter}} | | {{HeroIcon|Drifter}} | ||
| {{PageRef|Drifter|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Movement/Drifter/Stalker's Mark Air Dash Momentum Conservation}} | | {{PageRef|Drifter|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Movement/Character_Tech/Drifter/Stalker's Mark Air Dash Momentum Conservation}} | ||
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| rowspan="2" | {{HeroIcon|Dynamo}} | | rowspan="2" | {{HeroIcon|Dynamo}} | ||
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{{PageRef|Dynamo|alt_name=Singularity Heavy Melee Cancel|alt_link=Movement/Dynamo/Singularity Heavy Melee Cancel}} | {{PageRef|Dynamo|alt_name=Singularity Heavy Melee Cancel|alt_link=Movement/Character_Tech/Dynamo/Singularity Heavy Melee Cancel}} | ||
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{{PageRef|Dynamo|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Movement/Dynamo/Dynamo Zipline Momentum Conservation}} | {{PageRef|Dynamo|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Dynamo/Dynamo Zipline Momentum Conservation}} | ||
|- | |- | ||
| {{HeroIcon|Holliday}} | | {{HeroIcon|Holliday}} | ||
| {{PageRef|Holliday|alt_name=Bounce Pad|alt_link=Movement/Holliday/Bounce Pad}} | | {{PageRef|Holliday|alt_name=Bounce Pad|alt_link=Movement/Character_Tech/Holliday/Bounce Pad}} | ||
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| rowspan="3" | {{HeroIcon|Infernus}} | | rowspan="3" | {{HeroIcon|Infernus}} | ||
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{{PageRef|Infernus|alt_name=Rolling Flame Dash|alt_link=Movement/Infernus/Rolling Flame Dash}} | {{PageRef|Infernus|alt_name=Rolling Flame Dash|alt_link=Movement/Character_Tech/Infernus/Rolling Flame Dash}} | ||
|- | |- | ||
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{{PageRef|Infernus|alt_name=Flame Dash Slide|alt_link=Movement/Infernus/Flame Dash Slide}} | {{PageRef|Infernus|alt_name=Flame Dash Slide|alt_link=Movement/Character_Tech/Infernus/Flame Dash Slide}} | ||
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{{PageRef|Infernus|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Movement/Infernus/Flame Dash Slide Bunnyhopping}} | {{PageRef|Infernus|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Movement/Character_Tech/Infernus/Flame Dash Slide Bunnyhopping}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Ivy}} | | rowspan="3" | {{HeroIcon|Ivy}} | ||
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{{PageRef|Ivy|alt_name=Air Drop|alt_link=Movement/Ivy/Air Drop}} | {{PageRef|Ivy|alt_name=Air Drop|alt_link=Movement/Character_Tech/Ivy/Air Drop}} | ||
|- | |- | ||
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{{PageRef|Ivy|alt_name=Solo Urn|alt_link=Movement/Ivy/Solo Urn}} | {{PageRef|Ivy|alt_name=Solo Urn|alt_link=Movement/Character_Tech/Ivy/Solo Urn}} | ||
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{{PageRef|Ivy|alt_name=Ivy Zipline Momentum Conservation|alt_link=Movement/Ivy/Ivy Zipline Momentum Conservation}} | {{PageRef|Ivy|alt_name=Ivy Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Ivy/Ivy Zipline Momentum Conservation}} | ||
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| rowspan="3" | {{HeroIcon|Lash}} | | rowspan="3" | {{HeroIcon|Lash}} | ||
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{{PageRef|Lash|alt_name=Lash Zipline Momentum Conservation|alt_link=Movement/Lash/Lash Zipline Momentum Conservation}} | {{PageRef|Lash|alt_name=Lash Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Lash/Lash Zipline Momentum Conservation}} | ||
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{{PageRef|Lash|alt_name=Grapple Slide|alt_link=Movement/Lash/Grapple Slide}} | {{PageRef|Lash|alt_name=Grapple Slide|alt_link=Movement/Character_Tech/Lash/Grapple Slide}} | ||
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{{PageRef|Lash|alt_name=Slam Slide|alt_link=Movement/Lash/Slam Slide}} | {{PageRef|Lash|alt_name=Slam Slide|alt_link=Movement/Character_Tech/Lash/Slam Slide}} | ||
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| rowspan="4" | {{HeroIcon|Mo & Krill}} | | rowspan="4" | {{HeroIcon|Mo & Krill}} | ||
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{{PageRef|Mo & Krill|alt_name=Burrow|alt_link=Movement/Mo & Krill/Burrow}} | {{PageRef|Mo & Krill|alt_name=Burrow|alt_link=Movement/Character_Tech/Mo & Krill/Burrow}} | ||
|- | |- | ||
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{{PageRef|Mo & Krill|alt_name=Air Jump Burrow|alt_link=Movement/Mo & Krill/Air Jump Burrow}} | {{PageRef|Mo & Krill|alt_name=Air Jump Burrow|alt_link=Movement/Character_Tech/Mo & Krill/Air Jump Burrow}} | ||
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{{PageRef|Mo & Krill|alt_name=IAD Burrow|alt_link=Movement/Mo & Krill/IAD Burrow}} | {{PageRef|Mo & Krill|alt_name=IAD Burrow|alt_link=Movement/Character_Tech/Mo & Krill/IAD Burrow}} | ||
|- | |- | ||
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{{PageRef|Mo & Krill|alt_name=Magic Carpet Burrow|alt_link=Movement/Mo & Krill/Magic Carpet Burrow}} | {{PageRef|Mo & Krill|alt_name=Magic Carpet Burrow|alt_link=Movement/Character_Tech/Mo & Krill/Magic Carpet Burrow}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Paradox}} | | rowspan="3" | {{HeroIcon|Paradox}} | ||
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{{PageRef|Paradox|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Movement/Paradox/Kinetic Carbine Aerial Momentum Cancel}} | {{PageRef|Paradox|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Movement/Character_Tech/Paradox/Kinetic Carbine Aerial Momentum Cancel}} | ||
|- | |- | ||
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{{PageRef|Paradox|alt_name=Time Wall Momentum Stop|alt_link=Movement/Paradox/Time Wall Momentum Stop}} | {{PageRef|Paradox|alt_name=Time Wall Momentum Stop|alt_link=Movement/Character_Tech/Paradox/Time Wall Momentum Stop}} | ||
|- | |- | ||
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{{PageRef|Paradox|alt_name=Time Jump|alt_link=Movement/Paradox/Time Jump}} | {{PageRef|Paradox|alt_name=Time Jump|alt_link=Movement/Character_Tech/Paradox/Time Jump}} | ||
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| rowspan="2" | {{HeroIcon|Pocket}} | | rowspan="2" | {{HeroIcon|Pocket}} | ||
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{{PageRef|Pocket|alt_name=Pocket Zipline Momentum Conservation|alt_link=Movement/Pocket/Pocket Zipline Momentum Conservation}} | {{PageRef|Pocket|alt_name=Pocket Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Pocket/Pocket Zipline Momentum Conservation}} | ||
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{{PageRef|Pocket|alt_name=Flying Cloak Momentum Conservation|alt_link=Movement/Pocket/Flying Cloak Momentum Conservation}} | {{PageRef|Pocket|alt_name=Flying Cloak Momentum Conservation|alt_link=Movement/Character_Tech/Pocket/Flying Cloak Momentum Conservation}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Seven}} | | rowspan="2" | {{HeroIcon|Seven}} | ||
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{{PageRef|Seven|alt_name=Sky Lift|alt_link=Movement/Seven/Sky Lift}} | {{PageRef|Seven|alt_name=Sky Lift|alt_link=Movement/Character_Tech/Seven/Sky Lift}} | ||
|- | |- | ||
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{{PageRef|Seven|alt_name=Lightning Ball Hidden Melee|alt_link=Movement/Seven/Lightning Ball Hidden Melee}} | {{PageRef|Seven|alt_name=Lightning Ball Hidden Melee|alt_link=Movement/Character_Tech/Seven/Lightning Ball Hidden Melee}} | ||
|- | |- | ||
| rowspan="9" | {{HeroIcon|Shiv}} | | rowspan="9" | {{HeroIcon|Shiv}} | ||
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{{PageRef|Shiv|alt_name=Alt-fire|alt_link=Movement/Shiv/Alt-fire}} | {{PageRef|Shiv|alt_name=Alt-fire|alt_link=Movement/Character_Tech/Shiv/Alt-fire}} | ||
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{{PageRef|Shiv|alt_name=Force Jumping|alt_link=Movement/Shiv/Force Jumping}} | {{PageRef|Shiv|alt_name=Force Jumping|alt_link=Movement/Character_Tech/Shiv/Force Jumping}} | ||
|- | |- | ||
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{{PageRef|Shiv|alt_name=M2 Recoil Skip|alt_link=Movement/Shiv/M2 Recoil Skip}} | {{PageRef|Shiv|alt_name=M2 Recoil Skip|alt_link=Movement/Character_Tech/Shiv/M2 Recoil Skip}} | ||
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{{PageRef|Shiv|alt_name=M2 Sliding|alt_link=Movement/Shiv/M2 Sliding}} | {{PageRef|Shiv|alt_name=M2 Sliding|alt_link=Movement/Character_Tech/Shiv/M2 Sliding}} | ||
|- | |- | ||
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{{PageRef|Shiv|alt_name=M2 Slide Hopping|alt_link=Movement/Shiv/M2 Slide Hopping}} | {{PageRef|Shiv|alt_name=M2 Slide Hopping|alt_link=Movement/Character_Tech/Shiv/M2 Slide Hopping}} | ||
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{{PageRef|Shiv|alt_name=M2 Heavy Melee Climb|alt_link=Movement/Shiv/M2 Heavy Melee Climb}} | {{PageRef|Shiv|alt_name=M2 Heavy Melee Climb|alt_link=Movement/Character_Tech/Shiv/M2 Heavy Melee Climb}} | ||
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{{PageRef|Shiv|alt_name=Infinite M2 Slide|alt_link=Movement/Shiv/Infinite M2 Slide}} | {{PageRef|Shiv|alt_name=Infinite M2 Slide|alt_link=Movement/Character_Tech/Shiv/Infinite M2 Slide}} | ||
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{{PageRef|Shiv|alt_name=Infinite M2 Slide Acceleration|alt_link=Movement/Shiv/Infinite M2 Slide Acceleration}} | {{PageRef|Shiv|alt_name=Infinite M2 Slide Acceleration|alt_link=Movement/Character_Tech/Shiv/Infinite M2 Slide Acceleration}} | ||
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{{PageRef|Shiv|alt_name=Bluetooth Ult|alt_link=Movement/Shiv/Bluetooth Ult}} | {{PageRef|Shiv|alt_name=Bluetooth Ult|alt_link=Movement/Character_Tech/Shiv/Bluetooth Ult}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Sinclair}} | | rowspan="2" | {{HeroIcon|Sinclair}} | ||
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{{PageRef|Sinclair|alt_name=Audience Participation|alt_link=Movement/Sinclair/Audience Participation}} | {{PageRef|Sinclair|alt_name=Audience Participation|alt_link=Movement/Character_Tech/Sinclair/Audience Participation}} | ||
|- | |- | ||
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{{PageRef|Sinclair|alt_name=Spectral Assistant Momentum Conservation|alt_link=Movement/Sinclair/Spectral Assistant Momentum Conservation}} | {{PageRef|Sinclair|alt_name=Spectral Assistant Momentum Conservation|alt_link=Movement/Character_Tech/Sinclair/Spectral Assistant Momentum Conservation}} | ||
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| rowspan="2" | {{HeroIcon|Vindicta}} | | rowspan="2" | {{HeroIcon|Vindicta}} | ||
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{{PageRef|Vindicta|alt_name=Super Jump|alt_link=Movement/Vindicta/Super Jump}} | {{PageRef|Vindicta|alt_name=Super Jump|alt_link=Movement/Character_Tech/Vindicta/Super Jump}} | ||
|- | |- | ||
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{{PageRef|Vindicta|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Movement/Vindicta/Vindicta Zipline Momentum Conservation}} | {{PageRef|Vindicta|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Vindicta/Vindicta Zipline Momentum Conservation}} | ||
|- | |- | ||
| rowspan="10" | {{HeroIcon|Viscous}} | | rowspan="10" | {{HeroIcon|Viscous}} | ||
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{{PageRef|Viscous|alt_name=Puddle Punch Boosting|alt_link=Movement/Viscous/Puddle Punch Boosting}} | {{PageRef|Viscous|alt_name=Puddle Punch Boosting|alt_link=Movement/Character_Tech/Viscous/Puddle Punch Boosting}} | ||
|- | |- | ||
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{{PageRef|Viscous|alt_name=Wall Punch Dash|alt_link=Movement/Viscous/Wall Punch Dash}} | {{PageRef|Viscous|alt_name=Wall Punch Dash|alt_link=Movement/Character_Tech/Viscous/Wall Punch Dash}} | ||
|- | |- | ||
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{{PageRef|Viscous|alt_name=Air Vent Puddle Boost|alt_link=Movement/Viscous/Air Vent Puddle Boost}} | {{PageRef|Viscous|alt_name=Air Vent Puddle Boost|alt_link=Movement/Character_Tech/Viscous/Air Vent Puddle Boost}} | ||
|- | |- | ||
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{{PageRef|Viscous|alt_name=Frogpunch|alt_link=Movement/Viscous/Frogpunch}} | {{PageRef|Viscous|alt_name=Frogpunch|alt_link=Movement/Character_Tech/Viscous/Frogpunch}} | ||
|- | |- | ||
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{{PageRef|Viscous|alt_name=Ball-less Frogpunch|alt_link=Movement/Viscous/Ball-less Frogpunch}} | {{PageRef|Viscous|alt_name=Ball-less Frogpunch|alt_link=Movement/Character_Tech/Viscous/Ball-less Frogpunch}} | ||
|- | |- | ||
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{{PageRef|Viscous|alt_name=The Cube|alt_link=Movement/Viscous/The Cube}} | {{PageRef|Viscous|alt_name=The Cube|alt_link=Movement/Character_Tech/Viscous/The Cube}} | ||
|- | |- | ||
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{{PageRef|Viscous|alt_name=Slope Acceleration|alt_link=Movement/Viscous/Slope Acceleration}} | {{PageRef|Viscous|alt_name=Slope Acceleration|alt_link=Movement/Character_Tech/Viscous/Slope Acceleration}} | ||
|- | |- | ||
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{{PageRef|Viscous|alt_name=Goo Ball|alt_link=Movement/Viscous/Goo Ball}} | {{PageRef|Viscous|alt_name=Goo Ball|alt_link=Movement/Character_Tech/Viscous/Goo Ball}} | ||
|- | |- | ||
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{{PageRef|Viscous|alt_name=Cube Turnaround|alt_link=Movement/Viscous/Cube Turnaround}} | {{PageRef|Viscous|alt_name=Cube Turnaround|alt_link=Movement/Character_Tech/Viscous/Cube Turnaround}} | ||
|- | |- | ||
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{{PageRef|Viscous|alt_name=Magic Carpet Goo Ball|alt_link=Movement/Viscous/Magic Carpet Goo Ball}} | {{PageRef|Viscous|alt_name=Magic Carpet Goo Ball|alt_link=Movement/Character_Tech/Viscous/Magic Carpet Goo Ball}} | ||
|- | |- | ||
| {{HeroIcon|Wraith}} | | {{HeroIcon|Wraith}} | ||
| {{PageRef|Wraith|alt_name=Telezip|alt_link=Movement/Wraith/Telezip}} | | {{PageRef|Wraith|alt_name=Telezip|alt_link=Movement/Character_Tech/Wraith/Telezip}} | ||
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| rowspan="3" | {{HeroIcon|Yamato}} | | rowspan="3" | {{HeroIcon|Yamato}} | ||
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{{PageRef|Yamato|alt_name=Dash Slash|alt_link=Movement/Yamato/Dash Slash}} | {{PageRef|Yamato|alt_name=Dash Slash|alt_link=Movement/Character_Tech/Yamato/Dash Slash}} | ||
|- | |- | ||
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{{PageRef|Yamato|alt_name=Empty Strike|alt_link=Movement/Yamato/Empty Strike}} | {{PageRef|Yamato|alt_name=Empty Strike|alt_link=Movement/Character_Tech/Yamato/Empty Strike}} | ||
|- | |- | ||
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{{PageRef|Yamato|alt_name=Yamato Zipline Momentum Conservation|alt_link=Movement/Yamato/Yamato Zipline Momentum Conservation}} | {{PageRef|Yamato|alt_name=Yamato Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Yamato/Yamato Zipline Momentum Conservation}} | ||
|} | |} | ||
[[Category:Movement]][[Category:Character Tech]] | [[Category:Movement]][[Category:Character Tech]] | ||
Revision as of 06:04, 18 January 2026
“I'm gonna be bouncin' all around that battlefield.— Lash
Character Tech is movement tech that only one or a handful of characters in the game can execute. These are usually tied to abilities or special attributes.
As of now, there are 13 characters without any character-specific movement tech: Bebop, Billy, Calico, The Doorman, Kelvin, Lady Geist, McGinnis, Mina, Mirage, Paige, Victor, Vyper, Warden.
Below are a list of character techniques currently in the game:
| Character | Movement Tech |
|---|---|
| Abrams | |
| Drifter | |
| Dynamo | |
| Holliday | |
| Infernus | |
| Ivy | |
| Lash | |
| Mo & Krill | |
| Paradox | |
| Seven | |
| Shiv | |
| Sinclair | |
| Vindicta | |
| Viscous | |
| Wraith | |
| Yamato | |