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Add list with all charged abilities |
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Charges are restored one at a time, not all at once. | Charges are restored one at a time, not all at once. | ||
Some abilities do not replenish with time and instead use other condition to gain a charge. For example {{HeroIcon|Wraith}}'s {{AbilityIcon|Card Trick}} gains a charge when she deals damage to enemies. | |||
== Maximum Charges == | == Maximum Charges == | ||
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Bonus ability charges cannot be added to [[Ability|abilities]] that do not already use [[charges]]. | Bonus ability charges cannot be added to [[Ability|abilities]] that do not already use [[charges]]. | ||
=== Sources of Bonus Ability Charges === | |||
{{ItemBox|item_name = Extra Charge}} | |||
{{ItemBox|item_name = Rapid Recharge}} | |||
{{ItemBox|item_name = Omnicharge Signet}} | |||
{{clear}} | {{clear}} | ||
== Charged Abilities == | |||
Here are all of abilities that use Charge mechanic. Some of the abilities do not start out as charged but gain charges and relevant interactions when they get a specific upgrade. | |||
{{InteractionAbilityList|Charges}} | |||
== Notes == | == Notes == | ||
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* [[Echo Shard]], when used after a charged ability, will only restore a single charge. However, [[Refresher]] will restore '''all charges'''. | * [[Echo Shard]], when used after a charged ability, will only restore a single charge. However, [[Refresher]] will restore '''all charges'''. | ||
* Both [[Echo Shard]] and [[Refresher]] additionally reset the cooldown between uses of the ability. | * Both [[Echo Shard]] and [[Refresher]] additionally reset the cooldown between uses of the ability. | ||
{{Stats}} | {{Stats}} | ||
Revision as of 16:56, 7 May 2026
Charges are stored uses of Hero abilities. When an ability with charges is used, a single charge is consumed. When an ability runs out of charges, it cannot be used again until the next charge is ready.
An ability with charges is displayed with a smaller bar above it. The bar's segments represent the number of charges. A white segment represents a usable charge, a purple partially-filled segment represents a charge that is being restored, and a grey segment represents a fully expended charge.
Abilities with charges are still subject to a shorter cooldown between uses. This cooldown varies by ability, and is not affected by cooldown reduction.
Restoring Charges
As long as an ability does not have its maximum number of charges, it will passively restore charges over time. An ability's cooldown represents the length of time it takes to restore a single charge.
Charges are restored one at a time, not all at once.
Some abilities do not replenish with time and instead use other condition to gain a charge. For example Wraith's Card Trick gains a charge when she deals damage to enemies.
Maximum Charges

Abilities with charges can store up to a maximum number of them. Each ability has its own default maximum amount.
Some abilities have upgrades that can increase the number of maximum charges they have. Additionally, specific items can be purchased which grant additional Bonus Ability Charges.
Bonus Ability Charges

Bonus Ability Charges grant abilities with charges additional uses before needing to wait for their cooldown, and are gained from items purchased in the shop.
Bonus ability charges cannot be added to abilities that do not already use charges.
Sources of Bonus Ability Charges
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Charged Abilities
Here are all of abilities that use Charge mechanic. Some of the abilities do not start out as charged but gain charges and relevant interactions when they get a specific upgrade.
Template:InteractionAbilityList
Notes
- Echo Shard, when used after a charged ability, will only restore a single charge. However, Refresher will restore all charges.
- Both Echo Shard and Refresher additionally reset the cooldown between uses of the ability.