Damage Amplification

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Damage Amplification or Damage Amp is a stat that multiplies the damage caused by the player to affected enemies and NPCs. It can be both positive and negative. In latter case it reduces damage and is also known as Damage Reduction.

Video explaining Damage Amplification

Calculation

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Contrary to what the percentages might suggest, multiple sources of damage amplification do not all stack in the same way. There are three distinct categories of Damage Amplification, each interacting with the damage formula differently:

  • Additive Amps: These add together with each other (including additive Damage Reductions) into a single pool.
  • Multiplicative Amps: These multiply the total damage one by one.
  • Instance Amps: These are nearly identical to multiplicative amps, main exception being they create a new instance of damage.

The Damage Formula

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Based on testing, the generalized formula for how these amps apply to weapon damage is as follows:

Damage=[(Base Bullet Damage×Weapon Multiplier)×(1+Total Additive Amps)+Flat Bonus]×Multiplicative Amp1×Multiplicative Amp2×Instance Amp Damage1×Instance Amp Damage2

Example:

  1. A hero has a base bullet damage of 100 and 0 flat weapon damage for simplicity.
  2. The hero is affected by   Inhibitor (an Additive Damage Reduction of -30%). Their damage drops to 70 (100 * 0.70 = 70).
  3.   Ivy casts   Air Drop on the hero (an Additive Amp of +20%). The additive pool is now -30% + 20% = -10%. The hero deals 90 damage (100 * 0.90 = 90).
  4. The hero parries an enemy hero (Multiplicative Amp of +25% against parried target). This is applied after the additive pool. The hero now deals 112.5 damage (90 * 1.25 = 112.5).

Damage Amplification

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Sources of Damage Amplification

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Additive Amplifiers

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List of heroes
Hero Ability Tier Stat change
  Calico   Ava 3 +18% Ramping Damage Amp
  Ivy   Air Drop 0 +20% Damage Amp on Ivy and carried ally
  Shiv   Killing Blow 0 +8% Damage Amp
2 +16% Damage Amp
  Rebuttal - - +30% Damage Amp

Multiplicative Amplifiers

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List of heroes
Hero Ability Tier Stat change
  Infernus   Napalm 0 +16% Damage Amp
3 +17% Damage Amp
  McGinnis   Spectral Wall 1 +20% Damage Amp
  Mo & Krill   Scorn 3 +15% Damage Amp per Stack
  Victor   Aura of Suffering 3 +15% Damage Amp
  Bebop   Hook 1 +20% Weapon Damage Amp against hooked targets
All Heroes Parry 0 +25% Damage Amp (Parried target takes 25% increased damage from all sources)

Instance Amplifiers

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List of heroes and items
Hero / Item Ability Tier Stat change
  Drifter   Bloodscent 0 +15% Damage Amp on Isolated Heroes
3 +11% Damage Amp on Isolated Heroes
  Lady Geist   Malice 0 +7% Damage Amp per Stack
3 +8% Damage Amp per Stack
  Paradox   Pulse Grenade 0 +4% Damage Amp per Stack
3 +4% Damage Amp per Stack
  Pocket   Barrage 0 +6% Damage Amp per Stack
3 +4% Damage Amp per Stack
  Sinclair   Rabbit Hex 0 +15% Damage Amp
3 +7% Damage Amp
  Escalating Exposure - - +4.5% Spirit Damage Amp per Stack

Unique Amplifiers

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These amplifiers have unique mechanics that do not cleanly fit into the Additive, Multiplicative, or Instance categories.

List of heroes
Hero Ability Tier Stat change Notes
  Billy   Blasted 0 +10% Bullet Damage Amp against wrecked enemies Post‑mitigation true damage amp. (See Bugs section.)
2 +7% Bullet Damage Amp against wrecked enemies
  Celeste   Radiant Daggers 0 +7% Spirit Damage Amp per Stack Functions like a multiplicative amp with additive bugs. (See Bugs section.)
3 +4% Spirit Damage Amp per Stack

Damage Reduction

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Damage Reduction is a negative form of Damage Amplification, reducing the damage output of enemies or its user. Mechanically, standard Damage Reductions are treated as negative Additive Amps (see Calculation section).

Damage Reduction Stacking

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Valve's May 22 patch notes state that Damage Reduction debuffs are intended to stack diminishingly (i.e., multiplicatively, in the same manner as Resistance)[1].

However, live testing confirms that standard Damage Reduction debuffs have not been fully migrated to this new system. Currently, Damage Reductions (such as   Inhibitor or   Fire Scarabs) simply act as negative Additive Amps. This means they add directly together with other additive amps (positive or negative) rather than multiplying against each other.

Sources of Damage Reduction

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Weapon and Spirit Reduction

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List of heroes
Hero Ability Tier Stat change
  Mirage   Fire Scarabs 0 -20% Damage Reduction
3 -15% Damage Reduction
  Silver   Boot Kick 3 -35% Damage Reduction
This is a dynamic list "Damage Reduction". Edit contents.
Name CostCategoryStat change
  Haunting ShotLegendary  Weapon-40% Damage Reduction
  Cheat Death6,400  Vitality-60% Damage Reduction
  Inhibitor6,400  Vitality-30% Damage Reduction
  Golden Goose Egg800  Spirit-10% Damage Reduction
  Cursed Relic6,400  Spirit-25% Damage Reduction

Spirit Damage Reduction

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Spirit Damage Reduction from   Infernus's   Afterburn (T2) and   Silencer does not behave like standard Damage Reduction. Multiple sources of Spirit‑specific reduction stack additively with each other (e.g., Afterburn T2 + Silencer = sum of percentages). This combined spirit reduction is then applied as a separate multiplier, multiplicative with all other additive amps such as   Inhibitor.

List of heroes and items
Hero / Item Ability Tier Stat change
  Infernus   Afterburn 2 -35% Spirit Damage Reduction
Note: Additive with itself, but multiplicative with other additive amps.
  Silencer - - -25% Spirit Damage Reduction
Note: Additive with itself, but multiplicative with other additive amps.

Bugs, Quirks, and Exceptions

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  • Additive Amps do not apply to many flat values, such as flat weapon damage bonuses, base damage for Melee abilities (Such as the bonus +60 damage from   Calico's   Leaping Slash T3 upgrade),   Capacitor active,   Backstabber, etc.
  •   Headhunter: Multiplicative non-instance amps are the only amps that work correctly with Headhunter damage.
  •   Return Fire: Because Multiplicative Amps act as defensive stats on the target, if an attacker fires at a target with Return Fire while the attacker has an M-amp active against them, the attacker will take increased reflected damage.
  •   Billy's   Blasted bullet amp is unique as it is a post-mitigation true damage amp. Because of this, it does not work at all against barriers.
  •   Silencer and   Infernus's   Afterburn Tier 2 Spirit Damage Reduction are exceptions to the standard Damage Reduction rule. They stack additively with themselves, but multiplicatively with other additive amps.
  •   Celeste's Spirit damage amp from   Radiant Daggers works like a multiplicative amp but is affected by additive amp bugs (see the Additive Amps entry above).

References

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