Damage Amplification: Difference between revisions

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converted to table format (need to add values for heroes damage amp)
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=== Weapon and Spirit Amp ===
=== Weapon and Spirit Amp ===
* {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} (Tier 3)
{| class="wikitable sortable"
* {{HeroIcon|Infernus}}' {{AbilityIcon|Catalyst}}
!Hero
* {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Malice}}
!Ability
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Tier 1)
!Stat change
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Scorn}} (Tier 3)
|-
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}
|{{HeroIcon|Calico}}
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}}
|{{AbilityIcon|Return to Shadows}} (T3)
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}}
|'''%''' Damage Amp
* {{HeroIcon|Sinclair}}'s {{AbilityIcon|Rabbit Hex}}
|-
|{{HeroIcon|Infernus}}
|{{AbilityIcon|Catalyst}}
|'''%''' Damage Amp
|-
|{{HeroIcon|Lady Geist}}
|{{AbilityIcon|Malice}}
|'''%''' Damage Amp
|-
|{{HeroIcon|McGinnis}}
|{{AbilityIcon|Spectral Wall}} (T1)
|'''%''' Damage Amp
|-
|{{HeroIcon|Mo & Krill}}
|{{AbilityIcon|Scorn}} (T3)
|'''%''' Damage Amp
|-
|{{HeroIcon|Paradox}}
|{{AbilityIcon|Pulse Grenade}}
|'''%''' Damage Amp
|-
|{{HeroIcon|Pocket}}
|{{AbilityIcon|Barrage}}
|'''%''' Damage Amp
|-
|{{HeroIcon|Shiv}}
|{{AbilityIcon|Killing Blow}}
|'''%''' Damage Amp
|-
|{{HeroIcon|Sinclair}}
|{{AbilityIcon|Rabbit Hex}}
|'''%''' Damage Amp
|}


=== Spirit Amp ===
=== Spirit Amp ===
* {{ItemIcon|Escalating Exposure}}
{{Item stat table|Spirit Amp}}
* {{ItemIcon|Soul Shredder Bullets}}
* {{ItemIcon|Spellslinger Headshots}} provides {{#invoke:ItemData|get_prop|Spellslinger Headshots|ShreddersTechAmp}}% Spirit Amp from its component {{ItemIcon|Soul Shredder Bullets}}, as well as an additional {{#invoke:ItemData|get_prop|Spellslinger Headshots|BonusAmpPerHeadshot}}% Spirit Amp Per Headshot.
* {{ItemIcon|Spellslinger Headshots}}


== Sources of Damage Reduction ==
== Sources of Damage Reduction ==


=== Weapon and Spirit Reduction ===
=== Weapon and Spirit Reduction ===
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} (Tier 3)
{| class="wikitable sortable"
* {{ItemIcon|Inhibitor}}
|+List of heroes
!Hero
!Ability
!Tier
!Stat change
|-
|{{HeroIcon|Bebop}}
|{{AbilityIcon|Sticky Bomb}}
|3
|'''-30%''' Damage Reduction
|}
{{Item stat table|Damage Reduction}}


=== Spirit Reduction ===
=== Spirit Reduction ===
 
{{Item stat table|Spirit Damage Reduction}}
* {{ItemIcon|Silencer}}
{{Stat navbox}}
{{Stat navbox}}

Revision as of 19:53, 25 April 2025

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This article is a stub. You can help the Deadlock Wiki by expanding it.

Damage Amplification or Damage Amp is a stat that multiplies the damage caused by the player to affected enemies and NPCs.

This also includes items and abilities that reduce the damage caused by enemies.

Video explaining Damage Amplification

Sources of Damage Amplification

Weapon and Spirit Amp

Hero Ability Stat change
Calico Return to Shadows (T3) % Damage Amp
Infernus Catalyst % Damage Amp
Lady Geist Malice % Damage Amp
McGinnis Spectral Wall (T1) % Damage Amp
Mo & Krill Scorn (T3) % Damage Amp
Paradox Pulse Grenade % Damage Amp
Pocket Barrage % Damage Amp
Shiv Killing Blow % Damage Amp
Sinclair Rabbit Hex % Damage Amp

Spirit Amp

This is a dynamic list "Spirit Amp". Edit contents.
NameSoulsCostCategoryStat change
Escalating Exposure6,400 Spirit+4.5% Spirit Amp

Sources of Damage Reduction

Weapon and Spirit Reduction

List of heroes
Hero Ability Tier Stat change
Bebop Sticky Bomb 3 -30% Damage Reduction
This is a dynamic list "Damage Reduction". Edit contents.
NameSoulsCostCategoryStat change
Haunting ShotLegendary Weapon-40% Damage Reduction
Cheat Death6,400 Vitality-60% Damage Reduction
Inhibitor6,400 Vitality-30% Damage Reduction
Golden Goose Egg800 Spirit-10% Damage Reduction
Cursed Relic6,400 Spirit-25% Damage Reduction

Spirit Reduction

This is a dynamic list "Spirit Damage Reduction". Edit contents.
NameSoulsCostCategoryStat change
Silencer6,400 Weapon-25% Spirit Damage Reduction