Damage Amplification: Difference between revisions

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automated ability stats, added tier column
Line 12: Line 12:
!Hero
!Hero
!Ability
!Ability
!Tier
!Stat change
!Stat change
|-
|-
|{{HeroIcon|Calico}}
|{{HeroIcon|Calico}}
|{{AbilityIcon|Return to Shadows}} (T3)
|{{AbilityIcon|Return to Shadows}}
|'''+24%''' Damage Amp
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Return to Shadows|3|OutgoingDamagePercent}}%''' Damage Amp
|-
|-
|{{HeroIcon|Drifter}}
| rowspan="2" |{{HeroIcon|Drifter}}
|{{AbilityIcon|Bloodscent}}
| rowspan="2" |{{AbilityIcon|Bloodscent}}
|'''+15%''' Damage Amp on Isolated Heroes, '''+10%''' Damage Amp T3
|0
|'''+{{#invoke:Abilities|get_ability_prop|Bloodscent|AmpDamagePercent}}%''' Damage Amp on Isolated Heroes
|-
|-
|{{HeroIcon|Infernus}}
|3
|{{AbilityIcon|Napalm}}
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Bloodscent|3|AmpDamagePercent}}%''' Damage Amp on Isolated Heroes
|'''+20%''' Damage Amp Base, '''+20%''' Damage Amp T3
|-
| rowspan="2" |{{HeroIcon|Infernus}}
| rowspan="2" |{{AbilityIcon|Napalm}}
|0
|'''+{{#invoke:Abilities|get_ability_prop|Napalm|IncomingDamagePercentFromCaster}}%''' Damage Amp
|-
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|IncomingDamagePercentFromCaster}}%''' Damage Amp
|-
| rowspan="2" |{{HeroIcon|Lady Geist}}
| rowspan="2" |{{AbilityIcon|Malice}}
|0
|'''+{{#invoke:Abilities|get_ability_prop|Malice|VulnerabilityPerStack}}%''' Damage Amp per Stack
|-
|-
|{{HeroIcon|Lady Geist}}
|3
|{{AbilityIcon|Malice}}
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Malice|3|VulnerabilityPerStack}}%''' Damage Amp per Stack
|'''+8%''' Damage Amp Base, '''+7%''' Damage Amp T3
|-
|-
|{{HeroIcon|McGinnis}}
|{{HeroIcon|McGinnis}}
|{{AbilityIcon|Spectral Wall}} (T1)
|{{AbilityIcon|Spectral Wall}}
|'''+15%''' Damage Amp
|1
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Spectral Wall|1|BonusDamagePercent}}%''' Damage Amp
|-
|-
|{{HeroIcon|Mo & Krill}}
|{{HeroIcon|Mo & Krill}}
|{{AbilityIcon|Scorn}} (T3)
|{{AbilityIcon|Scorn}}
|'''+15%''' Damage Amp
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Scorn|3|DamageBonus}}%''' Damage Amp
|-
|-
|{{HeroIcon|Paradox}}
|{{HeroIcon|Paradox}}
|{{AbilityIcon|Pulse Grenade}}
|{{AbilityIcon|Pulse Grenade}}
|'''+6%''' Damage Amp per Stack
|0
|'''+{{#invoke:Abilities|get_ability_prop|Pulse Grenade|DamageAmplificationPerStack}}%''' Damage Amp per Stack
|-
| rowspan="2" |{{HeroIcon|Pocket}}
| rowspan="2" |{{AbilityIcon|Barrage}}
|0
|'''+{{#invoke:Abilities|get_ability_prop|Barrage|AmpPercentPerStack}}%''' Damage Amp per Stack
|-
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Barrage|3|AmpPercentPerStack}}%''' Damage Amp per Stack
|-
| rowspan="2" |{{HeroIcon|Shiv}}
| rowspan="2" |{{AbilityIcon|Killing Blow}}
|0
|'''+{{#invoke:Abilities|get_ability_prop|Killing Blow|BuffDamage}}%''' Damage Amp
|-
|-
|{{HeroIcon|Pocket}}
|2
|{{AbilityIcon|Barrage}}
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Killing Blow|2|BuffDamage}}%''' Damage Amp
|'''+6%''' Damage Amp per Stack Base, '''+4%''' Damage Amp per Stack T3
|-
|-
|{{HeroIcon|Shiv}}
| rowspan="2" |{{HeroIcon|Sinclair}}
|{{AbilityIcon|Killing Blow}}
| rowspan="2" |{{AbilityIcon|Rabbit Hex}}
|'''+17%''' Damage Amp Base, '''+8%''' Damage Amp T2
|0
|'''+{{#invoke:Abilities|get_ability_prop|Rabbit Hex|DamageAmpPercentage}}%''' Damage Amp
|-
|-
|{{HeroIcon|Sinclair}}
|3
|{{AbilityIcon|Rabbit Hex}}
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Rabbit Hex|3|DamageAmpPercentage}}%''' Damage Amp
|'''+15%''' Damage Amp Base, '''+5%''' Damage Amp T3
|-
|-
|{{HeroIcon|Victor}}
|{{HeroIcon|Victor}}
|{{AbilityIcon|Aura of Suffering}} (T3)
|{{AbilityIcon|Aura of Suffering}}
|'''+13%''' Damage Amp
|3
|'''+{{#invoke:Abilities|get_ability_upgrade_prop|Aura of Suffering|3|IncomingDamagePercent}}%''' Damage Amp
|}
|}


Line 69: Line 99:
!Hero
!Hero
!Ability
!Ability
!Tier
!Stat change
!Stat change
|-
|-
|{{HeroIcon|Bebop}}
|{{HeroIcon|Bebop}}
|{{AbilityIcon|Sticky Bomb}} (T3)
|{{AbilityIcon|Sticky Bomb}}
|'''-30%''' Damage Reduction
|3
|'''{{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|3|OutgoingDamagePercent}}%''' Damage Reduction
|}
|}
{{Item stat table|Damage Reduction}}
{{Item stat table|Damage Reduction}}
Line 84: Line 116:
!Hero
!Hero
!Ability
!Ability
!Tier
!Stat change
!Stat change
|-
|-
|{{HeroIcon|Infernus}}
|{{HeroIcon|Infernus}}
|{{AbilityIcon|Afterburn}} (T1)
|{{AbilityIcon|Afterburn}}
|'''-20%''' Spirit Damage Reduction
|1
|'''{{#invoke:Abilities|get_ability_upgrade_prop|Afterburn|1|OutgoingTechDamagePercent}}%''' Spirit Damage Reduction
|}
|}
{{Item stat table|Spirit Damage Reduction}}
{{Item stat table|Spirit Damage Reduction}}
{{Stat navbox}}
{{Stat navbox}}

Revision as of 22:46, 13 November 2025

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This article is a stub. You can help the Deadlock Wiki by expanding it.

Damage Amplification or Damage Amp is a stat that multiplies the damage caused by the player to affected enemies and NPCs.

This also includes Damage Reduction, items and abilities that reduce the damage caused by enemies.

Video explaining Damage Amplification

Sources of Damage Amplification

Weapon and Spirit Amp

List of heroes
Hero Ability Tier Stat change
Calico Return to Shadows 3 +% Damage Amp
Drifter Bloodscent 0 +15% Damage Amp on Isolated Heroes
3 +11% Damage Amp on Isolated Heroes
Infernus Napalm 0 +16% Damage Amp
3 +17% Damage Amp
Lady Geist Malice 0 +7% Damage Amp per Stack
3 +8% Damage Amp per Stack
McGinnis Spectral Wall 1 +20% Damage Amp
Mo & Krill Scorn 3 +15% Damage Amp
Paradox Pulse Grenade 0 +4% Damage Amp per Stack
Pocket Barrage 0 +6% Damage Amp per Stack
3 +4% Damage Amp per Stack
Shiv Killing Blow 0 +8% Damage Amp
2 +16% Damage Amp
Sinclair Rabbit Hex 0 +15% Damage Amp
3 +7% Damage Amp
Victor Aura of Suffering 3 +15% Damage Amp

Spirit Amp

This is a dynamic list "Spirit Amp". Edit contents.
NameSoulsCostCategoryStat change
Escalating Exposure6,400 Spirit+4.5% Spirit Amp

Sources of Damage Reduction

Weapon and Spirit Reduction

List of heroes
Hero Ability Tier Stat change
Bebop Sticky Bomb 3 % Damage Reduction
This is a dynamic list "Damage Reduction". Edit contents.
NameSoulsCostCategoryStat change
Haunting ShotLegendary Weapon-40% Damage Reduction
Cheat Death6,400 Vitality-60% Damage Reduction
Inhibitor6,400 Vitality-30% Damage Reduction
Golden Goose Egg800 Spirit-10% Damage Reduction
Cursed Relic6,400 Spirit-25% Damage Reduction

Spirit Reduction

List of heroes
Hero Ability Tier Stat change
Infernus Afterburn 1 % Spirit Damage Reduction
This is a dynamic list "Spirit Damage Reduction". Edit contents.
NameSoulsCostCategoryStat change
Silencer6,400 Weapon-25% Spirit Damage Reduction