| Express Shot | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| +60% Bullet Velocity | |||
| +8% Weapon Damage | |||
| Passive | |||
| Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo. | |||
| Upgrades From: High-Velocity Rounds | |||
| Internal name: upgrade_express_shot | |||
| Sounds | |||
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Steveneven3 (talk | contribs) →Notable Interactions: Rewritten section to me more informative, as the previous sentence could've been subjective and sensitive to the meta |
add burst weapons section. |
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{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== | == Secondary Fire Bonus == | ||
The following weapons/abilities use the "Secondary Fire Weapon damage": | The following weapons/abilities use the "Secondary Fire Weapon damage": | ||
* {{HeroIcon|Shiv}}'s alternative fire | * {{HeroIcon|Shiv}}'s alternative fire | ||
| Line 9: | Line 9: | ||
* {{HeroIcon|Yamato}}'s alternative fire | * {{HeroIcon|Yamato}}'s alternative fire | ||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} | * {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} | ||
== Burst weapons == | |||
For weapons where single click launches a series of bullets Express Shot fires a full extra burst of bullets. The second burst is launched immediately with the first burst, thus the total duration of attack is almost the same. | |||
The bonus damage is applied in the following way: | |||
* 1st burst: only the first bullet gets {{DataProp|Express Shot|ProcBaseAttackDamagePercent}}% bonus damage. The rest use normal damage. | |||
* 2nd burst: every bullet gets {{DataProp|Express Shot|ProcBaseAttackDamagePercent}}% bonus damage. | |||
Visual representation of the resulting burst: | |||
⬤ - ⬤ - ● - ⬤ - ● - ⬤ - ● - ⬤ - ... | |||
== Update history == | == Update history == | ||
Revision as of 12:59, 9 July 2026
| Express Shot | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| Enhanced | |||
| +105% Bullet Velocity | |||
| +23% Weapon Damage | |||
| Passive | |||
| Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo. | |||
| Upgrades From: High-Velocity Rounds | |||
| Internal name: upgrade_express_shot | |||
| Sounds | |||
Express Shot is a Tier 3
Weapon Item that can be purchased from the Shop for
3,200. Its component, High-Velocity Rounds, makes up
800 of the cost.
Secondary Fire Bonus
The following weapons/abilities use the "Secondary Fire Weapon damage":
- Shiv's alternative fire
- Viscous' alternative fire
- Yamato's alternative fire
- Paradox's Kinetic Carbine
Burst weapons
For weapons where single click launches a series of bullets Express Shot fires a full extra burst of bullets. The second burst is launched immediately with the first burst, thus the total duration of attack is almost the same.
The bonus damage is applied in the following way:
- 1st burst: only the first bullet gets 125% bonus damage. The rest use normal damage.
- 2nd burst: every bullet gets 125% bonus damage.
Visual representation of the resulting burst:
⬤ - ⬤ - ● - ⬤ - ● - ⬤ - ● - ⬤ - ...
Update history
View the full update history: Express Shot/Update history
| Update | Changes |
|---|---|
| |
| |
|
Navigation
Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit