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'''AOE'''
'''AOE'''


* Initialism for "area of effect"
* Initialism for "area of effect".


'''Backdoor'''
'''Backdoor'''
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'''Baron'''
'''Baron'''


* The equivalent term to {{EntityIcon|Mid-Boss}} in ''League of Legends''
* The equivalent term to {{EntityIcon|Mid-Boss}} in ''League of Legends''.


'''BKB'''
'''BKB'''


* Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of {{ItemIcon|Unstoppable}}
* Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of {{ItemIcon|Unstoppable}}.


'''BM'''
'''BM'''


* Initialism for "bad manners"
* Initialism for "bad manners".


'''BRB'''
'''BRB'''


* Initialism for "be right back"
* Initialism for "be right back".


'''Burst'''
'''Burst'''


* Dealing a massive amount of damage in a very short window of time
* Dealing a massive amount of damage in a very short window of time.


'''Carry'''  
'''Carry'''  


* A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game
* A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game.


'''CC'''
'''CC'''


* Initialism for "Crowd Control", referring to [[Status Effects]] that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots)
* Initialism for "Crowd Control", referring to [[Status Effects]] that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots).


'''CD'''
'''CD'''
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'''Creep'''
'''Creep'''


* The equivalent term to {{EntityIcon|Trooper}} in ''Dota''. Rarely used to refer to {{EntityIcon|Denizen}}
* The equivalent term to {{EntityIcon|Trooper}} in ''Dota''. Rarely used to refer to {{EntityIcon|Denizen}}.


'''CS'''
'''CS'''
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'''Debuff Remover'''
'''Debuff Remover'''


* Old name for {{ItemIcon|Dispel Magic}}
* Old name for {{ItemIcon|Dispel Magic}}.


'''Deny'''
'''Deny'''


* The act of shooting the soul orb of a dying enemy {{AbilityIcon|Trooper}} before the enemy can, stealing the souls for yourself
* The act of shooting the soul orb of a dying enemy {{AbilityIcon|Trooper}} before the enemy can, stealing the souls for yourself.


'''DoT'''
'''DoT'''


* [[Status Effects]] that deal constant damage over time  
* [[Status Effects]] that deal constant damage over time .


'''DPS'''
'''DPS'''


* Initialism for "damage per second"
* Initialism for "damage per second".


'''Feed'''
'''Feed'''


* Intentionally or unintentionally giving the enemy team souls
* Intentionally or unintentionally giving the enemy team souls.


'''Fountain'''
'''Fountain'''


* Spawn room
* Spawn room.


'''Frontliner'''
'''Frontliner'''


* A type of hero who is relatively durable and seeks to disrupt enemy players
* A type of hero who is relatively durable and seeks to disrupt enemy players.


'''Gank'''
'''Gank'''


* Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage
* Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage.


'''Hook'''
'''Hook'''


* {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}. Rarely used to refer to {{HeroIcon|Yamato}}'s {{AbilityIcon|Flying Slash}}
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}. Rarely used to refer to {{HeroIcon|Yamato}}'s {{AbilityIcon|Flying Slash}}.


'''Jungle'''
'''Jungle'''


* The area of the map between lanes, or the act of farming {{EntityIcon|Denizen|l1=Denizens}} (neutral camps) within those areas
* The area of the map between lanes, or the act of farming {{EntityIcon|Denizen|l1=Denizens}} (neutral camps) within those areas.


'''M1'''
'''M1'''


* [[Gun]]
* Short for "Mouse 1", commonly referring to [[Weapon]]-based heroes/builds.


'''Mid'''
'''Mid'''


* {{EntityIcon|Mid-Boss}} Sometimes used to refer to blue lane
* {{EntityIcon|Mid-Boss}} Sometimes used to refer to blue lane.


'''Minion'''
'''Minion'''


* The equivalent term to {{EntityIcon|Trooper}} in ''League of Legends'' and ''Smite''
* The equivalent term to {{EntityIcon|Trooper}} in ''League of Legends'' and ''Smite''.


'''Patron'''
'''Patron'''


* The final core objective inside the enemy base. Equivalent to the "Ancient" in ''Dota'' or "Nexus" in ''League of Legends''
* The final core objective inside the enemy base. Equivalent to the "Ancient" in ''Dota'' or "Nexus" in ''League of Legends''.


'''Power Spike'''
'''Power Spike'''
* A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build
* A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build.
 
'''Proc'''
* Short for "procedure" or "programmed random occurrence", meaning an effect that has a random chance to be triggered under specific circunstances.


'''Remlings'''
'''Remlings'''


* {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}}
* {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}}.


'''Skillshot'''
'''Skillshot'''


* An ability that requires aiming to hit
* An ability that requires aiming to hit.


'''Snowball'''
'''Snowball'''


* Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match
* Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match.


'''Squishy'''
'''Squishy'''


* A hero with low maximum health and [[Damage Resistance|physical/spirit resistance]], making them very easy to kill quickly
* A hero with low maximum health and [[Damage Resistance|physical/spirit resistance]], making them very easy to kill quickly.


'''T1 / T2'''
'''T1 / T2'''


* Shorthand for objective tiers. T1 refers to {{EntityIcon|Guardian|l1=Guardians}} and T2 refers to {{EntityIcon|Walker|l1=Walkers}}
* Shorthand for objective tiers. T1 refers to {{EntityIcon|Guardian|l1=Guardians}} and T2 refers to {{EntityIcon|Walker|l1=Walkers}}.


'''Throw'''
'''Throw'''


* Giving advantage to the initially losing team
* Giving advantage to the initially losing team.


'''Tower'''
'''Tower'''


* The equivalent term to {{EntityIcon|Guardian}} in ''Dota''
* The equivalent term to {{EntityIcon|Guardian}} in ''Dota''.


'''TP'''
'''TP'''


* Initialism for "Teleport", commonly used to refer to the [[Teleporter|Teleporters]] scattered across the map and {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}
* Initialism for "Teleport", commonly used to refer to the [[Teleporter|Teleporters]] scattered across the map and {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}.


'''Turret'''
'''Turret'''


* {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}. Also the equivalent term to {{EntityIcon|Guardian}} in League of Legends
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}. Also the equivalent term to {{EntityIcon|Guardian}} in League of Legends.


'''Ult'''
'''Ult'''


* Short for "Ultimate", referring to a hero's fourth ability
* Short for "Ultimate", referring to a hero's fourth ability.


'''Urn / Spirit Urn'''
'''Urn / Spirit Urn'''

Latest revision as of 13:22, 10 September 2026

McGinnis.png
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
If I bothered to read a dictionary, I could sound like your smarmy ass!

Billy

This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games.

AOE

  • Initialism for "area of effect".

Backdoor

  • Attacking an objective without the attacker's troopers reaching it first.

Baron

  • The equivalent term to Mid-Boss in League of Legends.

BKB

BM

  • Initialism for "bad manners".

BRB

  • Initialism for "be right back".

Burst

  • Dealing a massive amount of damage in a very short window of time.

Carry

  • A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game.

CC

  • Initialism for "Crowd Control", referring to Status Effects that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots).

CD

Creep

  • The equivalent term to Trooper in Dota. Rarely used to refer to Denizen.

CS

  • Initialism for Counterspell. May also refer for "Creep Score." Borrowed from Dota and League of Legends, heavily used to refer to the number of Troopers and Denizens a player has killed.

Debuff Remover

Deny

  • The act of shooting the soul orb of a dying enemy Trooper before the enemy can, stealing the souls for yourself.

DoT

DPS

  • Initialism for "damage per second".

Feed

  • Intentionally or unintentionally giving the enemy team souls.

Fountain

  • Spawn room.

Frontliner

  • A type of hero who is relatively durable and seeks to disrupt enemy players.

Gank

  • Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage.

Hook

Jungle

  • The area of the map between lanes, or the act of farming Denizens (neutral camps) within those areas.

M1

  • Short for "Mouse 1", commonly referring to Weapon-based heroes/builds.

Mid

  • Mid-Boss Sometimes used to refer to blue lane.

Minion

  • The equivalent term to Trooper in League of Legends and Smite.

Patron

  • The final core objective inside the enemy base. Equivalent to the "Ancient" in Dota or "Nexus" in League of Legends.

Power Spike

  • A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build.

Proc

  • Short for "procedure" or "programmed random occurrence", meaning an effect that has a random chance to be triggered under specific circunstances.

Remlings

Skillshot

  • An ability that requires aiming to hit.

Snowball

  • Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match.

Squishy

T1 / T2

Throw

  • Giving advantage to the initially losing team.

Tower

  • The equivalent term to Guardian in Dota.

TP

Turret

Ult

  • Short for "Ultimate", referring to a hero's fourth ability.

Urn / Spirit Urn

  • The objective that periodically spawns and must be carried to a drop-off point on the opposite side of the map to grant souls to the carrier.

Zip