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{{Construction}} | {{Construction}}{{Quotation|{{HeroIcon|Billy}}|If I bothered to read a dictionary, I could sound like your smarmy ass! | ||
}} | |||
This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games. | This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games. | ||
== A-Z == | |||
'''AOE''' | |||
* Initialism for "area of effect". | |||
'''Backdoor''' | |||
* Attacking an objective without the attacker's troopers reaching it first. | |||
'''Baron''' | |||
* The equivalent term to {{EntityIcon|Mid-Boss}} in ''League of Legends''. | |||
'''BKB''' | |||
* Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of {{ItemIcon|Unstoppable}}. | |||
'''BM''' | |||
* Initialism for "bad manners". | |||
'''BRB''' | |||
* Initialism for "be right back". | |||
'''Burst''' | |||
* Dealing a massive amount of damage in a very short window of time. | |||
'''Carry''' | |||
* A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game. | |||
'''CC''' | |||
* Initialism for "Crowd Control", referring to [[Status Effects]] that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots). | |||
'''CD''' | |||
* [[Cooldown]] | |||
'''Creep''' | |||
* The equivalent term to {{EntityIcon|Trooper}} in ''Dota''. Rarely used to refer to {{EntityIcon|Denizen}}. | |||
'''CS''' | |||
* Initialism for {{ItemIcon|Counterspell}}. May also refer for "Creep Score." Borrowed from ''Dota'' and ''League of Legends'', heavily used to refer to the number of {{EntityIcon|Trooper|l1=Troopers}} and {{EntityIcon|Denizen|l1=Denizens}} a player has killed. | |||
'''Debuff Remover''' | |||
* Old name for {{ItemIcon|Dispel Magic}}. | |||
'''Deny''' | |||
* The act of shooting the soul orb of a dying enemy {{AbilityIcon|Trooper}} before the enemy can, stealing the souls for yourself. | |||
'''DoT''' | |||
* [[Status Effects]] that deal constant damage over time . | |||
'''DPS''' | |||
* Initialism for "damage per second". | |||
'''Feed''' | |||
* Intentionally or unintentionally giving the enemy team souls. | |||
'''Fountain''' | |||
* Spawn room. | |||
'''Frontliner''' | |||
* A type of hero who is relatively durable and seeks to disrupt enemy players. | |||
'''Gank''' | |||
* Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage. | |||
'''Hook''' | |||
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}. Rarely used to refer to {{HeroIcon|Yamato}}'s {{AbilityIcon|Flying Slash}}. | |||
'''Jungle''' | |||
* The area of the map between lanes, or the act of farming {{EntityIcon|Denizen|l1=Denizens}} (neutral camps) within those areas. | |||
'''M1''' | |||
* Short for "Mouse 1", commonly referring to [[Weapon]]-based heroes/builds. | |||
'''Mid''' | |||
* {{EntityIcon|Mid-Boss}} Sometimes used to refer to blue lane. | |||
'''Minion''' | |||
* The equivalent term to {{EntityIcon|Trooper}} in ''League of Legends'' and ''Smite''. | |||
'''Patron''' | |||
* The final core objective inside the enemy base. Equivalent to the "Ancient" in ''Dota'' or "Nexus" in ''League of Legends''. | |||
'''Power Spike''' | |||
* A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build. | |||
'''Proc''' | |||
* Short for "procedure" or "programmed random occurrence", meaning an effect that has a random chance to be triggered under specific circunstances. | |||
'''Remlings''' | |||
* {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}}. | |||
'''Skillshot''' | |||
* An ability that requires aiming to hit. | |||
'''Snowball''' | |||
* Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match. | |||
'''Squishy''' | |||
* A hero with low maximum health and [[Damage Resistance|physical/spirit resistance]], making them very easy to kill quickly. | |||
'''T1 / T2''' | |||
* Shorthand for objective tiers. T1 refers to {{EntityIcon|Guardian|l1=Guardians}} and T2 refers to {{EntityIcon|Walker|l1=Walkers}}. | |||
'''Throw''' | |||
* Giving advantage to the initially losing team. | |||
'''Tower''' | |||
* The equivalent term to {{EntityIcon|Guardian}} in ''Dota''. | |||
'''TP''' | |||
* Initialism for "Teleport", commonly used to refer to the [[Teleporter|Teleporters]] scattered across the map and {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. | |||
'''Turret''' | |||
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}. Also the equivalent term to {{EntityIcon|Guardian}} in League of Legends. | |||
'''Ult''' | |||
* Short for "Ultimate", referring to a hero's fourth ability. | |||
'''Urn / Spirit Urn''' | |||
* The {{EntityIcon|Soul Urn|l1=objective}} that periodically spawns and must be carried to a drop-off point on the opposite side of the map to grant souls to the carrier. | |||
'''Zip''' | |||
* [[Ziplines]] | |||
{{Gameplay Navbox}} | {{Gameplay Navbox}} | ||
Latest revision as of 13:22, 10 September 2026
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
“If I bothered to read a dictionary, I could sound like your smarmy ass!— Billy
This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games.
A-Z
[edit | edit source]AOE
- Initialism for "area of effect".
Backdoor
- Attacking an objective without the attacker's troopers reaching it first.
Baron
- The equivalent term to Mid-Boss in League of Legends.
BKB
- Initialism for Black King Bar, Dota's equivalent of Unstoppable.
BM
- Initialism for "bad manners".
BRB
- Initialism for "be right back".
Burst
- Dealing a massive amount of damage in a very short window of time.
Carry
- A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game.
CC
- Initialism for "Crowd Control", referring to Status Effects that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots).
CD
Creep
CS
- Initialism for Counterspell. May also refer for "Creep Score." Borrowed from Dota and League of Legends, heavily used to refer to the number of Troopers and Denizens a player has killed.
Debuff Remover
- Old name for Dispel Magic.
Deny
- The act of shooting the soul orb of a dying enemy Trooper before the enemy can, stealing the souls for yourself.
DoT
- Status Effects that deal constant damage over time .
DPS
- Initialism for "damage per second".
Feed
- Intentionally or unintentionally giving the enemy team souls.
Fountain
- Spawn room.
Frontliner
- A type of hero who is relatively durable and seeks to disrupt enemy players.
Gank
- Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage.
Hook
- Bebop's Grapple Arm. Rarely used to refer to Yamato's Flying Slash.
Jungle
- The area of the map between lanes, or the act of farming Denizens (neutral camps) within those areas.
M1
- Short for "Mouse 1", commonly referring to Weapon-based heroes/builds.
Mid
- Mid-Boss Sometimes used to refer to blue lane.
Minion
- The equivalent term to Trooper in League of Legends and Smite.
Patron
- The final core objective inside the enemy base. Equivalent to the "Ancient" in Dota or "Nexus" in League of Legends.
Power Spike
- A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build.
Proc
- Short for "procedure" or "programmed random occurrence", meaning an effect that has a random chance to be triggered under specific circunstances.
Remlings
- Rem's Lil Helpers.
Skillshot
- An ability that requires aiming to hit.
Snowball
- Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match.
Squishy
- A hero with low maximum health and physical/spirit resistance, making them very easy to kill quickly.
T1 / T2
Throw
- Giving advantage to the initially losing team.
Tower
- The equivalent term to Guardian in Dota.
TP
- Initialism for "Teleport", commonly used to refer to the Teleporters scattered across the map and Mirage's Traveler.
Turret
- McGinnis' Mini Turret. Also the equivalent term to Guardian in League of Legends.
Ult
- Short for "Ultimate", referring to a hero's fourth ability.
Urn / Spirit Urn
- The objective that periodically spawns and must be carried to a drop-off point on the opposite side of the map to grant souls to the carrier.
Zip
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