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{{Construction}}{{Quotation|{{HeroIcon|Billy}}|If I bothered to read a dictionary, I could sound like your smarmy ass!
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This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games.
This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games.
== A-Z ==
'''AOE'''
* Initialism for "area of effect".
'''Backdoor'''
* Attacking an objective without the attacker's troopers reaching it first.
'''Baron'''
* The equivalent term to {{EntityIcon|Mid-Boss}} in ''League of Legends''.
'''BKB'''
* Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of {{ItemIcon|Unstoppable}}.
'''BM'''
* Initialism for "bad manners".
'''BRB'''
* Initialism for "be right back".
'''Burst'''
* Dealing a massive amount of damage in a very short window of time.
'''Carry'''
* A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game.
'''CC'''
* Initialism for "Crowd Control", referring to [[Status Effects]] that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots).
'''CD'''
* [[Cooldown]]
'''Creep'''
* The equivalent term to {{EntityIcon|Trooper}} in ''Dota''. Rarely used to refer to {{EntityIcon|Denizen}}.
'''CS'''
* Initialism for {{ItemIcon|Counterspell}}. May also refer for "Creep Score." Borrowed from ''Dota'' and ''League of Legends'', heavily used to refer to the number of {{EntityIcon|Trooper|l1=Troopers}} and {{EntityIcon|Denizen|l1=Denizens}} a player has killed.
'''Debuff Remover'''
* Old name for {{ItemIcon|Dispel Magic}}.
'''Deny'''
* The act of shooting the soul orb of a dying enemy {{AbilityIcon|Trooper}} before the enemy can, stealing the souls for yourself.
'''DoT'''
* [[Status Effects]] that deal constant damage over time .
'''DPS'''
* Initialism for "damage per second".
'''Feed'''
* Intentionally or unintentionally giving the enemy team souls.
'''Fountain'''
* Spawn room.
'''Frontliner'''
* A type of hero who is relatively durable and seeks to disrupt enemy players.
'''Gank'''
* Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage.
'''Hook'''
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}. Rarely used to refer to {{HeroIcon|Yamato}}'s {{AbilityIcon|Flying Slash}}.
'''Jungle'''
* The area of the map between lanes, or the act of farming {{EntityIcon|Denizen|l1=Denizens}} (neutral camps) within those areas.
'''M1'''
* Short for "Mouse 1", commonly referring to [[Weapon]]-based heroes/builds.
'''Mid'''
* {{EntityIcon|Mid-Boss}} Sometimes used to refer to blue lane.
'''Minion'''
* The equivalent term to {{EntityIcon|Trooper}} in ''League of Legends'' and ''Smite''.
'''Patron'''
* The final core objective inside the enemy base. Equivalent to the "Ancient" in ''Dota'' or "Nexus" in ''League of Legends''.
'''Power Spike'''
* A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build.
'''Proc'''
* Short for "procedure" or "programmed random occurrence", meaning an effect that has a random chance to be triggered under specific circunstances.
'''Remlings'''
* {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}}.
'''Skillshot'''
* An ability that requires aiming to hit.
'''Snowball'''
* Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match.
'''Squishy'''
* A hero with low maximum health and [[Damage Resistance|physical/spirit resistance]], making them very easy to kill quickly.
'''T1 / T2'''
* Shorthand for objective tiers. T1 refers to {{EntityIcon|Guardian|l1=Guardians}} and T2 refers to {{EntityIcon|Walker|l1=Walkers}}.
'''Throw'''
* Giving advantage to the initially losing team.
'''Tower'''
* The equivalent term to {{EntityIcon|Guardian}} in ''Dota''.
'''TP'''
* Initialism for "Teleport", commonly used to refer to the [[Teleporter|Teleporters]] scattered across the map and {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}.
'''Turret'''
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}. Also the equivalent term to {{EntityIcon|Guardian}} in League of Legends.
'''Ult'''
* Short for "Ultimate", referring to a hero's fourth ability.
'''Urn / Spirit Urn'''
* The {{EntityIcon|Soul Urn|l1=objective}} that periodically spawns and must be carried to a drop-off point on the opposite side of the map to grant souls to the carrier.
'''Zip'''
* [[Ziplines]]


{{Gameplay Navbox}}
{{Gameplay Navbox}}

Latest revision as of 13:22, 10 September 2026

McGinnis.png
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
If I bothered to read a dictionary, I could sound like your smarmy ass!

Billy

This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games.

AOE

  • Initialism for "area of effect".

Backdoor

  • Attacking an objective without the attacker's troopers reaching it first.

Baron

  • The equivalent term to Mid-Boss in League of Legends.

BKB

BM

  • Initialism for "bad manners".

BRB

  • Initialism for "be right back".

Burst

  • Dealing a massive amount of damage in a very short window of time.

Carry

  • A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game.

CC

  • Initialism for "Crowd Control", referring to Status Effects that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots).

CD

Creep

  • The equivalent term to Trooper in Dota. Rarely used to refer to Denizen.

CS

  • Initialism for Counterspell. May also refer for "Creep Score." Borrowed from Dota and League of Legends, heavily used to refer to the number of Troopers and Denizens a player has killed.

Debuff Remover

Deny

  • The act of shooting the soul orb of a dying enemy Trooper before the enemy can, stealing the souls for yourself.

DoT

DPS

  • Initialism for "damage per second".

Feed

  • Intentionally or unintentionally giving the enemy team souls.

Fountain

  • Spawn room.

Frontliner

  • A type of hero who is relatively durable and seeks to disrupt enemy players.

Gank

  • Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage.

Hook

Jungle

  • The area of the map between lanes, or the act of farming Denizens (neutral camps) within those areas.

M1

  • Short for "Mouse 1", commonly referring to Weapon-based heroes/builds.

Mid

  • Mid-Boss Sometimes used to refer to blue lane.

Minion

  • The equivalent term to Trooper in League of Legends and Smite.

Patron

  • The final core objective inside the enemy base. Equivalent to the "Ancient" in Dota or "Nexus" in League of Legends.

Power Spike

  • A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build.

Proc

  • Short for "procedure" or "programmed random occurrence", meaning an effect that has a random chance to be triggered under specific circunstances.

Remlings

Skillshot

  • An ability that requires aiming to hit.

Snowball

  • Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match.

Squishy

T1 / T2

Throw

  • Giving advantage to the initially losing team.

Tower

  • The equivalent term to Guardian in Dota.

TP

Turret

Ult

  • Short for "Ultimate", referring to a hero's fourth ability.

Urn / Spirit Urn

  • The objective that periodically spawns and must be carried to a drop-off point on the opposite side of the map to grant souls to the carrier.

Zip