Glossary: Difference between revisions

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Added some terms. Added use of icon templates where it was needed.
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{{Construction}}{{Quotation|[[Billy]]|If I bothered to read a dictionary, I could sound like your smarmy ass!
{{Construction}}{{Quotation|{{HeroIcon|Billy}}|If I bothered to read a dictionary, I could sound like your smarmy ass!
}}
}}
This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games.
This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games.
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* Attacking an objective without the attacker's troopers reaching it first.  
* Attacking an objective without the attacker's troopers reaching it first.  
'''Baron'''
* The equivalent term to {{EntityIcon|Mid-Boss}} in ''League of Legends''


'''BKB'''
'''BKB'''


* Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of [[Unstoppable]]
* Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of {{ItemIcon|Unstoppable}}


'''BM'''
'''BM'''
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* Initialism for "be right back"
* Initialism for "be right back"


'''DPS'''
'''Burst'''


* Initialism for "damage per second"
* Dealing a massive amount of damage in a very short window of time


'''Carry'''  
'''Carry'''  


* A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game
* A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game
'''CC'''
* Initialism for "Crowd Control", referring to [[Status Effects]] that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots)


'''CD'''
'''CD'''
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'''Creep'''
'''Creep'''


* The equivalent term to [[Trooper]] in ''Dota''. Rarely used to refer to [[Denizen]]
* The equivalent term to {{EntityIcon|Trooper}} in ''Dota''. Rarely used to refer to {{EntityIcon|Denizen}}
 
'''CS'''
 
* Initialism for "Creep Score." Borrowed from ''Dota'' and ''League of Legends'', heavily used to refer to the number of {{EntityIcon|Trooper|l1=Troopers}} a player has killed.


'''Debuff Remover'''
'''Debuff Remover'''


* Old name for [[Dispel Magic]]
* Old name for {{ItemIcon|Dispel Magic}}
 
'''Deny'''
 
* The act of shooting the soul orb of a dying enemy {{AbilityIcon|Trooper}} before the enemy can, stealing the souls for yourself


'''DoT'''
'''DoT'''


* [[Status Effects]] that deal constant damage over time  
* [[Status Effects]] that deal constant damage over time  
'''DPS'''
* Initialism for "damage per second"


'''Feed'''
'''Feed'''


* Intentionally or unintentionally giving the enemy team souls
* Intentionally or unintentionally giving the enemy team souls
'''Fountain'''
* Spawn room


'''Frontliner'''
'''Frontliner'''
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* A type of hero who is relatively durable and seeks to disrupt enemy players
* A type of hero who is relatively durable and seeks to disrupt enemy players


'''Fountain'''
'''Gank'''


* Spawn room
* Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage


'''Hook'''
'''Hook'''


* [[Bebop|Bebop]]'s [[Bebop#Grapple Arm|Grapple Arm]]. Rarely used to refer to [[Yamato]]'s [[Yamato#Flying Slash|Flying Slash]]
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}. Rarely used to refer to {{HeroIcon|Yamato}}'s {{AbilityIcon|Flying Slash}}
 
'''Jungle'''
 
* The area of the map between lanes, or the act of farming {{EntityIcon|Denizen|l1=Denizens}} (neutral camps) within those areas


'''M1'''
'''M1'''
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'''Mid'''
'''Mid'''


* [[Mid-Boss]]. Sometimes used to refer to blue lane
* {{EntityIcon|Mid-Boss}} Sometimes used to refer to blue lane


'''Minion'''
'''Minion'''


* The equivalent term to [[Trooper]] in ''League of Legends'' and ''Smite''
* The equivalent term to {{EntityIcon|Trooper}} in ''League of Legends'' and ''Smite''
 
'''Patron'''
 
* The final core objective inside the enemy base. Equivalent to the "Ancient" in ''Dota'' or "Nexus" in ''League of Legends''


'''Remlings'''
'''Remlings'''


* [[Rem]]'s [[Rem#Lil Helpers|Lil Helpers]]
* {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}}


'''Skillshot'''
'''Skillshot'''


* An ability that requires aiming to hit
* An ability that requires aiming to hit
'''Snowball'''
* Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match
'''Squishy'''
* A hero with low maximum health and [[Damage Resistance|physical/spirit resistance]], making them very easy to kill quickly
'''T1 / T2'''
* Shorthand for objective tiers. T1 refers to {{EntityIcon|Guardian|l1=Guardians}} and T2 refers to {{EntityIcon|Walker|l1=Walkers}}


'''Throw'''
'''Throw'''
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'''Tower'''
'''Tower'''


* The equivalent term to [[Guardian]] in ''Dota''
* The equivalent term to {{EntityIcon|Guardian}} in ''Dota''
 
'''TP'''
 
* Initialism for "Teleport", commonly used to refer to the [[Teleporter|Teleporters]] scattered across the map and {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}


'''Turret'''
'''Turret'''


* [[McGinnis]]' [[McGinnis#Mini Turrets|Mini Turrets]]. Also the equivalent term to [[Guardian]] in League of Legends
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}. Also the equivalent term to {{EntityIcon|Guardian}} in League of Legends
 
'''Ult'''
 
* Short for "Ultimate", referring to a hero's fourth ability
 
'''Urn / Spirit Urn'''
 
* The {{EntityIcon|Soul Urn|l1=objective}} that periodically spawns and must be carried to a drop-off point on the opposite side of the map to grant souls to the carrier.


'''Zip'''
'''Zip'''

Revision as of 16:32, 6 July 2026

McGinnis.png
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
If I bothered to read a dictionary, I could sound like your smarmy ass!

Billy

This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games.

A-Z

AOE

  • Initialism for "area of effect"

Backdoor

  • Attacking an objective without the attacker's troopers reaching it first.

Baron

  • The equivalent term to Mid-Boss in League of Legends

BKB

BM

  • Initialism for "bad manners"

BRB

  • Initialism for "be right back"

Burst

  • Dealing a massive amount of damage in a very short window of time

Carry

  • A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game

CC

  • Initialism for "Crowd Control", referring to Status Effects that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots)

CD

Creep

  • The equivalent term to Trooper in Dota. Rarely used to refer to Denizen

CS

  • Initialism for "Creep Score." Borrowed from Dota and League of Legends, heavily used to refer to the number of Troopers a player has killed.

Debuff Remover

Deny

  • The act of shooting the soul orb of a dying enemy Trooper before the enemy can, stealing the souls for yourself

DoT

DPS

  • Initialism for "damage per second"

Feed

  • Intentionally or unintentionally giving the enemy team souls

Fountain

  • Spawn room

Frontliner

  • A type of hero who is relatively durable and seeks to disrupt enemy players

Gank

  • Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage

Hook

Jungle

  • The area of the map between lanes, or the act of farming Denizens (neutral camps) within those areas

M1

Mid

  • Mid-Boss Sometimes used to refer to blue lane

Minion

  • The equivalent term to Trooper in League of Legends and Smite

Patron

  • The final core objective inside the enemy base. Equivalent to the "Ancient" in Dota or "Nexus" in League of Legends

Remlings

Skillshot

  • An ability that requires aiming to hit

Snowball

  • Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match

Squishy

T1 / T2

Throw

  • Giving advantage to the initially losing team

Tower

TP

Turret

Ult

  • Short for "Ultimate", referring to a hero's fourth ability

Urn / Spirit Urn

  • The objective that periodically spawns and must be carried to a drop-off point on the opposite side of the map to grant souls to the carrier.

Zip