Headhunter: Difference between revisions

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<tabber>
{{Infobox item/auto|Headhunter}}
Default=
{{Infobox item
| item_name            = Headhunter
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| item_stat2          = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}}
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1      = +{{ItemData|{{#var:item_key_or_en}}|HeadShotBonusDamage}} [[Headshot|Head Shot]] Bonus Damage
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|HealPercentPerHeadshot}} [[Healing|Heal]] per [[Headshot]]
| passive1_stat3      = +{{ItemData|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_stat4      = {{ItemData|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed]] Duration
| component1_name      = Headshot Booster
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Headhunter
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]]
| item_stat2          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}}
| passive1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HeadShotBonusDamage|prefix=+|suffix=|noicon=true}} [[Headshot|Head Shot]] Bonus Damage
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealPercentPerHeadshot|prefix=|suffix=|noicon=true}} [[Healing|Heal]] per [[Headshot]]
| passive1_stat3      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusMoveSpeed|prefix=+|suffix=m/s|noicon=true}} [[Move Speed]]
| passive1_stat4      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MovementSpeedBonusDuration|prefix=|suffix=s|noicon=true}} [[Move Speed]] Duration
| component1_name      = Headshot Booster
}}
</tabber>
'''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.
'''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.



Revision as of 18:05, 2 March 2026

Headhunter
Image for the Deadlock item Headhunter
Cost Souls3,200
Tier 3
+5% Weapon Damage
+50 Bonus Health
Passive 8s
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
+75 Boonx4
Head Shot Bonus Damage
Upgrades From:
Headshot Booster
Internal name: upgrade_headhunter

Headhunter is a Tier 3 Weapon Item that grants increased Weapon Damage and Bonus Health. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.

Headhunter is a Tier 3 Weapon Item that can be purchased from the Shop for Souls3,200. Its component, Headshot Booster, makes up Souls800 of the cost.

Update history

View the full update history: Headhunter/Update history

Update Changes

December 16, 2025

  • Move speed reduced from 2 to 1.75.

September 4, 2025

  • Bonus Damage boon scaling increased from 3 to 4.

May 27, 2025

  • Now requires the center pellet hit the head hitbox to count.
  • Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon).
  • Bonus Headshot Damage reduced from 100 to 75.
  • Heal now scales with Boons rather than Spirit Power (0.1 per Boon).
Weapon
Vitality
Spirit