Healing: Difference between revisionsGive feedback
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Added healing amp. |
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where <math>\text{healing}_f</math> is final healing, <math>\text{healing}_i</math> is initial healing, <math>\text{healing}_{red}</math> is healing reduction amount, <math>b</math> is 0.85 when {{ItemIcon|Healing Booster}} is owned and 1 otherwise, and <math>\text{healing}_{amp}</math> is healing amp. | where <math>\text{healing}_f</math> is final healing, <math>\text{healing}_i</math> is initial healing, <math>\text{healing}_{red}</math> is healing reduction amount, <math>b</math> is 0.85 when {{ItemIcon|Healing Booster}} is owned and 1 otherwise, and <math>\text{healing}_{amp}</math> is healing amp. | ||
== Healing Amp and Reduction == | == Healing Amp == | ||
Health | |||
Healing Amp, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp does not affect [[Health Regen]], but does affect healing-over-time buffs, such as [[Healing Rite]]'s active effect. | |||
This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125. | |||
== Healing Reduction == | |||
Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to. | |||
Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals. | |||
== Sources of direct healing == | == Sources of direct healing == | ||
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* [[Health Regen]] | * [[Health Regen]] | ||
{{Stats}} | |||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||
Revision as of 18:47, 3 November 2024
Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.
Math
The formula for healing is:
where is final healing, is initial healing, is healing reduction amount, is 0.85 when Healing Booster is owned and 1 otherwise, and is healing amp.
Healing Amp
Healing Amp, is a stat which increases the amount of healing a hero does with their abilities and items. This affects both healing to themselves and to their allies. Healing Amp does not affect Health Regen, but does affect healing-over-time buffs, such as Healing Rite's active effect.
This stat is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.
Healing Reduction
Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.
Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals.
Sources of direct healing
Heroes
| Name | Ability | Healing amount | Duration |
|---|---|---|---|
| Dynamo | Rejuvenating Aurora | 32/s health restored | 5s |
| Ivy | Watcher's Covenant | 30% Replicated Healing | 12s |
| Kelvin | Frost Grenade (T2) | 125 HP | - |
Items
| Name | Category | Healing amount | |
|---|---|---|---|
| Restorative Shot | 500 | Weapon | 40 Healing From Heroes 15 Healing From NPCs |
| Headhunter | 3,500 | Weapon | 8% Heal Per Headshot |
| Healing Rite | 500 | Vitality | 370 Total HP Regen |
| Healbane | 1,250 | Vitality | 350 Heal On Hero Kill |
| Healing Nova | 1,750 | Vitality | 260 Total HP Regen |
| Restorative Locket | 1,250 | Vitality | 35 Heal Per Stack |
| Rescue Beam | 3,000 | Vitality | 26% Heal Amount |
| Siphon Bullets | 6,200 | Vitality | 55 Max HP Steal Per Bullet |
Sources of healing reduction
Heroes
| Name | Ability | Healing reduction |
|---|---|---|
| Infernus | Catalyst (T3) | -40% Healing Reduction |
Items
| Name | Category | Stat change | |
|---|---|---|---|
| Toxic Bullets | 3,200 | -35% Healing Reduction | |
| Crippling Headshot | 6,400 | -35% Healing Reduction | |
| Haunting Shot | Legendary | -40% Healing Reduction | |
| Healbane | 1,600 | -35% Healing Reduction | |
| Cheat Death | 6,400 | -60% Healing Reduction | |
| Inhibitor | 6,400 | -40% Healing Reduction | |
| Decay | 3,200 | -50% Healing Reduction | |
| Spirit Burn | 6,400 | -70% Healing Reduction |
See also
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