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{{Infobox item | {{Infobox item | ||
| item_name = Inhibitor | | item_name = Inhibitor | ||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]] | ||
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | ||
| has_passive1 = true | | has_passive1 = true | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_inhibitor_desc|item_name={{#var:item_key_or_en}}}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_inhibitor_desc|item_name={{#var:item_key_or_en}}}} | ||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}} | | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}} Damage Penalty (Conditional) | ||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} | | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional) | ||
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration | | passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration | ||
}} | }} | ||
Revision as of 16:28, 22 August 2025
| Inhibitor | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +10% Weapon Damage | |||
| +150 Bonus Health | |||
| Passive | |||
| Your bullets build up to reduce the target's outgoing damage and apply healing reduction. | |||
| Internal name: upgrade_inhibitor | |||
Inhibitor is a Tier 4 Vitality Item that provides Weapon Damage and Bonus Health to the purchasing hero.
Inhibitor has a passive effect, causing bullets that hit a target to buildup to reduce the target's Damage and Healing.
Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.
It can be purchased from the Shop for
6,400.

Notes
- Inhibitor's Damage Reduction Debuff effect will apply to enemy players with Unstoppable activated.
Update history
- Main article: Update history
View the full update history: Inhibitor/Update history
| Update | Changes |
|---|---|
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Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit