Inhibitor: Difference between revisions

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{{Infobox item
{{Infobox item
| item_name            = Inhibitor
| item_name            = Inhibitor
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| item_stat2          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat2          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| has_passive1        = true
| has_passive1        = true
| passive1_description = {{#invoke:Lang|get_string|upgrade_inhibitor_desc|item_name={{#var:item_key_or_en}}}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_inhibitor_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}}% Damage Penalty (Conditional)
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}} Damage Penalty (Conditional)
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}}% [[Healing#Healing_Reduction|Healing Reduction]] (Conditional)
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| passive1_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration
| passive1_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration
}}
}}

Revision as of 16:28, 22 August 2025

Inhibitor
Image for the Deadlock item Inhibitor
Cost Souls6,400
Tier 4
+10% Weapon Damage
+150 Bonus Health
Passive
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Internal name: upgrade_inhibitor

Inhibitor is a Tier 4 Vitality Item that provides Weapon Damage and Bonus Health to the purchasing hero.

Inhibitor has a passive effect, causing bullets that hit a target to buildup to reduce the target's Damage and Healing.

Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.

It can be purchased from the Shop for Souls6,400.

Inhibitor debuff effect

Notes

Update history

Main article: Update history

View the full update history: Inhibitor/Update history

Update Changes

April 30, 2026

  • Weapon Damage reduced from 25% to 10%.

March 6, 2026

  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%

January 30, 2026

  • Weapon Damage increased from 15% to 22%.
  • Bonus Health increased from 125 to 150.
Weapon
Vitality
Spirit