Inhibitor: Difference between revisions

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updated cost for new patch (6,000 -> 6,400)
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Updated and automated. Added a pic of debuff effect.
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{{Infobox item
{{Infobox item
| item_imagefilepath = Inhibitor
| item_name           = Inhibitor
| item_name = Inhibitor
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
| item_type = Vitality
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_tier = 4
| has_passive1        = true
| has_components = false
| passive1_description = {{#invoke:Lang|get_string|upgrade_inhibitor_desc|item_name={{#var:item_key_or_en}}}}
| has_passive1 = true
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}}% Damage Penalty (Conditional)
| has_passive2 = false
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}}% [[Healing#Healing_Reduction|Healing Reduction]] (Conditional)
| has_active1 = false
| passive1_stat3       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration
| has_iscomponentof = false
| has_iscomponentof2 =
| item_stat1 = +25% Weapon Damage
| item_stat2 = +175 Bonus Health
| souls = 6,400
| passive1_description = Your bullets apply '''Movement Slow''' and reduce the target's '''outgoing damage''' on hit.
| passive1_cooldown =  
| passive1_stat1 = 20% Movement Slow (Conditional)
| passive1_stat2 = -35% Damage Penalty (Conditional)
| passive1_stat3 = 2.5s Debuff Duration
}}
}}


'''Inhibitor''' is a Tier 4 [[Vitality]] [[Item]] that provides Weapon Damage and bonus Health to the purchasing hero.
'''Inhibitor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Weapon Damage]] and [[Bonus Health]] to the purchasing hero.


'''Inhibitor''' has a Passive effect causing bullets fired, on hit, to apply a Movement Slow and reduce the target's [[damage]].
'''Inhibitor''' has a passive effect causing bullets fired, on hit, to reduce the target's [[damage]] and [[Healing]].


Inhibitor's effect appears as a downward red arrow in the player's back.
Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.


It can be purchased from the [[Shop]] for {{Souls|6,400}}.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
 
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]


== Notes ==
== Notes ==

Revision as of 19:40, 19 May 2025

Inhibitor
Image for the Deadlock item Inhibitor
Cost Souls6,400
Tier 4
+10%% Weapon Damage
+150 Bonus Health
Passive
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Internal name: upgrade_inhibitor

Inhibitor is a Tier 4 Vitality Item that provides Weapon Damage and Bonus Health to the purchasing hero.

Inhibitor has a passive effect causing bullets fired, on hit, to reduce the target's damage and Healing.

Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.

It can be purchased from the Shop for Souls6,400.

Inhibitor debuff effect

Notes

Update history

Main article: Update history

View the full update history: Inhibitor/Update history

Update Changes

April 30, 2026

  • Weapon Damage reduced from 25% to 10%.

March 6, 2026

  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%

January 30, 2026

  • Weapon Damage increased from 15% to 22%.
  • Bonus Health increased from 125 to 150.
Weapon
Vitality
Spirit