| Knockdown | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| +75 Bonus Health | |||
| +5% Ability Range | |||
| Active | |||
| Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun. | |||
45m Cast Range | |||
| Internal name: upgrade_target_stun | |||
| Sounds | |||
Knockdown: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Wrap Infobox item into Default/Enhanced tabber (BOT) |
m restructure notes. Write about stun not affected by debuff resist |
||
| (14 intermediate revisions by 10 users not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox item/auto|Knockdown| sound1 = Knockdown Cast.mp3 | sound2 = Knockdown Delay.mp3 | sound3 = Knockdown Impact.mp3}} | |||
{{Infobox item | |||
| | |||
| sound1 | |||
| sound2 | |||
| sound3 | |||
}} | |||
[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]] | [[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]] | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | |||
== Notes == | |||
Airborne targets receive bonus stun duration: | |||
* Extra duration scales based on the target's height when hit, reaching its maximum +{{DataProp|Knockdown|MaxBonusDuration}}s duration against targets {{DataProp|Knockdown|MaxHeightForBonus}} or higher in the air. | |||
* The duration is further extended for the entire time the target is falling to the ground, similar to being stunned off of a [[Bounce Pad]]. | |||
* [[Ability Duration]] does not affect any of this bonuses and increases only the base {{DataProp|Knockdown|StunDuration}}s stun. | |||
Stun from Knockdown item is not shortened by [[Debuff Resist]]. This might be unintended. | |||
== Notable Interactions == | == Notable Interactions == | ||
Knockdown is a strong counter to the following: | |||
'''Flying Heroes''' | |||
* {{HeroIcon|Grey Talon}} | |||
* {{HeroIcon|Lash}} | |||
* {{HeroIcon|Vindicta}} | |||
* {{HeroIcon|Celeste}} | |||
* | '''Channeled Abilities''' | ||
* | * {{HeroIcon|Bebop}} - {{AbilityIcon|Hyper Beam}} | ||
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Singularity}} | |||
* {{HeroIcon|Haze}} - {{AbilityIcon|Bullet Dance}} | |||
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}} | |||
* {{HeroIcon|McGinnis}} - {{AbilityIcon|Heavy Barrage}} | |||
* {{HeroIcon|Seven}} - {{AbilityIcon|Storm Cloud}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Navigation == | |||
{{Item Navbox}} | {{Item Navbox}} | ||
[[Category:Active Items]] | [[Category:Active Items]] | ||
Latest revision as of 10:47, 7 September 2026
| Knockdown | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| Enhanced | |||
| +150 Bonus Health | |||
| +11% Ability Range | |||
| Active | |||
| Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun. | |||
45m Cast Range | |||
| Internal name: upgrade_target_stun | |||
| Sounds | |||
Knockdown is a Tier 3
Spirit Item that can be purchased from the Shop for
3,200.
Notes
[edit | edit source]Airborne targets receive bonus stun duration:
- Extra duration scales based on the target's height when hit, reaching its maximum +1.5s duration against targets 30m or higher in the air.
- The duration is further extended for the entire time the target is falling to the ground, similar to being stunned off of a Bounce Pad.
- Ability Duration does not affect any of this bonuses and increases only the base 0.5s stun.
Stun from Knockdown item is not shortened by Debuff Resist. This might be unintended.
Notable Interactions
[edit | edit source]Knockdown is a strong counter to the following:
Flying Heroes
Channeled Abilities
- Bebop - Hyper Beam
- Dynamo - Singularity
- Haze - Bullet Dance
- Ivy - Air Drop
- McGinnis - Heavy Barrage
- Seven - Storm Cloud
Update history
[edit | edit source]View the full update history: Knockdown/Update history
| Update | Changes |
|---|---|
| |
| |
|
Navigation
[edit | edit source]Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit