Knockdown: Difference between revisions

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this should be kept until embeds are fixed
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{{Infobox item
{{Infobox item/auto|Knockdown| sound1 = Knockdown Cast.mp3 | sound2 = Knockdown Delay.mp3 | sound3 = Knockdown Impact.mp3}}
| item_name = Knockdown
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechRangeMultiplier}}% [[Ability Range]]
| has_active1 = true
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_description = {{#invoke:Lang|get_string|upgrade_target_stun_desc|item_name={{#var:item_key_or_en}}}}
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StunDuration}}s [[Stun]] Duration
| active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range
| sound1 = Knockdown Cast.mp3  
| sound2 = Knockdown Delay.mp3
| sound3 = Knockdown Impact.mp3
}}


[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]]
[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]]


'''Knockdown''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] and [[Ability Range]] to the purchasing hero.
{{ItemSummary|{{#var:item_key_or_en}}}}
 
'''Knockdown''' has an active ability that knocks down and [[Status Effects|Stuns]] the target after a delay, temporarily preventing them from taking any action. This effect is increased on a target that was airborne. It appears as a large anvil above the target player's head.
 
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.


== Notes ==
== Notes ==
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== Notable Interactions ==
== Notable Interactions ==
Knockdown is a strong counter to the following:
'''Flying Heroes'''
* {{HeroIcon|Grey Talon}}
* {{HeroIcon|Lash}}
* {{HeroIcon|Vindicta}}
* {{HeroIcon|Celeste}}


* Knockdown is a strong counter to Heroes with flying abilities, such as {{HeroIcon|Vindicta}} and {{HeroIcon|Grey Talon}}, and channeled abilities, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}} and {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}.
'''Channeled Abilities'''
* {{HeroIcon|Bebop}} - {{AbilityIcon|Hyper Beam}}
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Singularity}}
* {{HeroIcon|Haze}} - {{AbilityIcon|Bullet Dance}}
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}}
* {{HeroIcon|McGinnis}} - {{AbilityIcon|Heavy Barrage}}
* {{HeroIcon|Seven}} - {{AbilityIcon|Storm Cloud}}


== Update history ==
== Update history ==
{{Main|Knockdown/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}


[[Category:Active Items]]
[[Category:Active Items]]

Latest revision as of 13:51, 2 September 2026

Knockdown
Image for the Deadlock item Knockdown
Cost Souls3,200
Tier 3
+75 Bonus Health
+5% Ability Range
Active 35s
Apply a Stun after 2s. Stun duration is increased against airborne targets.

Increases the target's gravity for the duration of the stun.
Internal name: upgrade_target_stun
Sounds

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Bebop using Knockdown on Lash

Knockdown is a Tier 3 Spirit Item that can be purchased from the Shop for Souls3,200.

Notes

[edit | edit source]

The bonus stun duration scales based on the target's height when hit, reaching its maximum +1.5s duration against targets 30m or higher in the air.

Notable Interactions

[edit | edit source]

Knockdown is a strong counter to the following:

Flying Heroes

Channeled Abilities

Update history

[edit | edit source]

View the full update history: Knockdown/Update history

Update Changes

March 21, 2026

  • Ability Range reduced from +6% to +5%.

March 6, 2026

  • Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)

July 4, 2025

  • Now provides +6% Ability Range.
  • Cooldown reduced from 40s to 35s.
[edit | edit source]
Weapon
Vitality
Spirit