Lifestrike: Difference between revisions

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makes your [[Melee Attack|Melee attacks]] heal a significant amount of health on hit, as well as slowing the enemy. '''Lifestrike''' also grants increased [[Melee Damage]] and [[Bonus Health]].
makes your [[Melee Attack|Melee attacks]] heal a significant amount of health on hit, as well as slowing the enemy. '''Lifestrike''' also grants increased [[Melee Damage]] and [[Bonus Health]].


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Melee Lifesteal}}, making up {{Souls|{{#invoke:ItemData|get_cost|Melee Lifesteal}}}} of the cost.
{{ItemSummary|{{#var:item_key_or_en}}}}
 


== Update history ==
== Update history ==

Revision as of 21:43, 20 February 2026

Lifestrike
Image for the Deadlock item Lifestrike
Cost Souls3,200
Tier 3
+16% Melee Damage
+125 Bonus Health
Passive 4s
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.

This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Upgrades From:
Melee Lifesteal
Internal name: upgrade_boxing_glove

Lifestrike
Image for the Deadlock item Lifestrike
Cost Souls3,200
Tier 3
Enhanced
+26% Melee Damage
+250 Bonus Health
Passive 1s
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.

This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
Upgrades From:
Melee Lifesteal
Internal name: upgrade_boxing_glove

Lifestrike is a Tier 3 Vitality Item that makes your Melee attacks heal a significant amount of health on hit, as well as slowing the enemy. Lifestrike also grants increased Melee Damage and Bonus Health.

Lifestrike is a Tier 3 Vitality Item that can be purchased from the Shop for Souls3,200. Its component, Melee Lifesteal, makes up Souls800 of the cost.

Update history

View the full update history: Lifestrike/Update history

Update Changes

July 28, 2026

  • When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)

March 6, 2026

  • Heal on melee hit reduced from 160 to 100 + 1.5/boon
  • Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon

January 30, 2026

  • Light Melee cooldown penalty reduced from 2x to 1.5x.
Weapon
Vitality
Spirit