| Magic Carpet | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +15% Ability Duration | |||
| +125 Bonus Health | |||
| +14 Spirit Power | |||
| -15% Gravity Scale | |||
| +25% Air Control | |||
| Active | |||
| Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned. | |||
+7m Bonus Fly Speed 1.3s Summon Duration | |||
| Internal name: upgrade_magic_carpet | |||
| Sounds | |||
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m →Dismissing the carpet: Also includes airjumps/airdashes |
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{{Infobox item/auto|Magic Carpet| sound1 = magiccarpet cast delay.mp3 | sound2 = magiccarpet cast.mp3 | sound3 = magiccarpet lp.mp3}} | {{Infobox item/auto|Magic Carpet| sound1 = magiccarpet cast delay.mp3 | sound2 = magiccarpet cast.mp3 | sound3 = magiccarpet lp.mp3}} | ||
{{Quotation|[[Shopkeeper]] to [[Mirage]]|Well, a little on the nose, but... no judgement.}} | |||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== Notes == | |||
* Magic Carpet is silenced by {{ItemIcon|Slowing Hex}}. | |||
* Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively. | |||
** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair. | |||
* Flight speed is capped while holding the [[soul urn]] | |||
== Dismissing the carpet == | == Dismissing the carpet == | ||
The following are considered "actions" and immediately dismiss the carpet: | |||
* Casting an ability | |||
* Using an item | |||
* Attacking with a weapon | |||
* [[Jumping|Air-jumping]] or [[Air Dash|airdashing]] | |||
Some abilities that can linger and deal [[damage]] after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a {{AbilityIcon|Grasping Hands}} line dismisses a flying {{HeroIcon|Graves}}' carpet. | |||
As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that [[Ziplines#Getting Knocked Off|knocks heroes off of Ziplines]] but without damage from player-created [[Units]]. | |||
The following abilities are notable exceptions: | The following abilities are notable exceptions: | ||
* Single-Instance Damage that do '''''not''''' dismiss the carpet: | * Single-Instance Damage that do '''''not''''' dismiss the carpet: | ||
** {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} | ** {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} | ||
* Player-Created Units that do '''''not''''' dismiss the carpet: | |||
** {{HeroIcon|Graves}}' {{AbilityIcon|Jar of Dead}}, {{AbilityIcon|Grasping Hands}} (Ghouls), and {{AbilityIcon|Borrowed Decree}} | ** {{HeroIcon|Graves}}' {{AbilityIcon|Jar of Dead}}, {{AbilityIcon|Grasping Hands}} (Ghouls), and {{AbilityIcon|Borrowed Decree}} | ||
** {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} (Followed Troopers) | |||
** {{HeroIcon|Mcginnis}}: {{AbilityIcon|Mini Turret|l1=Mini Turrets}} | |||
* <abbr title="Damage over Time>DoT</abbr> or <abbr title="Damage Per Second>DPS</abbr> that will dismiss the carpet: | * <abbr title="Damage over Time>DoT</abbr> or <abbr title="Damage Per Second>DPS</abbr> that will dismiss the carpet: | ||
** {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} | ** {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} | ||
** {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} | ** {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} | ||
** {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} (Trail) | ** {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} (Trail) | ||
** {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} | ** {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} | ||
** {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} | ** {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} | ||
** {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} | ** {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} | ||
== Update history == | == Update history == | ||
| Line 36: | Line 46: | ||
== Trivia == | == Trivia == | ||
* Magic Carpet was inspired by a [https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/ forum post] by user ''@pesquerart''.<ref>[[Update:August 15, 2024]]</ref> | * Magic Carpet was inspired by a [https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/ forum post] by user ''@pesquerart''.<ref>[[Update:August 15, 2024]]</ref> | ||
== References == | == References == | ||
Latest revision as of 05:04, 2 September 2026
| Magic Carpet | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| Enhanced | |||
| +30% Ability Duration | |||
| +125 Bonus Health | |||
| +60 Spirit Power | |||
| -15% Gravity Scale | |||
| +25% Air Control | |||
| Active | |||
| Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned. | |||
+13m Bonus Fly Speed 1s Summon Duration | |||
| Internal name: upgrade_magic_carpet | |||
| Sounds | |||
“Well, a little on the nose, but... no judgement.— Shopkeeper to Mirage
Magic Carpet is a Tier 4
Spirit Item that can be purchased from the Shop for
6,400.
Notes
[edit | edit source]- Magic Carpet is silenced by Slowing Hex.
- Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively.
- Vindicta's Assassinate does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's Move Speed limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair.
- Flight speed is capped while holding the soul urn
Dismissing the carpet
[edit | edit source]The following are considered "actions" and immediately dismiss the carpet:
- Casting an ability
- Using an item
- Attacking with a weapon
- Air-jumping or airdashing
Some abilities that can linger and deal damage after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a Grasping Hands line dismisses a flying Graves' carpet.
As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that knocks heroes off of Ziplines but without damage from player-created Units. The following abilities are notable exceptions:
- Single-Instance Damage that do not dismiss the carpet:
- Player-Created Units that do not dismiss the carpet:
- Graves' Jar of Dead, Grasping Hands (Ghouls), and Borrowed Decree
- Rem: Lil Helpers (Followed Troopers)
- McGinnis: Mini Turrets
- DoT or DPS that will dismiss the carpet:
Update history
[edit | edit source]View the full update history: Magic Carpet/Update history
| Update | Changes |
|---|---|
| |
| |
|
Gallery
[edit | edit source]-
McGinnis using Magic Carpet's active
Trivia
[edit | edit source]- Magic Carpet was inspired by a forum post by user @pesquerart.[1]
References
[edit | edit source]Navigation
[edit | edit source]Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit
