Magic Carpet: Difference between revisions

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m Dismissing the carpet: Also includes airjumps/airdashes
 
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* Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively.
* Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively.
** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair.
** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair.
* Flight speed is capped while holding the [[soul urn]]


== Dismissing the carpet ==
== Dismissing the carpet ==
Casting an ability, using an item, and attacking with a weapon are considered "actions" and immediately dismiss the carpet. Some abilities that can linger and deal [[damage]] after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a {{AbilityIcon|Grasping Hands}} line dismisses a flying {{HeroIcon|Graves}}' carpet.
The following are considered "actions" and immediately dismiss the carpet:
* Casting an ability
* Using an item
* Attacking with a weapon
* [[Jumping|Air-jumping]] or [[Air Dash|airdashing]]


As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that [[Ziplines#Getting Knocked Off|knocks heroes off of Ziplines]] but without damage from player-created [[Units]].
Some abilities that can linger and deal [[damage]] after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a {{AbilityIcon|Grasping Hands}} line dismisses a flying {{HeroIcon|Graves}}' carpet.  


As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that [[Ziplines#Getting Knocked Off|knocks heroes off of Ziplines]] but without damage from player-created [[Units]].
The following abilities are notable exceptions:  
The following abilities are notable exceptions:  
* Single-Instance Damage that do '''''not''''' dismiss the carpet:
* Single-Instance Damage that do '''''not''''' dismiss the carpet:

Latest revision as of 05:04, 2 September 2026

Magic Carpet
Image for the Deadlock item Magic Carpet
Cost Souls6,400
Tier 4
+15% Ability Duration
+125 Bonus Health
+14 Spirit Power
-15% Gravity Scale
+25% Air Control
Active 32s
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
+7m Bonus Fly Speed
1.3s Summon Duration
Internal name: upgrade_magic_carpet
Sounds

Magic Carpet
Image for the Deadlock item Magic Carpet
Cost Souls6,400
Tier 4
Enhanced
+30% Ability Duration
+125 Bonus Health
+60 Spirit Power
-15% Gravity Scale
+25% Air Control
Active 32s
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
+13m Bonus Fly Speed
1s Summon Duration
Internal name: upgrade_magic_carpet
Sounds
Well, a little on the nose, but... no judgement.

Shopkeeper to Mirage

Magic Carpet is a Tier 4 Spirit Item that can be purchased from the Shop for Souls6,400.

Notes

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  • Magic Carpet is silenced by Slowing Hex.
  • Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively.
    • Vindicta's Assassinate does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's Move Speed limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair.
  • Flight speed is capped while holding the soul urn

Dismissing the carpet

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The following are considered "actions" and immediately dismiss the carpet:

Some abilities that can linger and deal damage after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a Grasping Hands line dismisses a flying Graves' carpet.

As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that knocks heroes off of Ziplines but without damage from player-created Units. The following abilities are notable exceptions:

Update history

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View the full update history: Magic Carpet/Update history

Update Changes

May 22, 2026

  • Now innately grants -15% Gravity and Air Control by +25%.

March 21, 2026

  • Improved Enhanced version.

March 6, 2026

  • Duration increased from 8s to 12s
  • Bonus health increased from 75 to 125
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Trivia

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  • Magic Carpet was inspired by a forum post by user @pesquerart.[1]

References

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Weapon
Vitality
Spirit