| Magic Carpet | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +15% Ability Duration | |||
| +125 Bonus Health | |||
| +14 Spirit Power | |||
| -15% Gravity Scale | |||
| +25% Air Control | |||
| Active | |||
| Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned. | |||
+7m Bonus Fly Speed 1.3s Summon Duration | |||
| Internal name: upgrade_magic_carpet | |||
| Sounds | |||
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m →Dismissing the carpet: Also includes airjumps/airdashes |
add note about sprinting on the carpet |
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== Notes == | == Notes == | ||
* The carpet is affected by [[Sprinting]]. Sprinting behaves as normal: holding any movement key causes speed to build up to the maximum [[Sprint Speed]] and is reset when taking damage or aiming. Note that this counterintuitively means '''holding the backwards movement key will cause the carpet to accelerate'''. | |||
* Magic Carpet is silenced by {{ItemIcon|Slowing Hex}}. | * Magic Carpet is silenced by {{ItemIcon|Slowing Hex}}. | ||
* Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively. | * Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively. | ||
** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair. | ** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair. | ||
* Flight speed is capped while holding the [[Soul Urn]]. | |||
* Flight speed is capped while holding the [[ | * The carpet can break [[Breakables]] by flying into them. | ||
== Dismissing the carpet == | == Dismissing the carpet == | ||
Latest revision as of 07:45, 9 September 2026
| Magic Carpet | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| Enhanced | |||
| +30% Ability Duration | |||
| +125 Bonus Health | |||
| +60 Spirit Power | |||
| -15% Gravity Scale | |||
| +25% Air Control | |||
| Active | |||
| Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned. | |||
+13m Bonus Fly Speed 1s Summon Duration | |||
| Internal name: upgrade_magic_carpet | |||
| Sounds | |||
“Well, a little on the nose, but... no judgement.— Shopkeeper to Mirage
Magic Carpet is a Tier 4
Spirit Item that can be purchased from the Shop for
6,400.
Notes
[edit | edit source]- The carpet is affected by Sprinting. Sprinting behaves as normal: holding any movement key causes speed to build up to the maximum Sprint Speed and is reset when taking damage or aiming. Note that this counterintuitively means holding the backwards movement key will cause the carpet to accelerate.
- Magic Carpet is silenced by Slowing Hex.
- Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively.
- Vindicta's Assassinate does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's Move Speed limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair.
- Flight speed is capped while holding the Soul Urn.
- The carpet can break Breakables by flying into them.
Dismissing the carpet
[edit | edit source]The following are considered "actions" and immediately dismiss the carpet:
- Casting an ability
- Using an item
- Attacking with a weapon
- Air-jumping or airdashing
Some abilities that can linger and deal damage after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a Grasping Hands line dismisses a flying Graves' carpet.
As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that knocks heroes off of Ziplines but without damage from player-created Units. The following abilities are notable exceptions:
- Single-Instance Damage that do not dismiss the carpet:
- Player-Created Units that do not dismiss the carpet:
- Graves' Jar of Dead, Grasping Hands (Ghouls), and Borrowed Decree
- Rem: Lil Helpers (Followed Troopers)
- McGinnis: Mini Turrets
- DoT or DPS that will dismiss the carpet:
Update history
[edit | edit source]View the full update history: Magic Carpet/Update history
| Update | Changes |
|---|---|
| |
| |
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Gallery
[edit | edit source]-
McGinnis using Magic Carpet's active
Trivia
[edit | edit source]- Magic Carpet was inspired by a forum post by user @pesquerart.[1]
References
[edit | edit source]Navigation
[edit | edit source]Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit
