McGinnis/Update history: Difference between revisions

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Adding undocumented changes to 24 Oct 2025 update.
m slight unimportant adjustment
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* {{AbilityIcon|Medicinal Specter}} now has a 1s linger time.
* {{AbilityIcon|Medicinal Specter}} now has a 1s linger time.
* {{Undocumented}} {{AbilityIcon|Mini Turret}} base spirit resist increased from 30% to 35%.
* {{Undocumented}} {{AbilityIcon|Mini Turret}} base spirit resist increased from 30% to 35%.
* {{Undocumented}} {{AbilityIcon|Mini Turret}} damage falloff range reduced from 35 meters to 30.
* {{Undocumented}} {{AbilityIcon|Mini Turret}} damage max falloff range reduced from 35m to 30m.
}}
}}
{{Update history table/row
{{Update history table/row

Revision as of 00:07, 29 October 2025

Update Changes

October 24, 2025

July 29, 2025

  • The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage.
  • Health per boon reduced from 56 to 52.
  • Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it.
  • Spectral Wall change the preview particle.
  • Spectral Wall now supports Lag Compensation.
  • Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption.
  • Turrets health per boon reduced from 12 to 10.

July 4, 2025

  • Medicinal Specter now comes out faster and has a better visual que[sic].
  • Heavy Barrage DPS increased by 6%.
  • Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding.
  • Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down.
  • Health per boon increased from 52 to 56.

May 27, 2025

  • Fixed Turret bugs when thrown at the Patron Throne.

May 22, 2025

  • (Undocumented) Mini Turret HP gain per boon reduced from 30 to 20. (Note: This was not a gameplay change but a UI change.)

May 19, 2025

May 8, 2025

  • New updated model and animations.
  • Bullet Growth reduced from 0.311 to 0.29.
  • Bullet Velocity increased from 590 to 650.
  • No longer has +15% Base Bullet Resist.
  • Now has +1% Spirit Resist per Boon.
  • Mini Turret: Updated DPS tooltip to properly reflect the correct number.
  • Mini Turret: Updated ambient, tracer, and muzzle flash effects.
  • Mini Turrets: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.
  • Mini Turrets: T3 duration reduced from +18s to +14s.
  • Medicinal Specter: Effects revisions and improvements.
  • Medicinal Specter: Fixed audio buildup when multiple characters are being healed by Medicinal Specter at once.
  • Medicinal Specter: Now provides +15% Stamina Regen.
  • Medicinal Specter: T3 reduced from 4% to 3.5%.
  • Spectral Wall: Fixed missing sound as it travels before deploy.
  • Spectral Wall: The last 2 segments on the left/right sides of Spectral Wall will now turn towards a nearby wall if there is one.
  • Spectral Wall: Duration reduced from 5s to 4.5s.
  • Spectral Wall: Cooldown increased from 46s to 50s.
  • Spectral Wall: T2 reduced from -22s to -20s.
  • Spectral Wall: T3 reduced from 1s Stun to 0.75s.
  • Heavy Barrage: Projectile and ambient effects revisions.
  • Heavy Barrage: Now allows full movement while channeling the ability.
  • Heavy Barrage: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
  • Heavy Barrage: Now slows your dash usage by 35%.
  • Heavy Barrage: Damage per rocket reduced from 30 to 23.
  • Heavy Barrage: Minimum distance increased from 7m to 9m.
  • Heavy Barrage: Cooldown increased from 140s to 150s.
  • Heavy Barrage: Spirit power scaling reduced from 0.35 to 0.25.
  • Heavy Barrage: T3 damage per rocket reduced from +30 to +25.
  • Heavy Barrage: T3 now also increases spirit scaling by 0.1.
  • (Undocumented) Mini Turret DPS reduced from 40 to 32.
  • (Undocumented) Heavy Barrage now has 13s duration.

April 17, 2025

February 25, 2025

  • Updated to use the new weapon gun audio system.
  • Updated vo - largely remastering pass, but some new content.
  • New tracer and muzzle flash effects.
  • Heavy Barrage launch effects revisions.
  • Heavy Barrage effect addition to connect projectiles in space to the hero better.

December 6, 2024

  • Mini Turrets HP gain per boon increased from 20 to 30. (Note: This change was not implemented.)
  • Mini Turrets no longer limit the damage they take to 33% of HP per second.
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • Mini Turrets Fire Rate reduced by 20%.

November 21, 2024

  • Medicinal Specter T3 reduced from 5% to 4.5%.
  • Bullet Velocity increased from 533 to 590.
  • Fixed Wall triggering Reactive Barrier before T3 stun.
  • Mini Turrets health no longer scales with your hero's health.
  • Mini Turrets Spirit Resist reduced from 70% to 30%.
  • Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game).
  • Mini Turrets now gain +20 Health per Boon.
  • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds).
  • Fixed Mini Turrets dying causing you to lose sprint.
  • Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged).
  • Mini Turrets bullet velocity increased from 406 to 500.

November 7, 2024

  • Updated McGinnis Barrage[sic] explosions to show the edge of the aoe better.
  • Mini Turrets DPS reduced from 60 to 40.
  • Mini Turrets health reduced from 20% max HP to 15%.

October 27, 2024

October 24, 2024

October 10, 2024

September 26, 2024

  • Fixed looking up circumventing the min range on Wall[sic] and Barrage[sic].
  • Can now cast parry to cancel your ult.
  • Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments.

September 14, 2024

September 12, 2024

  • Medicinal Spectre[sic] radius reduced from 6m to 5m.
  • Medicinal Spectre[sic] radius now grows with Spirit Power (0.07).
  • Can no longer wall jump from Spectral Wall.
  • Spectral Wall min range reduced from 7m to 6m.
  • Spectral Wall duration reduced from 6s to 5s.
  • Heavy Barrage spirit scaling increased from 0.3 to 0.35.
  • Heavy Barrage min range reduced from 7m to 6m.
  • Mini Turrets bullet travel speed increased.

August 15, 2024

  • Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz.
  • Speed while shooting increased from 55% to 70%.
  • Mini Turrets now prioritize any heroes McGinnis is shooting at.
  • Medicinal Specter duration Spirit Power scaling increased from 0.09 to 0.12.
  • Heavy Barrage T1 changed to Rockets apply 35% slow.

August 1, 2024

July 18, 2024

  • Spectral Wall cooldown increased from 30s to 35s.
  • Base melee damage reduced by 20%.
  • Spectral Wall segments that are touching the Rejuv will be destroyed.

July 11, 2024

  • Turrets[sic] receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage).
  • Turrets[sic] outgoing damage fall off distance window (20m-35m) now scales with range upgrades.
  • Turrets[sic] duration reduced from 40s to 30s.

July 4, 2024

  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby.
  • Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%.
  • Mini Turret damage reduction against objectives increased from -50% to -60%.
  • Mini Turret falloff damage increased from -30% to -35%.
  • Mini Turret cooldown reduced from 30s to 28s.
  • Mini Turret recharge time reduced from 6s to 5s.
  • Spectral Wall T1 and T2 swapped.
  • Spectral Wall T1 stamina drain reduced from 2 to 1.

June 27, 2024

  • Updated McGinnis weapon sounds.
  • Fixed her gun having a recent regression that caused it to not have any spread.
  • Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m).
  • Mini Turret deploy time reduced from 2s to 1s.
  • Mini Turret now shows up on the minimap.
  • Medicinal Spectre[sic] can no longer be attacked.
  • Spectral Wall height increased by 2m.
  • Spectral Wall slow duration increased from 2s to 2.5s.
  • Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop.

June 20, 2024

  • Turret[sic] range reduced from 30m to 25m.
  • Turret[sic] HP scaling reduced from 40% to 30% (affects initial HP too).
  • Turret[sic] cooldown reduced from 35s to 30s.
  • Turret[sic] Charge Time reduced from 8s to 6s.
  • Base Spirit Resist increased from 20% to 25%.
  • Base Regen increased from 1 to 2.
  • Spectral Wall cooldown reduced from 35s to 30s.
  • Heavy Barrage cooldown reduced from 110s to 100s.

June 13, 2024

  • Mini Turret charge delay reduced from 10s to 8s.
  • Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first).
  • Can now dismiss Spectral Wall while channeling other abilities ( Heavy Barrage).

June 6, 2024

May 30, 2024

  • Fixed some bugs that could cause McGinnis gun to be stuck.
  • Rocket Barrage[sic] now does less damage to objectives similar to other ability damage.

May 23, 2024

  • Fixed upgrading McGinnis's Medicinal Specter to T3 while active causing it to heal everyone to full instantly.
  • Fixed certain rooftops allowing turrets to be built on them.

May 16, 2024

May 10, 2024

May 3, 2024

  • Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate).
  • Heavy Barrage camera interaction with Fleetfoot Boots has been fixed.