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Gammaton32 (talk | contribs) renamed power increase to boons |
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* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee. | * [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee. | ||
== Base Melee Damage based on | == Base Melee Damage based on Boons == | ||
Values referenced from [[Hero Comparison]]. | Values referenced from [[Hero Comparison]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Revision as of 00:33, 28 May 2025
Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Boons and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.
Most heroes have the same base melee damage and scaling, with a few exceptions:
- Ivy has lower base damage and lower scaling for both light and heavy melee;
- Pocket has higher base damage for light melee and lower scaling for heavy melee;
- Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee.
Base Melee Damage based on Boons
Values referenced from Hero Comparison.
| Hero | Base | Boon increase | Max level |
|---|---|---|---|
| Other Heroes | 50 | +2.53 | 111 |
| 50 | +2.15 | 94.9 | |
| 60 | +2.53 | 123 | |
| 55 | +2.53 | 117 |
| Hero | Base | Boon increase | Max level |
|---|---|---|---|
| Other Heroes | 116 | +4.66 | 205 |
| 116 | +3.94 | 174 | |
| 116 | +3.91 | 190 | |
| 128 | +4.69 | 217 |
Abilities
The following abilities scale with light melee damage (unless noted otherwise).
These abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101
| Hero | Ability | Base | Bonus damage | Melee Damage scaling | Notes |
|---|---|---|---|---|---|
| Exploding Uppercut | 63 | +1.0 | |||
| Leaping Slash | 101 | +60 (T2) | +1.6 | ||
| Puddle Punch | 69 | +35 (T2) | +1.1 | Upgrades to Heavy Melee on T3 |
Sources
Bonus Melee Damage
This is a dynamic list "Bonus Melee Damage". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Melee Charge | 1,600 | +10% Bonus Melee Damage | |
| Shadow Weave | 3,200 | +25% Bonus Melee Damage | |
| Crushing Fists | 6,400 | +22% Bonus Melee Damage | |
| Runed Gauntlets | Legendary | +30% Bonus Melee Damage | |
| Melee Lifesteal | 800 | +12% Bonus Melee Damage | |
| Lifestrike | 3,200 | +16% Bonus Melee Damage | |
| Colossus | 6,400 | +30% Bonus Melee Damage | |
| Spirit Snatch | 3,200 | +7% Bonus Melee Damage |
Bonus Heavy Melee Damage
This is a dynamic list "Bonus Heavy Damage". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Melee Charge | 1,600 | +25% Bonus Heavy Damage | |
| Crushing Fists | 6,400 | +25% Bonus Heavy Damage |
Melee Resist
This is a dynamic list "Melee Resist". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Close Quarters | 800 | +20% Melee Resist | |
| Point Blank | 3,200 | +30% Melee Resist | |
| Runed Gauntlets | Legendary | +50% Melee Resist | |
| Rebuttal | 800 | +18% Melee Resist | |
| Juggernaut | 6,400 | +25% Melee Resist | |
| Torment Pulse | 3,200 | +18% Melee Resist |
- Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.