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| Line 19: | Line 19: | ||
|Other Heroes | |Other Heroes | ||
|{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}} | ||
| +2. | | +2.53 | ||
| | |111 | ||
|- | |- | ||
||{{PageRef|Ivy}} | ||{{PageRef|Ivy}} | ||
|{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}} | ||
| +2. | | +2.15 | ||
| | |94.9 | ||
|- | |- | ||
||{{PageRef|Pocket}} | ||{{PageRef|Pocket}} | ||
|{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}} | ||
| +2. | | +2.53 | ||
| | |123 | ||
|- | |- | ||
|{{PageRef|Yamato}} | |{{PageRef|Yamato}} | ||
|{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}} | ||
| +2. | | +2.53 | ||
| | |117 | ||
|} | |} | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 47: | Line 47: | ||
|Other Heroes | |Other Heroes | ||
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}} | ||
| +4. | | +4.66 | ||
| | |205 | ||
|- | |- | ||
|{{PageRef|Ivy}} | |{{PageRef|Ivy}} | ||
|{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}} | ||
| + | | +3.94 | ||
| | |174 | ||
|- | |- | ||
|{{PageRef|Pocket}} | |{{PageRef|Pocket}} | ||
|{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}} | ||
| + | | +3.91 | ||
| | |190 | ||
|- | |- | ||
|{{PageRef|Yamato}} | |{{PageRef|Yamato}} | ||
|{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}} | |{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}} | ||
| +4. | | +4.69 | ||
| | |217 | ||
|} | |} | ||
Revision as of 01:54, 22 May 2025
Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Levels and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.
Most heroes have the same base melee damage and scaling, with a few exceptions:
- Ivy has lower base damage and lower scaling for both light and heavy melee;
- Pocket has higher base damage for light melee and lower scaling for heavy melee;
- Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee.
Base Melee Damage based on Power Increase
Values referenced from Hero Comparison.
| Hero | Base | PL increase | Max level |
|---|---|---|---|
| Other Heroes | 50 | +2.53 | 111 |
| 50 | +2.15 | 94.9 | |
| 60 | +2.53 | 123 | |
| 55 | +2.53 | 117 |
| Hero | Base | PL increase | Max level |
|---|---|---|---|
| Other Heroes | 116 | +4.66 | 205 |
| 116 | +3.94 | 174 | |
| 116 | +3.91 | 190 | |
| 128 | +4.69 | 217 |
Abilities
The following abilities scale with light melee damage (unless noted otherwise).
These abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101
| Hero | Ability | Base | Bonus damage | Melee Damage scaling | Notes |
|---|---|---|---|---|---|
| Exploding Uppercut | 63 | +1.0 | |||
| Leaping Slash | 101 | +60 (T2) | +1.6 | ||
| Puddle Punch | 69 | +35 (T2) | +1.1 | Upgrades to Heavy Melee on T3 |
Sources
Bonus Melee Damage
This is a dynamic list "Bonus Melee Damage". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Melee Charge | 1,600 | +10% Bonus Melee Damage | |
| Shadow Weave | 3,200 | +25% Bonus Melee Damage | |
| Crushing Fists | 6,400 | +22% Bonus Melee Damage | |
| Runed Gauntlets | Legendary | +30% Bonus Melee Damage | |
| Melee Lifesteal | 800 | +12% Bonus Melee Damage | |
| Lifestrike | 3,200 | +16% Bonus Melee Damage | |
| Colossus | 6,400 | +30% Bonus Melee Damage | |
| Spirit Snatch | 3,200 | +7% Bonus Melee Damage |
Bonus Heavy Melee Damage
This is a dynamic list "Bonus Heavy Damage". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Melee Charge | 1,600 | +25% Bonus Heavy Damage | |
| Crushing Fists | 6,400 | +25% Bonus Heavy Damage |
Melee Resist
This is a dynamic list "Melee Resist". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Close Quarters | 800 | +20% Melee Resist | |
| Point Blank | 3,200 | +30% Melee Resist | |
| Runed Gauntlets | Legendary | +50% Melee Resist | |
| Rebuttal | 800 | +18% Melee Resist | |
| Juggernaut | 6,400 | +25% Melee Resist | |
| Torment Pulse | 3,200 | +18% Melee Resist |
- Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.