Paradox/Update history: Difference between revisionsGive feedback
< Paradox
mNo edit summary |
mNo edit summary |
||
| (35 intermediate revisions by 12 users not shown) | |||
| Line 1: | Line 1: | ||
{{HeroTabs}} | |||
This page documents the full update history for {{HeroIcon|Paradox}}. | |||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = September | | update = {{Update link|June|30|2026}} | ||
| changes = | | changes = | ||
*{{AbilityIcon|Bullet | * {{AbilityIcon|Kinetic Carbine}} T2 now also increases move speed spirit scaling (0.06). | ||
*{{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp. | * {{AbilityIcon|Kinetic Carbine}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling. | ||
*Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s. | * {{AbilityIcon|Paradoxical Swap}} cooldown increased from 95s to 110s. (Global ult change) | ||
* {{AbilityIcon|Paradoxical Swap}} T2 reduced from -35s Cooldown to -30s. (Global ult change) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|22|2026}} | |||
| changes = | |||
* {{AbilityIcon|Time Wall}} T1 duration increased from +2.5s to +3.5s. | |||
* {{AbilityIcon|Time Wall}} T3 increased from +1 Charge to +2. | |||
* {{AbilityIcon|Time Wall}} T3 Charge Delay reduced from 4s to 2s. | |||
* {{AbilityIcon|Kinetic Carbine}} T3 increased from +50% Max Damage Scaling to +55%. | |||
* {{AbilityIcon|Paradoxical Swap}} damage increased from 125 to 150. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|30|2026}} | |||
| changes = | |||
* {{AbilityIcon|Kinetic Carbine}} cooldown reduced from 30s to 28s. | |||
* {{AbilityIcon|Time Wall}} T2 weapon damage increased from +30% to +35%. | |||
* {{AbilityIcon|Kinetic Carbine}} now provides +20% Air Dash Distance when charged. | |||
[[Street Brawl]]: | |||
* {{AbilityIcon|Pulse Grenade}} range reduced by 15%. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|10|2026}} | |||
| changes = | |||
* Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon. | |||
* {{AbilityIcon|Time Wall}} width increased from 7.5m to 8m. | |||
* {{AbilityIcon|Time Wall}} height increased from 3.5m to 4m. | |||
* {{AbilityIcon|Kinetic Carbine}} collision radius increased slightly. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|10|2026}} | |||
| changes = | |||
* {{AbilityIcon|Pulse Grenade}} does half damage to objectives. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|7|2026}} | |||
| changes = | |||
* {{AbilityIcon|Pulse Grenade}} spirit scaling reduced from 0.4 to 0.3. | |||
* {{AbilityIcon|Time Wall}} slow duration increased from 1.25s to 2s. | |||
* {{AbilityIcon|Time Wall}} T1 now also increases duration by +2.5s. | |||
* {{AbilityIcon|Time Wall}} T2 no longer increases duration by +2.5s. | |||
* {{AbilityIcon|Time Wall}} T2 now also silences enemies for 2.3s. | |||
* {{AbilityIcon|Paradoxical Swap}} damage changed from 10% Current Health to 125 with 1.1 spirit scaling. | |||
* {{AbilityIcon|Paradoxical Swap}} T3 changed from 10% Current Health to 10% Max Health. | |||
* {{AbilityIcon|Paradoxical Swap}} can now be alt casted to swap only a single target with the T3. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|6|2026}} | |||
| changes = | |||
* {{AbilityIcon|Pulse Grenade}} radius reduced from 6m to 5.5m. | |||
* {{AbilityIcon|Pulse Grenade}} radius increases by +1m per Pulse. | |||
* {{AbilityIcon|Pulse Grenade}} Amp Per Stack reduced from 6% to 4%. | |||
* {{AbilityIcon|Pulse Grenade}} cooldown increased from 28s to 32s. | |||
* {{AbilityIcon|Pulse Grenade}} spirit scaling reduced from 0.6 to 0.4. | |||
* {{AbilityIcon|Pulse Grenade}} changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s. | |||
* {{AbilityIcon|Pulse Grenade}} T1 changed from +0.8s Duration to -12s Cooldown. | |||
* {{AbilityIcon|Pulse Grenade}} T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling". | |||
* {{AbilityIcon|Pulse Grenade}} T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration". | |||
* {{AbilityIcon|Time Wall}} duration reduced from 6s to 5.5. | |||
* {{AbilityIcon|Time Wall}} no longer damages enemies going through it. | |||
* {{AbilityIcon|Time Wall}} now increases allied bullet speeds going through it by 100%. | |||
* {{AbilityIcon|Time Wall}} now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine) | |||
* {{AbilityIcon|Time Wall}} T1 increased from +2m Width to +3m. | |||
* {{AbilityIcon|Time Wall}} T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage". | |||
* {{AbilityIcon|Time Wall}} T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time) | |||
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 27s to 30s. | |||
* {{AbilityIcon|Kinetic Carbine}} speed spirit scaling increased from 0.09 to 0.13. | |||
* {{AbilityIcon|Kinetic Carbine}} base damage scale increased from 100% to 125%. | |||
* {{AbilityIcon|Kinetic Carbine}} T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown". | |||
* {{AbilityIcon|Kinetic Carbine}} T3 now also increases charge hold by 2s. | |||
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 75s to 95s. | |||
* {{AbilityIcon|Paradoxical Swap}} no longer has 80% Spirit Lifesteal. | |||
* {{AbilityIcon|Paradoxical Swap}} damage changed from 115 (0.6 spirit scaling) to 10% Current Health. | |||
* {{AbilityIcon|Paradoxical Swap}} T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)". | |||
* {{AbilityIcon|Paradoxical Swap}} T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown". | |||
* {{AbilityIcon|Paradoxical Swap}} T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage". | |||
* {{Undocumented}} Updated sound effects for Paradox's abilities | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|29|2025}} | |||
| changes = | |||
* {{AbilityIcon|Kinetic Carbine}} cooldown reduced from 30s to 27s | |||
* {{AbilityIcon|Time Wall}} Width increased from 7m to 7.5m | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|21|2025}} | |||
| changes = | |||
* Base regen reduced from 2.0 to 1.0. | |||
* Bullet damage growth reduced from 0.27 to 0.22. | |||
* Base health reduced from 700 to 650. | |||
* Health per boon reduced from 47 to 45. | |||
* {{AbilityIcon|Pulse Grenade}} damage reduced from 40 to 35. | |||
* {{AbilityIcon|Pulse Grenade}} spirit scaling increased from 0.43 to 0.55. | |||
* Fixed a bug where you could airdash further then expected with {{AbilityIcon|Kinetic Carbine}}. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|24|2025}} | |||
| changes = | |||
* Base bullet damage reduced from 6.48 to 6.15. | |||
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 70s to 75s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|September|4|2025}} | |||
| changes = | |||
* Bullet damage growth reduced from 0.275 to 0.27. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|August|27|2025}} | |||
| changes = | |||
* {{Undocumented}} Updated VO pass | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|July|29|2025}} | |||
| changes = | |||
* Bullet damage scaling increased by 10%. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|July|4|2025}} | |||
| changes = | |||
* Gun recoil adjustments to make it smoother. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|8|2025}} | |||
| changes = | |||
* VO remastering pass. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|17|2025}} | |||
| changes = | |||
* {{AbilityIcon|Kinetic Carbine}} T2 reduced from -10s Cooldown to -8s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|February|25|2025}} | |||
| changes = | |||
* Added Suggested AP path for {{HeroIcon|Haze}}, {{HeroIcon|Paradox}}, {{HeroIcon|Shiv}}, and {{HeroIcon|Yamato}}. | |||
* Updated volume for {{HeroIcon|Paradox}} and {{HeroIcon|Viscous}}' Select/Unselect lines increased to match the rest of the roster. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|6|2024}} | |||
| changes = | |||
* {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.6s to 0.5s. | |||
* {{AbilityIcon|Kinetic Carbine}} Max Stop duration reduced from 0.5s to 0.4s. | |||
* {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.5s to +0.4s. | |||
* {{Undocumented}} {{AbilityIcon|Paradoxical Swap}} T3 cast range changed from +20m to +15m. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|21|2024}} | |||
| changes = | |||
* Remastered weapon fire for {{HeroIcon|Paradox}}. | |||
* Updated {{HeroIcon|Paradox}} VO: remaster pass and added some content. | |||
* Fixed {{AbilityIcon|Kinetic Carbine}} not proccing Headshot effects ({{ItemIcon|Headshot Booster|l1=Headshot booster}}{{sic}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Crippling Headshot}}). | |||
* {{AbilityIcon|Paradoxical Swap}} time min/max increased by 0.2/0.3s (to help with camera). | |||
* {{AbilityIcon|Time Wall}} now deals 50 damage for going through it. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|13|2024}} | |||
| changes = | |||
* {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s. | |||
* {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|10|2024}} | |||
| changes = | |||
* {{AbilityIcon|Paradoxical Swap}} time increased by 0.1s (to help with camera). | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|7|2024}} | |||
| changes = | |||
* Bullet velocity increased from 411 to 525. | |||
* {{AbilityIcon|Time Wall}} no longer has charges. | |||
* {{AbilityIcon|Time Wall}} no longer deals 10% Max Health Damage. | |||
* {{AbilityIcon|Time Wall}} cooldown reduced from 37s to 25s. | |||
* {{AbilityIcon|Time Wall}} T2 is now Deals 10% Max Health Damage. | |||
* {{AbilityIcon|Kinetic Carbine}} Max Damage Amp increased from 85% to 100%. | |||
* {{AbilityIcon|Paradoxical Swap}} time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance). | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|1|2024}} | |||
| changes = | |||
* {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3s to 2.5s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|27|2024}} | |||
| changes = | |||
* {{AbilityIcon|Pulse Grenade}} T3 reduced from +1m per Pulse to +0.75m. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|24|2024}} | |||
| changes = | |||
* {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}}). | |||
* {{AbilityIcon|Pulse Grenade}} T1 changed from +1 Pulse to +0.8s Duration. | |||
* {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s. | |||
* {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s. | |||
* {{AbilityIcon|Kinetic Carbine}} shots cannot miss due to evasion. | |||
* {{AbilityIcon|Kinetic Carbine}} can now pierce breakables. | |||
* {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot. | |||
* {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|10|2024}} | |||
| changes = | |||
* Bullet growth per boon increased from 0.33 to 0.45. | |||
* {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s. | |||
* Fixed {{AbilityIcon|Time Wall}} not being spawned when looking down while casting. | |||
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 48s to 65s. | |||
* {{AbilityIcon|Paradoxical Swap}} range reduced from 30m to 25m. | |||
* {{AbilityIcon|Paradoxical Swap}} T1 now reduces cooldown by 15s. | |||
* {{AbilityIcon|Paradoxical Swap}} T3 now increases range by 20m. | |||
* {{AbilityIcon|Pulse Grenade}} radius reduced from 7m to 6m. | |||
* {{AbilityIcon|Pulse Grenade}} Damage Amp per Stack increased from 5% to 6%. | |||
* {{AbilityIcon|Pulse Grenade}} T3 no longer increases Damage Amp by 2%. | |||
* {{AbilityIcon|Pulse Grenade}} T3 now also increases the radius by 1m per pulse. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|September|26|2024}} | |||
| changes = | |||
* {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp. | |||
* Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 12 | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls. | * Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29 | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it. | * Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 15 | | update = {{Update link|August|15|2024}} | ||
| changes = | | changes = | ||
* Base ammo reduced from 45 to 40 | * Base ammo reduced from 45 to 40. | ||
* {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%. | * {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%. | ||
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s. | * {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s. | ||
| Line 32: | Line 252: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1 | | update = {{Update link|August|1|2024}} | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Paradoxical Swap}}{{sic}} sometimes putting players behind walls. | * Fixed {{AbilityIcon|Paradoxical Swap|l1=Paradox Swap}}{{sic}} sometimes putting players behind walls. | ||
* {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off. | * {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off. | ||
* Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%. | * Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%. | ||
| Line 40: | Line 260: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 18 | | update = {{Update link|July|18|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s. | * {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s. | ||
* {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s. | * {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s. | ||
| Line 47: | Line 267: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 11 | | update = {{Update link|July|11|2024}} | ||
| changes = | | changes = | ||
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item). | * Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item). | ||
* Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration. | * Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration. | ||
| Line 55: | Line 275: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 27 | | update = {{Update link|June|27|2024}} | ||
| changes = | | changes = | ||
* Base movement speed reduced from 7 to 6.5. | * Base movement speed reduced from 7 to 6.5. | ||
* {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%. | * {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%. | ||
| Line 66: | Line 286: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 20 | | update = {{Update link|June|20|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s. | * {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s. | ||
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s. | * {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 6 | | update = {{Update link|June|6|2024}} | ||
| changes = | | changes = | ||
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop. | * Added {{AbilityIcon|Kinetic Carbine}} charge audio loop. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 30 | | update = {{Update link|May|30|2024}} | ||
| changes = | | changes = | ||
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}. | * Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}. | ||
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}). | * Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}). | ||
| Line 87: | Line 307: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 23 | | update = {{Update link|May|23|2024}} | ||
| changes = | | changes = | ||
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once. | * Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once. | ||
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path. | * Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path. | ||
| Line 96: | Line 316: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 16 | | update = {{Update link|May|16|2024}} | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through. | * Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through. | ||
* {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%. | * {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 10 | | update = {{Update link|May|10|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}. | * {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}. | ||
* {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25. | * {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25. | ||
| Line 113: | Line 333: | ||
}} | }} | ||
[[Category:Paradox|U]] | |||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||
Latest revision as of 18:10, 25 August 2026
This page documents the full update history for Paradox.
| Update | Changes |
|---|---|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|