Paradox/Update history: Difference between revisions

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{{HeroTabs}}
This page documents the full update history for {{HeroIcon|Paradox}}.
{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
{{Update history table/row
| update = November 7, 2024
| update = {{Update link|June|30|2026}}
| changes =
| changes =
* Bullet velocity increased from 411 to 525
* {{AbilityIcon|Kinetic Carbine}} T2 now also increases move speed spirit scaling (0.06).
* {{AbilityIcon|Time Wall}} no longer has charges
* {{AbilityIcon|Kinetic Carbine}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling.
* {{AbilityIcon|Time Wall}} no longer deals 10% Max Health Damage
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 95s to 110s. (Global ult change)
* {{AbilityIcon|Time Wall}} cooldown reduced from 37s to 25s
* {{AbilityIcon|Paradoxical Swap}} T2 reduced from -35s Cooldown to -30s. (Global ult change)
* {{AbilityIcon|Time Wall}} T2 is now Deals 10% Max Health Damage
}}
* {{AbilityIcon|Kinetic Carbine}} Max Damage Amp increased from 85% to 100%
{{Update history table/row
* {{AbilityIcon|Paradoxical Swap}} time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)
| update = {{Update link|May|22|2026}}
| changes =
* {{AbilityIcon|Time Wall}} T1 duration increased from +2.5s to +3.5s.
* {{AbilityIcon|Time Wall}} T3 increased from +1 Charge to +2.
* {{AbilityIcon|Time Wall}} T3 Charge Delay reduced from 4s to 2s.
* {{AbilityIcon|Kinetic Carbine}} T3 increased from +50% Max Damage Scaling to +55%.
* {{AbilityIcon|Paradoxical Swap}} damage increased from 125 to 150.
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* {{AbilityIcon|Kinetic Carbine}} cooldown reduced from 30s to 28s.
* {{AbilityIcon|Time Wall}} T2 weapon damage increased from +30% to +35%.
* {{AbilityIcon|Kinetic Carbine}} now provides +20% Air Dash Distance when charged.
[[Street Brawl]]:
* {{AbilityIcon|Pulse Grenade}} range reduced by 15%.
}}
{{Update history table/row
| update = {{Update link|April|10|2026}}
| changes =
* Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon.
* {{AbilityIcon|Time Wall}} width increased from 7.5m to 8m.
* {{AbilityIcon|Time Wall}} height increased from 3.5m to 4m.
* {{AbilityIcon|Kinetic Carbine}} collision radius increased slightly.
}}
{{Update history table/row
| update = {{Update link|March|10|2026}}
| changes =
* {{AbilityIcon|Pulse Grenade}} does half damage to objectives.
}}
{{Update history table/row
| update = {{Update link|March|7|2026}}
| changes =  
* {{AbilityIcon|Pulse Grenade}} spirit scaling reduced from 0.4 to 0.3.
* {{AbilityIcon|Time Wall}} slow duration increased from 1.25s to 2s.
* {{AbilityIcon|Time Wall}} T1 now also increases duration by +2.5s.
* {{AbilityIcon|Time Wall}} T2 no longer increases duration by +2.5s.
* {{AbilityIcon|Time Wall}} T2 now also silences enemies for 2.3s.
* {{AbilityIcon|Paradoxical Swap}} damage changed from 10% Current Health to 125 with 1.1 spirit scaling.
* {{AbilityIcon|Paradoxical Swap}} T3 changed from 10% Current Health to 10% Max Health.
* {{AbilityIcon|Paradoxical Swap}} can now be alt casted to swap only a single target with the T3.
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* {{AbilityIcon|Pulse Grenade}} radius reduced from 6m to 5.5m.
* {{AbilityIcon|Pulse Grenade}} radius increases by +1m per Pulse.
* {{AbilityIcon|Pulse Grenade}} Amp Per Stack reduced from 6% to 4%.
* {{AbilityIcon|Pulse Grenade}} cooldown increased from 28s to 32s.
* {{AbilityIcon|Pulse Grenade}} spirit scaling reduced from 0.6 to 0.4.
* {{AbilityIcon|Pulse Grenade}} changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s.
* {{AbilityIcon|Pulse Grenade}} T1 changed from +0.8s Duration to -12s Cooldown.
* {{AbilityIcon|Pulse Grenade}} T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling".
* {{AbilityIcon|Pulse Grenade}} T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration".
* {{AbilityIcon|Time Wall}} duration reduced from 6s to 5.5.
* {{AbilityIcon|Time Wall}} no longer damages enemies going through it.
* {{AbilityIcon|Time Wall}} now increases allied bullet speeds going through it by 100%.
* {{AbilityIcon|Time Wall}} now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
* {{AbilityIcon|Time Wall}} T1 increased from +2m Width to +3m.
* {{AbilityIcon|Time Wall}} T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage".
* {{AbilityIcon|Time Wall}} T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 27s to 30s.
* {{AbilityIcon|Kinetic Carbine}} speed spirit scaling increased from 0.09 to 0.13.
* {{AbilityIcon|Kinetic Carbine}} base damage scale increased from 100% to 125%.
* {{AbilityIcon|Kinetic Carbine}} T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown".
* {{AbilityIcon|Kinetic Carbine}} T3 now also increases charge hold by 2s.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 75s to 95s.
* {{AbilityIcon|Paradoxical Swap}} no longer has 80% Spirit Lifesteal.
* {{AbilityIcon|Paradoxical Swap}} damage changed from 115 (0.6 spirit scaling) to 10% Current Health.
* {{AbilityIcon|Paradoxical Swap}} T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)".
* {{AbilityIcon|Paradoxical Swap}} T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown".
* {{AbilityIcon|Paradoxical Swap}} T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage".
* {{Undocumented}} Updated sound effects for Paradox's abilities
}}
{{Update history table/row
| update = {{Update link|December|29|2025}}
| changes =
* {{AbilityIcon|Kinetic Carbine}} cooldown reduced from 30s to 27s
* {{AbilityIcon|Time Wall}} Width increased from 7m to 7.5m
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* Base regen reduced from 2.0 to 1.0.
* Bullet damage growth reduced from 0.27 to 0.22.
* Base health reduced from 700 to 650.
* Health per boon reduced from 47 to 45.
* {{AbilityIcon|Pulse Grenade}} damage reduced from 40 to 35.
* {{AbilityIcon|Pulse Grenade}} spirit scaling increased from 0.43 to 0.55.
* Fixed a bug where you could airdash further then expected with {{AbilityIcon|Kinetic Carbine}}.
}}
{{Update history table/row
| update = {{Update link|October|24|2025}}
| changes =
* Base bullet damage reduced from 6.48 to 6.15.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 70s to 75s.
}}
{{Update history table/row
| update = {{Update link|September|4|2025}}
| changes =
* Bullet damage growth reduced from 0.275 to 0.27.
}}
{{Update history table/row
| update = {{Update link|August|27|2025}}
| changes =
* {{Undocumented}} Updated VO pass
}}
{{Update history table/row
| update = {{Update link|July|29|2025}}
| changes =
* Bullet damage scaling increased by 10%.
}}
{{Update history table/row
| update = {{Update link|July|4|2025}}
| changes =
* Gun recoil adjustments to make it smoother.
}}
{{Update history table/row
| update = {{Update link|May|8|2025}}
| changes =
* VO remastering pass.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 1, 2024
| update = {{Update link|April|17|2025}}
| changes =
| changes =  
* {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3s to 2.5s
* {{AbilityIcon|Kinetic Carbine}} T2 reduced from -10s Cooldown to -8s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 27, 2024
| update = {{Update link|February|25|2025}}
| changes =
| changes =  
* {{AbilityIcon|Pulse Grenade}} Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
* Added Suggested AP path for {{HeroIcon|Haze}}, {{HeroIcon|Paradox}}, {{HeroIcon|Shiv}}, and {{HeroIcon|Yamato}}.
* Updated volume for {{HeroIcon|Paradox}} and {{HeroIcon|Viscous}}' Select/Unselect lines increased to match the rest of the roster.
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 24, 2024
| update = {{Update link|December|6|2024}}
| changes =  
| changes =  
* {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}})
* {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.6s to 0.5s.
* {{AbilityIcon|Pulse Grenade}} changed from +1 Pulse to +0.8s Duration
* {{AbilityIcon|Kinetic Carbine}} Max Stop duration reduced from 0.5s to 0.4s.
* {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s
* {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.5s to +0.4s.
* {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s
* {{Undocumented}} {{AbilityIcon|Paradoxical Swap}} T3 cast range changed from +20m to +15m.
* {{AbilityIcon|Kinetic Carbine}} cannot miss due to evasion
* {{AbilityIcon|Kinetic Carbine}} can now pierce breakables
* {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot
* {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 10, 2024
| update = {{Update link|November|21|2024}}
| changes =
| changes =
* Remastered weapon fire for {{HeroIcon|Paradox}}.
* Updated {{HeroIcon|Paradox}} VO: remaster pass and added some content.
* Fixed {{AbilityIcon|Kinetic Carbine}} not proccing Headshot effects ({{ItemIcon|Headshot Booster|l1=Headshot booster}}{{sic}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Crippling Headshot}}).
* {{AbilityIcon|Paradoxical Swap}} time min/max increased by 0.2/0.3s (to help with camera).
* {{AbilityIcon|Time Wall}} now deals 50 damage for going through it.
}}
{{Update history table/row
| update = {{Update link|November|13|2024}}
| changes =
* {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s.
* {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s.
}}
{{Update history table/row
| update = {{Update link|November|10|2024}}
| changes =
* {{AbilityIcon|Paradoxical Swap}} time increased by 0.1s (to help with camera).
}}
{{Update history table/row
| update = {{Update link|November|7|2024}}
| changes =
* Bullet velocity increased from 411 to 525.
* {{AbilityIcon|Time Wall}} no longer has charges.
* {{AbilityIcon|Time Wall}} no longer deals 10% Max Health Damage.
* {{AbilityIcon|Time Wall}} cooldown reduced from 37s to 25s.
* {{AbilityIcon|Time Wall}} T2 is now Deals 10% Max Health Damage.
* {{AbilityIcon|Kinetic Carbine}} Max Damage Amp increased from 85% to 100%.
* {{AbilityIcon|Paradoxical Swap}} time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
}}
{{Update history table/row
| update = {{Update link|November|1|2024}}
| changes =
* {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3s to 2.5s.
}}
{{Update history table/row
| update = {{Update link|October|27|2024}}
| changes =
* {{AbilityIcon|Pulse Grenade}} T3 reduced from +1m per Pulse to +0.75m.
}}
{{Update history table/row
| update = {{Update link|October|24|2024}}
| changes =
* {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}}).
* {{AbilityIcon|Pulse Grenade}} T1 changed from +1 Pulse to +0.8s Duration.
* {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s.
* {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s.
* {{AbilityIcon|Kinetic Carbine}} shots cannot miss due to evasion.
* {{AbilityIcon|Kinetic Carbine}} can now pierce breakables.
* {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot.
* {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit.
}}
{{Update history table/row
| update = {{Update link|October|10|2024}}
| changes =  
* Bullet growth per boon increased from 0.33 to 0.45.
* Bullet growth per boon increased from 0.33 to 0.45.
* {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s.
* {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = {{Update link|September|26|2024}}
| changes =
| changes =  
* {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}}.
* {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp.
* {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp.
* Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s.
* Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = {{Update link|September|12|2024}}
| changes =
| changes =  
* Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls.
* Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = {{Update link|August|29|2024}}
| changes =
| changes =  
* Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it.
* Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = {{Update link|August|15|2024}}
| changes =
| changes =  
* Base ammo reduced from 45 to 40
* Base ammo reduced from 45 to 40.
* {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%.
* {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2024
| update = {{Update link|August|1|2024}}
| changes =
| changes =  
* Fixed {{AbilityIcon|Paradoxical Swap}}{{sic}} sometimes putting players behind walls.
* Fixed {{AbilityIcon|Paradoxical Swap|l1=Paradox Swap}}{{sic}} sometimes putting players behind walls.
* {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
* {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
* Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%.
* Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = July 18, 2024
| update = {{Update link|July|18|2024}}
| changes =
| changes =  
* {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s.
* {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s.
* {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s.
* {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = {{Update link|July|11|2024}}
| changes =
| changes =  
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item).
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item).
* Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration.
* Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = June 27, 2024
| update = {{Update link|June|27|2024}}
| changes =
| changes =  
* Base movement speed reduced from 7 to 6.5.
* Base movement speed reduced from 7 to 6.5.
* {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%.
* {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = June 20, 2024
| update = {{Update link|June|20|2024}}
| changes =
| changes =  
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 6, 2024
| update = {{Update link|June|6|2024}}
| changes =
| changes =  
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop.
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = {{Update link|May|30|2024}}
| changes =
| changes =  
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}.
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}.
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}).
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}).
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 23, 2024
| update = {{Update link|May|23|2024}}
| changes =
| changes =  
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once.
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once.
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path.
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = {{Update link|May|16|2024}}
| changes =
| changes =  
* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through.
* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through.
* {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%.
* {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 10, 2024
| update = {{Update link|May|10|2024}}
| changes =
| changes =  
* {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}.
* {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}.
* {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25.
* {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25.
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}}
}}


[[Category:Paradox|U]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]

Latest revision as of 18:10, 25 August 2026

This page documents the full update history for Paradox.

Update Changes

June 30, 2026

  • Kinetic Carbine T2 now also increases move speed spirit scaling (0.06).
  • Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling.
  • Paradoxical Swap cooldown increased from 95s to 110s. (Global ult change)
  • Paradoxical Swap T2 reduced from -35s Cooldown to -30s. (Global ult change)

May 22, 2026

April 30, 2026

Street Brawl:

April 10, 2026

  • Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon.
  • Time Wall width increased from 7.5m to 8m.
  • Time Wall height increased from 3.5m to 4m.
  • Kinetic Carbine collision radius increased slightly.

March 10, 2026

March 7, 2026

  • Pulse Grenade spirit scaling reduced from 0.4 to 0.3.
  • Time Wall slow duration increased from 1.25s to 2s.
  • Time Wall T1 now also increases duration by +2.5s.
  • Time Wall T2 no longer increases duration by +2.5s.
  • Time Wall T2 now also silences enemies for 2.3s.
  • Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling.
  • Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health.
  • Paradoxical Swap can now be alt casted to swap only a single target with the T3.

March 6, 2026

  • Pulse Grenade radius reduced from 6m to 5.5m.
  • Pulse Grenade radius increases by +1m per Pulse.
  • Pulse Grenade Amp Per Stack reduced from 6% to 4%.
  • Pulse Grenade cooldown increased from 28s to 32s.
  • Pulse Grenade spirit scaling reduced from 0.6 to 0.4.
  • Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s.
  • Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown.
  • Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling".
  • Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration".
  • Time Wall duration reduced from 6s to 5.5.
  • Time Wall no longer damages enemies going through it.
  • Time Wall now increases allied bullet speeds going through it by 100%.
  • Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • Time Wall T1 increased from +2m Width to +3m.
  • Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage".
  • Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
  • Kinetic Carbine cooldown increased from 27s to 30s.
  • Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13.
  • Kinetic Carbine base damage scale increased from 100% to 125%.
  • Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown".
  • Kinetic Carbine T3 now also increases charge hold by 2s.
  • Paradoxical Swap cooldown increased from 75s to 95s.
  • Paradoxical Swap no longer has 80% Spirit Lifesteal.
  • Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health.
  • Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)".
  • Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown".
  • Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage".
  • (Undocumented) Updated sound effects for Paradox's abilities

December 29, 2025

November 21, 2025

  • Base regen reduced from 2.0 to 1.0.
  • Bullet damage growth reduced from 0.27 to 0.22.
  • Base health reduced from 700 to 650.
  • Health per boon reduced from 47 to 45.
  • Pulse Grenade damage reduced from 40 to 35.
  • Pulse Grenade spirit scaling increased from 0.43 to 0.55.
  • Fixed a bug where you could airdash further then expected with Kinetic Carbine.

October 24, 2025

  • Base bullet damage reduced from 6.48 to 6.15.
  • Paradoxical Swap cooldown increased from 70s to 75s.

September 4, 2025

  • Bullet damage growth reduced from 0.275 to 0.27.

August 27, 2025

  • (Undocumented) Updated VO pass

July 29, 2025

  • Bullet damage scaling increased by 10%.

July 4, 2025

  • Gun recoil adjustments to make it smoother.

May 8, 2025

  • VO remastering pass.

April 17, 2025

February 25, 2025

December 6, 2024

November 21, 2024

November 13, 2024

  • Time Wall Time Stop duration reduced from 0.7s to 0.6s.
  • Time Wall duration reduced from 7s to 6s.

November 10, 2024

November 7, 2024

  • Bullet velocity increased from 411 to 525.
  • Time Wall no longer has charges.
  • Time Wall no longer deals 10% Max Health Damage.
  • Time Wall cooldown reduced from 37s to 25s.
  • Time Wall T2 is now Deals 10% Max Health Damage.
  • Kinetic Carbine Max Damage Amp increased from 85% to 100%.
  • Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).

November 1, 2024

  • Time Wall T3 silence duration reduced from 3s to 2.5s.

October 27, 2024

October 24, 2024

October 10, 2024

September 26, 2024

September 12, 2024

August 29, 2024

August 15, 2024

August 1, 2024

  • Fixed Paradox Swap[sic] sometimes putting players behind walls.
  • Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
  • Bullet (and Kinetic Carbine) projectile speed reduced by 10%.
  • Ammo count reduced from 54 to 45.

July 18, 2024

July 11, 2024

June 27, 2024

June 20, 2024

June 6, 2024

May 30, 2024

May 23, 2024

May 16, 2024

  • Fixed Time Wall damaging units that don't move multiple times instead of once per walk through.
  • Kinetic Carbine T3 reduced from +75% to +50%.

May 10, 2024