Paradox/Update history: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
Alyx (talk | contribs)
Update from June 30, 2026
Sleuth (talk | contribs)
m June 30, 2026 universal ult cd nerf
Line 9: Line 9:
* {{AbilityIcon|Kinetic Carbine}} T2 now also increases move speed spirit scaling (0.06).
* {{AbilityIcon|Kinetic Carbine}} T2 now also increases move speed spirit scaling (0.06).
* {{AbilityIcon|Kinetic Carbine}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling.
* {{AbilityIcon|Kinetic Carbine}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling.
* {{Undocumented}} {{AbilityIcon|Paradoxical Swap}} cooldown increased from 95s to 110s.
* {{Undocumented}} {{AbilityIcon|Paradoxical Swap}} T2 reduced from -35s Cooldown to -30s.
}}
}}
{{Update history table/row
{{Update history table/row

Revision as of 11:15, 3 July 2026

This page documents the full update history for Paradox.

Update Changes

June 30, 2026

  • Kinetic Carbine T2 now also increases move speed spirit scaling (0.06).
  • Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling.
  • (Undocumented) Paradoxical Swap cooldown increased from 95s to 110s.
  • (Undocumented) Paradoxical Swap T2 reduced from -35s Cooldown to -30s.

May 22, 2026

April 30, 2026

Street Brawl:

April 10, 2026

  • Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon.
  • Time Wall width increased from 7.5m to 8m.
  • Time Wall height increased from 3.5m to 4m.
  • Kinetic Carbine collision radius increased slightly.

March 10, 2026

March 7, 2026

  • Pulse Grenade spirit scaling reduced from 0.4 to 0.3.
  • Time Wall slow duration increased from 1.25s to 2s.
  • Time Wall T1 now also increases duration by +2.5s.
  • Time Wall T2 no longer increases duration by +2.5s.
  • Time Wall T2 now also silences enemies for 2.3s.
  • Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling.
  • Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health.
  • Paradoxical Swap can now be alt casted to swap only a single target with the T3.

March 6, 2026

  • Pulse Grenade radius reduced from 6m to 5.5m.
  • Pulse Grenade radius increases by +1m per Pulse.
  • Pulse Grenade Amp Per Stack reduced from 6% to 4%.
  • Pulse Grenade cooldown increased from 28s to 32s.
  • Pulse Grenade spirit scaling reduced from 0.6 to 0.4.
  • Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s.
  • Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown.
  • Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling".
  • Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration".
  • Time Wall duration reduced from 6s to 5.5.
  • Time Wall no longer damages enemies going through it.
  • Time Wall now increases allied bullet speeds going through it by 100%.
  • Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • Time Wall T1 increased from +2m Width to +3m.
  • Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage".
  • Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
  • Kinetic Carbine cooldown increased from 27s to 30s.
  • Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13.
  • Kinetic Carbine base damage scale increased from 100% to 125%.
  • Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown".
  • Kinetic Carbine T3 now also increases charge hold by 2s.
  • Paradoxical Swap cooldown increased from 75s to 95s.
  • Paradoxical Swap no longer has 80% Spirit Lifesteal.
  • Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health.
  • Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)".
  • Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown".
  • Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage".
  • (Undocumented) Updated sound effects for Paradox's abilities

December 29, 2025

November 21, 2025

  • Base regen reduced from 2.0 to 1.0.
  • Bullet damage growth reduced from 0.27 to 0.22.
  • Base health reduced from 700 to 650.
  • Health per boon reduced from 47 to 45.
  • Pulse Grenade damage reduced from 40 to 35.
  • Pulse Grenade spirit scaling increased from 0.43 to 0.55.
  • Fixed a bug where you could airdash further then expected with Kinetic Carbine.

October 24, 2025

  • Base bullet damage reduced from 6.48 to 6.15.
  • Paradoxical Swap cooldown increased from 70s to 75s.

September 4, 2025

  • Bullet damage growth reduced from 0.275 to 0.27.

August 27, 2025

  • (Undocumented) Updated VO pass

July 29, 2025

  • Bullet damage scaling increased by 10%.

July 4, 2025

  • Gun recoil adjustments to make it smoother.

May 8, 2025

  • VO remastering pass.

April 17, 2025

February 25, 2025

December 6, 2024

November 21, 2024

November 13, 2024

  • Time Wall Time Stop duration reduced from 0.7s to 0.6s.
  • Time Wall duration reduced from 7s to 6s.

November 10, 2024

November 7, 2024

  • Bullet velocity increased from 411 to 525.
  • Time Wall no longer has charges.
  • Time Wall no longer deals 10% Max Health Damage.
  • Time Wall cooldown reduced from 37s to 25s.
  • Time Wall T2 is now Deals 10% Max Health Damage.
  • Kinetic Carbine Max Damage Amp increased from 85% to 100%.
  • Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).

November 1, 2024

  • Time Wall T3 silence duration reduced from 3s to 2.5s.

October 27, 2024

October 24, 2024

October 10, 2024

September 26, 2024

September 12, 2024

August 29, 2024

August 15, 2024

August 1, 2024

  • Fixed Paradox Swap[sic] sometimes putting players behind walls.
  • Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
  • Bullet (and Kinetic Carbine) projectile speed reduced by 10%.
  • Ammo count reduced from 54 to 45.

July 18, 2024

July 11, 2024

June 27, 2024

June 20, 2024

June 6, 2024

May 30, 2024

May 23, 2024

May 16, 2024

  • Fixed Time Wall damaging units that don't move multiple times instead of once per walk through.
  • Kinetic Carbine T3 reduced from +75% to +50%.

May 10, 2024