| Update
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Changes
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March 7, 2026
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Pulse Grenade spirit scaling reduced from 0.4 to 0.3.
Time Wall slow duration increased from 1.25s to 2s.
Time Wall T1 now also increases duration by +2.5s.
Time Wall T2 no longer increases duration by +2.5s.
Time Wall T2 now also silences enemies for 2.3s.
Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling.
Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health.
Paradoxical Swap can now be alt casted to swap only a single target with the T3.
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March 6, 2026
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Pulse Grenade radius reduced from 6m to 5.5m.
Pulse Grenade radius increases by +1m per Pulse.
Pulse Grenade Amp Per Stack reduced from 6% to 4%.
Pulse Grenade cooldown increased from 28s to 32s.
Pulse Grenade spirit scaling reduced from 0.6 to 0.4.
Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s.
Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown.
Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling".
Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration".
Time Wall duration reduced from 6s to 5.5.
Time Wall no longer damages enemies going through it.
Time Wall now increases allied bullet speeds going through it by 100%.
Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
Time Wall T1 increased from +2m Width to +3m.
Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage".
Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
Kinetic Carbine cooldown increased from 27s to 30s.
Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13.
Kinetic Carbine base damage scale increased from 100% to 125%.
Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown".
Kinetic Carbine T3 now also increases charge hold by 2s.
Paradoxical Swap cooldown increased from 75s to 95s.
Paradoxical Swap no longer has 80% Spirit Lifesteal.
Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health.
Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)".
Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown".
Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage".
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December 29, 2025
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November 21, 2025
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- Base regen reduced from 2.0 to 1.0.
- Bullet damage growth reduced from 0.27 to 0.22.
- Base health reduced from 700 to 650.
- Health per boon reduced from 47 to 45.
Pulse Grenade damage reduced from 40 to 35.
Pulse Grenade spirit scaling increased from 0.43 to 0.55.
- Fixed a bug where you could airdash further then expected with
Kinetic Carbine.
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October 24, 2025
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- Base bullet damage reduced from 6.48 to 6.15.
Paradoxical Swap cooldown increased from 70s to 75s.
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September 4, 2025
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- Bullet damage growth reduced from 0.275 to 0.27.
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July 29, 2025
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- Bullet damage scaling increased by 10%.
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July 4, 2025
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- Gun recoil adjustments to make it smoother.
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May 8, 2025
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April 17, 2025
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February 25, 2025
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December 6, 2024
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November 21, 2024
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November 13, 2024
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Time Wall Time Stop duration reduced from 0.7s to 0.6s.
Time Wall duration reduced from 7s to 6s.
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November 10, 2024
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November 7, 2024
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- Bullet velocity increased from 411 to 525.
Time Wall no longer has charges.
Time Wall no longer deals 10% Max Health Damage.
Time Wall cooldown reduced from 37s to 25s.
Time Wall T2 is now Deals 10% Max Health Damage.
Kinetic Carbine Max Damage Amp increased from 85% to 100%.
Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
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November 1, 2024
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Time Wall T3 silence duration reduced from 3s to 2.5s.
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October 27, 2024
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October 24, 2024
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October 10, 2024
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September 26, 2024
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September 12, 2024
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August 29, 2024
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August 15, 2024
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August 1, 2024
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- Fixed
Paradox Swap[sic]The preceding quote has been reproduced verbatim and is not a transcription error. sometimes putting players behind walls.
Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
- Bullet (and
Kinetic Carbine) projectile speed reduced by 10%.
- Ammo count reduced from 54 to 45.
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July 18, 2024
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July 11, 2024
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June 27, 2024
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June 20, 2024
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June 6, 2024
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May 30, 2024
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May 23, 2024
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May 16, 2024
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- Fixed
Time Wall damaging units that don't move multiple times instead of once per walk through.
Kinetic Carbine T3 reduced from +75% to +50%.
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May 10, 2024
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