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<tabber>
{{Infobox item/auto|Plated Armor}}
Default=
{{Infobox item
| item_name            = Plated Armor
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_deflecting_armor_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|DeflectionPercent}} Deflection Chance
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|BulletProcDeflectionPercent}} On-Hit Prevention Chance
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Plated Armor
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_deflecting_armor_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DeflectionPercent|prefix=|suffix=|noicon=true}} Deflection Chance
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletProcDeflectionPercent|prefix=|suffix=|noicon=true}} On-Hit Prevention Chance
}}
</tabber>
 
'''Plated Armor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]]. Its passive provides a chance for a bullet fired at the user to deflect, avoiding all damage, and a chance to prevent on-hit [[Status Effects|effects]] from bullets. If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.


{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}


==Notes==
==Notes==
The chance for '''Deflection''' and ''On-hit Prevention'' is rolled individually, although '''Deflection''' will prevent most effects that ''On-hit prevention'' does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor.
* The chance for '''Deflection''' and ''On-hit Prevention'' is rolled individually, although '''Deflection''' will prevent most effects that ''On-hit prevention'' does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor.
* If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.


== Interactions ==
== Interactions ==
Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor.
=== Weapons ===
Blocked by both Deflection and On-Hit Prevention:
*'''Spreadshot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): Triggers at once for all pellets. All pellets are deflected as though they are a single shot.
*'''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Applied per bullet.
* {{HeroIcon|Celeste}}: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.
* {{HeroIcon|Graves}}: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies.
* {{HeroIcon|Paige}}: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
=== Abilities ===
Effects blocked by both Deflection and On-Hit Prevention:
{{AbilityTable|platedarmor|compact=true}}
Effects that are not blocked:
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} triggers at once for all arrows. On-hit prevention does not affect bonus damage or T1 slow.
* {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}}
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}}
* {{HeroIcon|Silver}} - {{AbilityIcon|Slam Fire}} bonus current health damage.
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}}
* {{HeroIcon|Venator}} - {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|GutShot}} deal weapon damage but cannot be deflected.
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} on-hit spirit damage.
* {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}} on-hit spirit damage.
=== Items ===
Effects blocked by both Deflection and On-Hit Prevention:
*{{ItemIcon|Point Blank}}: Slowing debuff
*{{ItemIcon|Ricochet}}: When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.
* {{ItemIcon|Siphon Bullets}}: Even when blocked, Siphon Bullets will still go on cooldown.
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}}
* {{ItemIcon|Stalker}}: Will not go on cooldown when blocked.
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup
Effects partially blocked:
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by On-Hit Prevention. Always go on cooldown, even when blocked.
* {{ItemIcon|Lucky Shot}}: Blocked by Deflection.
* {{ItemIcon|Split Shot}}: Blocked by Deflection.


* {{ItemIcon|Ricochet}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.
* {{ItemIcon|Siphon Bullets}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Even when blocked, Siphon Bullets will still go on cooldown.
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{ItemIcon|Backstabber}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Will not go on cooldown when blocked.
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup is blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{ItemIcon|Haze}} {{AbilityIcon|Fixation}}: Stack buildup blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{ItemIcon|Mina}} {{AbilityIcon|Love Bites}}: Buildup and spirit damage on bullet hits are blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}}: Buildup blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{HeroIcon|Seven}} {{AbilityIcon|Power Surge}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. The chaining damage is blocked per bullet and the opportunity to apply is not consumed when blocked.
* {{HeroIcon|Holliday}} {{AbilityIcon|Crackshot}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Cooldown is not applied when blocked.
* {{ItemIcon|Point Blank}}: Slowing debuff blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{ItemIcon|Lucky Shot}}: Blocked by '''Deflection'''.
* {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick}}: Buildup blocked by '''Deflection'''.
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by ''On-Hit Prevention''. Always go on cooldown, even when blocked.
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}}: Always applied.
* {{ItemIcon|Mercurial Magnum}}: Always applied.
* {{ItemIcon|Hollow Point}}: Always applied.
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}}: Always applied.
* {{ItemIcon|Split Shot}}: Blocked by '''Deflection'''.
* {{ItemIcon|Escalating Resilience}}: Always applied.
* {{ItemIcon|Mystic Shot}}: Always applied.
* {{ItemIcon|Restorative Shot}}: Always applied.
* {{ItemIcon|Burst Fire}}: Always applied.
* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn's Mark}}: Always applied.
* {{HeroIcon|Paradox}} {{AbilityIcon|Kinetic Carbine}}: Always applied.
* {{HeroIcon|Grey Talon}} {{AbilityIcon|Rain of Arrows}}: '''Deflection''' and ''On-Hit Prevention'' triggers at once for all arrows. All arrows are deflected as though they are a single shot.
* '''Scatter/Multishot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): '''Deflection''' and ''On-Hit Prevention'' triggers at once for all pellets. All pellets are deflected as though they are a single shot.
* '''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Each bullet has '''Deflection''' and ''On-Hit Prevention'' applied individually.
* {{HeroIcon|Paige}} - [[Paige|Chapter's End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.


*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.
Effects that are not blocked:


<small>Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor</small>
* {{ItemIcon|Armor Piercing Rounds}} counters Plated Armor, causing bullets to hit and apply their effects. Since both items are chance based, Plated Armor may still block bullets when Armor Piercing Rounds does not trigger.
* {{ItemIcon|Burst Fire}}
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}}
* {{ItemIcon|Escalating Resilience}}
* {{ItemIcon|Hollow Point}}
* {{ItemIcon|Mercurial Magnum}}
* {{ItemIcon|Mystic Shot}}
* {{ItemIcon|Restorative Shot}}
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}

Latest revision as of 18:36, 28 June 2026

Plated Armor
Image for the Deadlock item Plated Armor
Cost Souls6,400
Tier 4
+130 Bonus Health
Passive
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Internal name: upgrade_deflecting_armor

Plated Armor is a Tier 4 Vitality Item that can be purchased from the Shop for Souls6,400.

Notes

[edit | edit source]
  • The chance for Deflection and On-hit Prevention is rolled individually, although Deflection will prevent most effects that On-hit prevention does. They can both trigger at the same time. This is most evident when testing Headhunter against Plated Armor.
  • If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.

Interactions

[edit | edit source]

Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor.

Weapons

[edit | edit source]

Blocked by both Deflection and On-Hit Prevention:

  • Spreadshot weapons ( ): Triggers at once for all pellets. All pellets are deflected as though they are a single shot.
  • Burst weapons ( ): Applied per bullet.
  • Celeste: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.
  • Graves: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies.
  • Paige: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.

Abilities

[edit | edit source]

Effects blocked by both Deflection and On-Hit Prevention:

This is a dynamic list "platedarmor". Edit contents · Edit notes.

Effects that are not blocked:

Items

[edit | edit source]

Effects blocked by both Deflection and On-Hit Prevention:


Effects partially blocked:


Effects that are not blocked:

Update history

[edit | edit source]

View the full update history: Plated Armor/Update history

Update Changes

April 10, 2026

  • Bonus health increased from +100 to +130.

December 16, 2025

May 21, 2025

[edit | edit source]
Weapon
Vitality
Spirit