| Plated Armor | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +130 Bonus Health | |||
| Passive | |||
| Gain a chance to either deflect incoming bullets, preventing all | |||
| Internal name: upgrade_deflecting_armor | |||
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{{Infobox item | {{Infobox item/auto|Plated Armor}} | ||
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{{ItemSummary|{{#var:item_key_or_en}}}} | |||
==Notes== | ==Notes== | ||
The chance for '''Deflection''' and ''On-hit Prevention'' is rolled individually, although '''Deflection''' will prevent most effects that ''On-hit prevention'' does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against | * The chance for '''Deflection''' and ''On-hit Prevention'' is rolled individually, although '''Deflection''' will prevent most effects that ''On-hit prevention'' does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor. | ||
* If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability. | |||
== Interactions == | == Interactions == | ||
Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor. | |||
=== Weapons === | |||
Blocked by both Deflection and On-Hit Prevention: | |||
*'''Spreadshot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): Triggers at once for all pellets. All pellets are deflected as though they are a single shot. | |||
*'''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Applied per bullet. | |||
* {{HeroIcon|Celeste}}: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets. | |||
* {{HeroIcon|Graves}}: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies. | |||
* {{HeroIcon|Paige}}: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction. | |||
=== Abilities === | |||
Effects blocked by both Deflection and On-Hit Prevention: | |||
{{AbilityTable|platedarmor|compact=true}} | |||
Effects that are not blocked: | |||
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} triggers at once for all arrows. On-hit prevention does not affect bonus damage or T1 slow. | |||
* {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}} | |||
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}} | |||
* {{HeroIcon|Silver}} - {{AbilityIcon|Slam Fire}} bonus current health damage. | |||
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}} | |||
* {{HeroIcon|Venator}} - {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|GutShot}} deal weapon damage but cannot be deflected. | |||
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} on-hit spirit damage. | |||
* {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}} on-hit spirit damage. | |||
=== Items === | |||
Effects blocked by both Deflection and On-Hit Prevention: | |||
*{{ItemIcon|Point Blank}}: Slowing debuff | |||
*{{ItemIcon|Ricochet}}: When blocked, the bullet will never chain, or will be prevented from chaining to any more targets. | |||
* {{ItemIcon|Siphon Bullets}}: Even when blocked, Siphon Bullets will still go on cooldown. | |||
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}} | |||
* {{ItemIcon|Stalker}}: Will not go on cooldown when blocked. | |||
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup | |||
Effects partially blocked: | |||
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by On-Hit Prevention. Always go on cooldown, even when blocked. | |||
* {{ItemIcon|Lucky Shot}}: Blocked by Deflection. | |||
* {{ItemIcon|Split Shot}}: Blocked by Deflection. | |||
Effects that are not blocked: | |||
* {{ItemIcon|Armor Piercing Rounds}} counters Plated Armor, causing bullets to hit and apply their effects. Since both items are chance based, Plated Armor may still block bullets when Armor Piercing Rounds does not trigger. | |||
* {{ItemIcon|Burst Fire}} | |||
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}} | |||
* {{ItemIcon|Escalating Resilience}} | |||
* {{ItemIcon|Hollow Point}} | |||
* {{ItemIcon|Mercurial Magnum}} | |||
* {{ItemIcon|Mystic Shot}} | |||
* {{ItemIcon|Restorative Shot}} | |||
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Navigation == | |||
{{Item Navbox}} | {{Item Navbox}} | ||
Latest revision as of 18:36, 28 June 2026
| Plated Armor | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| Enhanced | |||
| +130 Bonus Health | |||
| Passive | |||
| Gain a chance to either deflect incoming bullets, preventing all | |||
| Internal name: upgrade_deflecting_armor | |||
Plated Armor is a Tier 4
Vitality Item that can be purchased from the Shop for
6,400.
Notes
[edit | edit source]- The chance for Deflection and On-hit Prevention is rolled individually, although Deflection will prevent most effects that On-hit prevention does. They can both trigger at the same time. This is most evident when testing Headhunter against Plated Armor.
- If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.
Interactions
[edit | edit source]Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor.
Weapons
[edit | edit source]Blocked by both Deflection and On-Hit Prevention:
- Spreadshot weapons ( ): Triggers at once for all pellets. All pellets are deflected as though they are a single shot.
- Burst weapons ( ): Applied per bullet.
- Celeste: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.
- Graves: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies.
- Paige: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
Abilities
[edit | edit source]Effects blocked by both Deflection and On-Hit Prevention:
- Billy: Blasted (extra bullet damage from Wrecked status)
- Celeste: Light Eater (on-hit spirit damage)
- Graves: Essence Theft
- Haze: Fixation
- Holliday: Crackshot (cooldown is not applied when blocked)
- Infernus: Afterburn
- Mina: Love Bites (both buildup and spirit damage)
- Seven: Power Surge (the chaining damage is blocked per bullet. The opportunity to apply is not consumed when blocked)
- Venator: Ira Domini (including Blessed stakes)
- Victor: Shocking Reanimation (T1 extra damage)
- Vyper: Lethal Venom (T3 buildup)
- Wraith: Card Trick (buildup blocked by Deflection)
Effects that are not blocked:
- Grey Talon - Rain of Arrows triggers at once for all arrows. On-hit prevention does not affect bonus damage or T1 slow.
- Mirage - Djinn's Mark
- Paradox - Kinetic Carbine
- Silver - Slam Fire bonus current health damage.
- Sinclair - Spectral Assistant
- Venator - Consecrating Grenade and Gutshot deal weapon damage but cannot be deflected.
- Vindicta - Flight on-hit spirit damage.
- Wraith - Full Auto on-hit spirit damage.
Items
[edit | edit source]Effects blocked by both Deflection and On-Hit Prevention:
- Point Blank: Slowing debuff
- Ricochet: When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.
- Siphon Bullets: Even when blocked, Siphon Bullets will still go on cooldown.
- Spirit Shredder Bullets / Spirit Rend
- Stalker: Will not go on cooldown when blocked.
- Slowing Bullets / Toxic Bullets / Silencer / Inhibitor / Spiritual Overflow: Buildup
Effects partially blocked:
- Headshot Booster / Headhunter: Blocked by On-Hit Prevention. Always go on cooldown, even when blocked.
- Lucky Shot: Blocked by Deflection.
- Split Shot: Blocked by Deflection.
Effects that are not blocked:
- Armor Piercing Rounds counters Plated Armor, causing bullets to hit and apply their effects. Since both items are chance based, Plated Armor may still block bullets when Armor Piercing Rounds does not trigger.
- Burst Fire
- Crippling Headshot / Weakening Headshot
- Escalating Resilience
- Hollow Point
- Mercurial Magnum
- Mystic Shot
- Restorative Shot
- Tesla Bullets / Capacitor
Update history
[edit | edit source]View the full update history: Plated Armor/Update history
| Update | Changes |
|---|---|
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Navigation
[edit | edit source]Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit