Plated Armor: Difference between revisions

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== Interactions ==
== Interactions ==
<small>Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor.</small>
Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor.


=== Weapons ===
=== Weapons ===
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=== Abilities ===
=== Abilities ===
Effects blocked by both Deflection and On-Hit Prevention:
Effects blocked by both Deflection and On-Hit Prevention:
* {{HeroIcon|Billy}} - {{AbilityIcon|Blasted}} bonus bullet damage amp
* {{HeroIcon|Celeste}} - {{AbilityIcon|Light Eater}} on-hit spirit damage
* {{ItemIcon|Graves}} - {{AbilityIcon|Essence Theft}}
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}}: Triggers at once for all arrows. All arrows are deflected as though they are a single shot.
* {{ItemIcon|Haze}} - {{AbilityIcon|Fixation}}: Stack buildup
* {{HeroIcon|Holliday}} {{AbilityIcon|Crackshot}}: Cooldown is not applied when blocked.
* {{HeroIcon|Infernus}} - {{AbilityIcon|Afterburn}}: Buildup
* {{ItemIcon|Mina}} - {{AbilityIcon|Love Bites}}: Buildup and spirit damage on bullet hits
* {{HeroIcon|Seven}} - {{AbilityIcon|Power Surge}}: The chaining damage is blocked per bullet and the opportunity to apply is not consumed when blocked.
Effects partially blocked:
* {{HeroIcon|Venator}} - {{AbilityIcon|Ira Domini}}'s Weapon damage can be deflected, but not the pure damage.
* {{HeroIcon|Wraith}} - {{AbilityIcon|Card Trick}}: Buildup blocked by Deflection.


{{AbilityTable|platedarmor|compact=true}}


* Effects that are not blocked:
Effects that are not blocked:
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} triggers at once for all arrows. On-hit prevention does not affect bonus damage or T1 slow.
* {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}}
* {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}}
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}}
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}}

Latest revision as of 18:36, 28 June 2026

Plated Armor
Image for the Deadlock item Plated Armor
Cost Souls6,400
Tier 4
+130 Bonus Health
Passive
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Internal name: upgrade_deflecting_armor

Plated Armor is a Tier 4 Vitality Item that can be purchased from the Shop for Souls6,400.

Notes

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  • The chance for Deflection and On-hit Prevention is rolled individually, although Deflection will prevent most effects that On-hit prevention does. They can both trigger at the same time. This is most evident when testing Headhunter against Plated Armor.
  • If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.

Interactions

[edit | edit source]

Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor.

Weapons

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Blocked by both Deflection and On-Hit Prevention:

  • Spreadshot weapons ( ): Triggers at once for all pellets. All pellets are deflected as though they are a single shot.
  • Burst weapons ( ): Applied per bullet.
  • Celeste: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.
  • Graves: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies.
  • Paige: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.

Abilities

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Effects blocked by both Deflection and On-Hit Prevention:

This is a dynamic list "platedarmor". Edit contents · Edit notes.

Effects that are not blocked:

Items

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Effects blocked by both Deflection and On-Hit Prevention:


Effects partially blocked:


Effects that are not blocked:

Update history

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View the full update history: Plated Armor/Update history

Update Changes

April 10, 2026

  • Bonus health increased from +100 to +130.

December 16, 2025

May 21, 2025

[edit | edit source]
Weapon
Vitality
Spirit