Plated Armor: Difference between revisions

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Updated with most, if not all, missing on-hit effects, based on testing.
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* '''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Each bullet has '''Deflection''' and ''On-Hit Prevention'' applied individually.
* '''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Each bullet has '''Deflection''' and ''On-Hit Prevention'' applied individually.
* {{HeroIcon|Paige}} - [[Paige|Chapter's End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
* {{HeroIcon|Paige}} - [[Paige|Chapter's End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
* {{HeroIcon|Celeste}} - [[Paige|Carny Life]]: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.
* {{HeroIcon|Graves}} - [[Graves|The Teacher]]: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies.
* {{HeroIcon|Venator}} - {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|GutShot}} deal weapon damage but cannot be deflected, {{AbilityIcon|Ira Domini}}'s Weapon damage can be deflected, but not the pure damage.
* {{HeroIcon|Silver}} - {{AbilityIcon|Slam Fire}} bonus current health damage: Always applied.
* {{HeroIcon|Billy}} - {{AbilityIcon|Blasted}} bonus bullet damage amp: Blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{HeroIcon|Celeste}} - {{AbilityIcon|Light Eater}} on-hit spirit damage: Blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}}: Always applied.
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} on-hit spirit damage: Always applied.
* {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}} on-hit spirit damage: Always applied.


*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.
*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.

Revision as of 19:41, 28 April 2026

Plated Armor
Image for the Deadlock item Plated Armor
Cost Souls6,400
Tier 4
+130 Bonus Health
Passive
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Internal name: upgrade_deflecting_armor

Plated Armor is a Tier 4 Vitality Item that can be purchased from the Shop for Souls6,400.

Notes

  • The chance for Deflection and On-hit Prevention is rolled individually, although Deflection will prevent most effects that On-hit prevention does. They can both trigger at the same time. This is most evident when testing Headhunter against Plated Armor.
  • If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.

Interactions


  • Armor Piercing Rounds counters Plated Armor, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.

Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor

Update history

View the full update history: Plated Armor/Update history

Update Changes

April 10, 2026

  • Bonus health increased from +100 to +130.

December 16, 2025

May 21, 2025

Weapon
Vitality
Spirit